Base functionality ideas
TheChef
Michigan Join Date: 2016-12-23 Member: 225388Members
So I started a bigger and better base in the mushroom forest on the north side (about -168 meters) of the map, near the Aurora and Koosh zones. Anyways, I'm running out of "base features" to incorporate. Currently I have:
- Power level (12 bioreactors)
- Filtration room
- Storage Room
- Power Recharge Stations
- Alien Containment
- Moon pool
Any ideas as to what to build next?
Note: not all of it is built yet
- Power level (12 bioreactors)
- Filtration room
- Storage Room
- Power Recharge Stations
- Alien Containment
- Moon pool
Any ideas as to what to build next?
Note: not all of it is built yet
Comments
Stack the Alien Containment 3 or more high (I have one that's like 8 high IIRC).
Grow Creepvine in Exterior Growbeds for ambient lighting.
L-Glass & I-Glass loop for viewing.
Can you post a picture?
http://tinypic.com/a/a9y73p/4
Here's a starter base with Safe Shallows up and to the left, Grassy Plateau ahead, and Creepvines to the right. Jelly Shroom Cave entrance isn't seen, but is below at the bottom right of the picture in bottom of the cliff wall.