It could be the way we disable the gun. The gun decomposes instead of turns off.
Yeah why turn it off and leave immediately when you can wait for several hundred thousand years for the invincible alien metal alloy to rust and crumble?
It could be the way we disable the gun. The gun decomposes instead of turns off.
Yeah why turn it off and leave immediately when you can wait for several hundred thousand years for the invincible alien metal alloy to rust and crumble?
It is alien technology so I am thinking of it decomposing in a matter of minutes or hours not thousands of years. The alien base could release an energy signal that holds the alien metal alloy together, but when the energy signal is turned off, then the binding agent disappears resulting in the alien metal alloy decomposing very quickly.
I have something... It could be a bug, but I am hoping it's a feature for the future. (I am on experimental 42858)
SO, my hatched monsters are not aggressive at ALL towards me. Even in the ocean. Even sand sharks. The stalker was content to swim and yell, and the sandshark was being adorable digging and roaring.
I have something... It could be a bug, but I am hoping it's a feature for the future. (I am on experimental 42858)
SO, my hatched monsters are not aggressive at ALL towards me. Even in the ocean. Even sand sharks. The stalker was content to swim and yell, and the sandshark was being adorable digging and roaring.
I figure taming creatures would certainly be a good defense if the devs decide to make wild creatures attack bases. We can already weaponize Crashfish so why not Stalkers, Sand Sharks, Bonesharks, or Tiger Plants.
I have something... It could be a bug, but I am hoping it's a feature for the future. (I am on experimental 42858)
SO, my hatched monsters are not aggressive at ALL towards me. Even in the ocean. Even sand sharks. The stalker was content to swim and yell, and the sandshark was being adorable digging and roaring.
I figure taming creatures would certainly be a good defense if the devs decide to make wild creatures attack bases. We can already weaponize Crashfish so why not Stalkers, Sand Sharks, Bonesharks, or Tiger Plants.
I have something... It could be a bug, but I am hoping it's a feature for the future. (I am on experimental 42858)
SO, my hatched monsters are not aggressive at ALL towards me. Even in the ocean. Even sand sharks. The stalker was content to swim and yell, and the sandshark was being adorable digging and roaring.
I figure taming creatures would certainly be a good defense if the devs decide to make wild creatures attack bases. We can already weaponize Crashfish so why not Stalkers, Sand Sharks, Bonesharks, or Tiger Plants.
As for taming creatures that doesn't work. Unless that bite that Stalker gave me was just a good bye bite. I mean I did raise him from a tadpole I mean egg.
Comments
Yeah why turn it off and leave immediately when you can wait for several hundred thousand years for the invincible alien metal alloy to rust and crumble?
It is alien technology so I am thinking of it decomposing in a matter of minutes or hours not thousands of years. The alien base could release an energy signal that holds the alien metal alloy together, but when the energy signal is turned off, then the binding agent disappears resulting in the alien metal alloy decomposing very quickly.
SO, my hatched monsters are not aggressive at ALL towards me. Even in the ocean. Even sand sharks. The stalker was content to swim and yell, and the sandshark was being adorable digging and roaring.
Pics for proof: http://imgur.com/a/Oqt4i http://imgur.com/a/5Kgyp
I figure taming creatures would certainly be a good defense if the devs decide to make wild creatures attack bases. We can already weaponize Crashfish so why not Stalkers, Sand Sharks, Bonesharks, or Tiger Plants.