Safe Shallows Not So Safe Any More

KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
So I was swimming back to my temporary sea base when I discovered that the Safe Shallows aren't so safe any more:

Subnautica-UnSafeShallows01-Medium.jpg

Yikes! :o In a previous game a reefback spawned near these coords (0,0,0) but this was a wee bit worse!

Subnautica-UnSafeShallows02-Medium.jpg

The joys of playing the experimental build. ;)

Comments

  • starkaosstarkaos Join Date: 2016-03-31 Member: 215139Members
    edited January 2017
    Looks like the Creatures attacking your base feature had its first update.
  • AvimimusAvimimus Join Date: 2016-03-28 Member: 214968Members
    starkaos wrote: »
    Looks like the Creatures attacking your base feature had its first update.

    Probably just a glitch with updating old game files...

    ...but I would so love it if deep water bases occasionally had temporary 'visitors'...
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    I only have a Reefback humping my pod and a Gasopod fumigating my garden.

    Had it with the Safe Shallows, I'm moving to the Lost River.
  • KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
    Avimimus wrote: »
    Probably just a glitch with updating old game files...

    This was a brand new game started yesterday after the Castle & Coffee update.
  • DaveyNYDaveyNY Schenectady, NY Join Date: 2016-08-30 Member: 221903Members
    edited January 2017
    That happened to me earlier this afternoon while I was playing in the most recent STABLE build.
    (brand new game-save started Thursday night)

    The thing drifted across the shallows, did a big loop and then drifted back where the Hell it came from.

    I was down in a hollow collecting a couple of Quartz crystals and just happened to look up as it sailed overhead.

    My first thought was... Oh Dear God..., where did I leave my Seamoth?!?

    < chuckle >
    B)
  • lucashc90lucashc90 Brazil Join Date: 2017-01-05 Member: 226176Members
    edited January 2017
    Playing a new game in stable after the update: my lifepod is my castle. I'm late to my class so I turn everything off and go do my things.
    Load the game, my lifepod is 2km away from me, in the dunes biome... yeah...
  • DaveyNYDaveyNY Schenectady, NY Join Date: 2016-08-30 Member: 221903Members
  • Nicola89Nicola89 Netherlands Join Date: 2017-02-02 Member: 227520Members
    edited February 2017
    witnessed this a couple of times in a short period of time
  • NerdyEricNerdyEric Join Date: 2016-11-15 Member: 223876Members
    edited February 2017
    *realizes that reapers will now attack bases*
    x4x302vla6a7.gif
    Bring it on UWE.
  • HormanHorman Germany Join Date: 2016-03-16 Member: 214292Members
    Okay...
    So I "just" have a Reefback stuck in the Safe Shallows, 2 Stalker swimming around my first base and a reaper right portside of the aurora in the flat crash zone...
  • Carl_BarCarl_Bar Join Date: 2017-02-03 Member: 227560Members
    Yeah there seem to be a fair few pathing bugs going on with some creatures.
  • Phoenix223Phoenix223 Chicago Join Date: 2016-02-18 Member: 213174Members
    Holy crap. And this is in the Castles and Coffee? update?
  • KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
    Yup. I'm playing in experimental mode, so my game is a few smaller updates beyond that.

    In my current game I now have a reefback and a gasopod circling around that location. Wouldn't be too bad except the gasopod repeatedly gets scared and emits its clouds of yellow gas, usually just as I exit the sea base. >cough<

    Time to build a real base elsewhere.
  • Alterra_CorpAlterra_Corp Join Date: 2017-02-05 Member: 227656Members
    Could this be location related (center of map 0,0,0)? I built my starter base towards the south end of the safe shallows by the lava vent. Haven't had any of the issues mentioned here. It would be interesting to know the location of people's bases who are experiencing this.

    I wish base attacks were implemented but I don't think that they are yet. I haven't seen anything on trello yet that would indicate that it was implemented.
  • KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
    Yes, I believe you're right, it's just a spawning glitch that zeroes the coordinates while placing the creature.
  • HexivaHexiva The Inactive Lava Zone Join Date: 2016-07-06 Member: 219670Members
    This is what I'm always terrified will happen whenever I get a creature or wreck appearing where it shouldn't be.
  • Nicola89Nicola89 Netherlands Join Date: 2017-02-02 Member: 227520Members
    edited February 2017
    now i have 2 reefbacks in the safe shallow near the pod. Reefbacks are acting weird also lately, doing backflips and sh*t lol
  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    Nicola89 wrote: »
    Reefbacks are acting weird also lately, doing backflips and sh*t lol

    Yes, I have noticed this too. Whenever a reefback pops into existence it's generally on its back and has to flip over. Though I have never seen one poop :D
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    edited February 2017
    NerdyEric wrote: »
    x4x302vla6a7.gif


    dafook iz dat?!
    a Super Saiynic? :astonished:
  • AlchematrixAlchematrix Indiana Join Date: 2017-02-05 Member: 227652Members
    Rainstorm wrote: »
    NerdyEric wrote: »
    x4x302vla6a7.gif


    dafook iz dat?!
    a Super Saiynic? :astonished:

    It's golden Sonic
    It happens when he collects all seven chaos emeralds.
  • AvaruuAvaruu Texas Join Date: 2016-06-06 Member: 218168Members
    Hey! I had a Reaper Leviathan migrate to my safe shallows too, in a fairly recent experimental save.

    One thing I did notice is that this one only actually spawns when I come up close after having been away for a while. I'm not sure if it migrated from one of those jumpscare lifepods or what.

    I don't go out that way anymore.
  • AvimimusAvimimus Join Date: 2016-03-28 Member: 214968Members
    This is a glitch!?

    Noooo! I was hoping it was an incremental expansion to the area creatures wander made possible due to anti-clipping improvements :(
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