Base functionality ideas

TheChefTheChef Michigan Join Date: 2016-12-23 Member: 225388Members
So I started a bigger and better base in the mushroom forest on the north side (about -168 meters) of the map, near the Aurora and Koosh zones. Anyways, I'm running out of "base features" to incorporate. Currently I have:

- Power level (12 bioreactors)
- Filtration room
- Storage Room
- Power Recharge Stations
- Alien Containment
- Moon pool

Any ideas as to what to build next?
Note: not all of it is built yet

Comments

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Observation room.
    Stack the Alien Containment 3 or more high (I have one that's like 8 high IIRC).
    Grow Creepvine in Exterior Growbeds for ambient lighting.
    L-Glass & I-Glass loop for viewing.
  • TheChefTheChef Michigan Join Date: 2016-12-23 Member: 225388Members
    0x6A7232 wrote: »
    Observation room.
    Stack the Alien Containment 3 or more high (I have one that's like 8 high IIRC).
    Grow Creepvine in Exterior Growbeds for ambient lighting.
    L-Glass & I-Glass loop for viewing.

    Can you post a picture?
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Here's an album:

    http://tinypic.com/a/a9y73p/4

    Here's a starter base with Safe Shallows up and to the left, Grassy Plateau ahead, and Creepvines to the right. Jelly Shroom Cave entrance isn't seen, but is below at the bottom right of the picture in bottom of the cliff wall.

    euh9xd.jpg
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