Safe Shallows Not So Safe Any More
Klinn
Lost in a cave Join Date: 2016-03-09 Member: 214022Members
Lost in a cave Join Date: 2016-03-09 Member: 214022Members


Comments
Probably just a glitch with updating old game files...
...but I would so love it if deep water bases occasionally had temporary 'visitors'...
Had it with the Safe Shallows, I'm moving to the Lost River.
This was a brand new game started yesterday after the Castle & Coffee update.
(brand new game-save started Thursday night)
The thing drifted across the shallows, did a big loop and then drifted back where the Hell it came from.
I was down in a hollow collecting a couple of Quartz crystals and just happened to look up as it sailed overhead.
My first thought was... Oh Dear God..., where did I leave my Seamoth?!?
< chuckle >
Bring it on UWE.
So I "just" have a Reefback stuck in the Safe Shallows, 2 Stalker swimming around my first base and a reaper right portside of the aurora in the flat crash zone...
In my current game I now have a reefback and a gasopod circling around that location. Wouldn't be too bad except the gasopod repeatedly gets scared and emits its clouds of yellow gas, usually just as I exit the sea base. >cough<
Time to build a real base elsewhere.
I wish base attacks were implemented but I don't think that they are yet. I haven't seen anything on trello yet that would indicate that it was implemented.
Yes, I have noticed this too. Whenever a reefback pops into existence it's generally on its back and has to flip over. Though I have never seen one poop
dafook iz dat?!
a Super Saiynic?
It's golden Sonic
One thing I did notice is that this one only actually spawns when I come up close after having been away for a while. I'm not sure if it migrated from one of those jumpscare lifepods or what.
I don't go out that way anymore.
Noooo! I was hoping it was an incremental expansion to the area creatures wander made possible due to anti-clipping improvements