Reaper Leviathan in the Safe Shallows.
FineMonkey
The Netherlands Join Date: 2017-01-21 Member: 227056Members
So, I've only been playing the game for 3 days now, and so far I'm enjoying it, but i now have a GIANT problem. I went to the back-end of the aurora, because I was told that was where I could Spore Sacks. I finally found some after 10 minutes(, and 3 deaths from a reaper), and went back to my base, which I had build under the lifepod. When I was approaching my base, I heard reaper sounds, and when I finally reached my base, there was a reaper just chilling above it. I managed to dock my seamoth in the moonpool, but everytime I try to do anything in the "safe" shallows the reaper pops up out of nowhere. It didn't chase me, because I didn't encounter a reaper on my last attempt to find Spore Sacks, and it actually beat me to my base. Can someone pls tell me how I can get rid of him, since I cant kill him with my seamoth, or my Prawn Suit which I managed to build, since it doesn't have any upgrades.
Comments
Edit: I've saved and restarted the game, and the Reapers seem to have despawned, at least for now.
I didn't see the reaper again for about 10 minutes until I was traveling across the safe shallows, it had made a new home there and wrecked my base. I've sent an in game bug report to the devs so hopefully this issue can be resolved soon. I hope some system can be put in place to keep leviathans strictly tied to their biomes, with some sort of "tether" to pull them back in if they wander too far out. It's mostly fine if some of the other animals wander out of their biomes because they can be handled with a repulsion cannon pretty easily, but the reaper (or heaven forbid a Sea Dragon) is so big and massive it can really wreck your game if it wanders into the safe shallows.
Move away from your pod and build a base in a different location ('sides the shallows are a PITA to navigate in the cyclops, so at least move out to the edge of the shallows where there is more depth available and they won't follow you.
This was fixed in the experimental branch a while back, so hopefully when the next stable update comes out *crosses fingers* Thursday, maybe, the issue will resolve itself (though you'll probably still have to do a cache clear afterwards to reset the guys that already decided to hang out around your pod).
Always a good idea to cache clear after an update anyways. Sometimes the new terrain (read: precursor bases) doesn't update correctly and stay in a pre-update state. Cache clearing fixes that, as the game has to re-load all world data from the master in \Build18