Silver is Frustratingly Difficult to Find Now
Myrm
Sweden Join Date: 2015-08-16 Member: 207210Members
Hi Devs
I know you recently changed the chances of sandstone producing gold/silver from, I believe, a 30/70 ratio to a 50/50. I now find silver frustratingly difficult to find. Gold is found in 50% of sandstone and a percentage of basalt. Silver is only found in sandstone that I am aware of. Yet silver is needed in far more item productions than gold is, so why have you reduced the ratio of silver finds? I now have an abundance of worthless gold, but still trying to get a decent amount of silver. In my humble opinion, your moving sandstone to a 50/50 chance of producing silver was a bad move. Perhaps you could make basalt have a chance of producing silver too, in order to make the silver balance a little more favourable.
I know you recently changed the chances of sandstone producing gold/silver from, I believe, a 30/70 ratio to a 50/50. I now find silver frustratingly difficult to find. Gold is found in 50% of sandstone and a percentage of basalt. Silver is only found in sandstone that I am aware of. Yet silver is needed in far more item productions than gold is, so why have you reduced the ratio of silver finds? I now have an abundance of worthless gold, but still trying to get a decent amount of silver. In my humble opinion, your moving sandstone to a 50/50 chance of producing silver was a bad move. Perhaps you could make basalt have a chance of producing silver too, in order to make the silver balance a little more favourable.
Comments
The most silver shows up nowadays in the kelp forest caves. There's more than one kelp forest, so you'll have to scout out each one to find them. Happy hunting.
Maybe you just got really lucky with the RNG before? Because there were a lot of people complaining about Silver even before before this update.
Little curious, how do you enter the thermal vents these days pre-reinforced diving suit? I just have to hover slightly above it and heat damage already kicks in. I can't seem to go inside anymore in early game.
I guess you can get second and then third degree burns from hot water, in a complex mixture of temperature and duration of contact. But volunteering to burn yourself to obtain minerals will always be an odd concept to me.
Can you still pick up the rock deposits with the propulsion cannon? I'm noticing some difficulties with it after this update. If you can, you can remain some distance from them and pull them to you.
There are still the cave systems in each of the kelp forests that have lots of silver in them.
I'm in the deep off the mountain island and the basalt chunks I think have almost nothing but gold, and the occasional diamond. Right next to huge diamond nodes that produce more diamond with the drill (which is the only late-game thing that requires diamond) than you'd ever need.
Resource balances are skewed is the short answer.
You need 17+ pieces of gold atm, 14 of which indeed are part of advanced wiring kits. The rest goes to polyaniline and power transmitters. If the power transmission system gets a significant update to be more flexible, I can see gold join the ranks of secondary base materials but until than its of medium use.
I don't think I consider vent silver early silver than. Getting pain signals does not encourage going forward.
Ikr same lol. Idk what everyone else's luck is.
My suggestion to the developers would be: either outright remove Gold as a possible drop from Sandstone rocks, or at least lower its appearance rate to 1:3 vs Silver. In the early game, you need a lot Silver for Computer Chips and Wiring Kits to build up your devices and base features. As for Gold, not only does it ALSO appear in Basalt rocks in the Grand Reef, by the time you find the Power Transfer fragments from that biome (which needs Seamoth support) you've got access to Power Plants and Moonpool fragments, rendering Gold as a worthless commodity.
Please, for our sanity, either lower/remove Gold sources from the early game, or at least add a recipe to justify its abundant appearance on this desolate world.
I swear I have no idea if you guys have a game error or what. When I go to the kelp forest and find sandstone rocks, I always find silver. usually 50/50 for gold and silver.
Sandstone, not limestone. And no one is complaining about a lack of sandstone (although the lack of "dedicated"/early areas for sandstone does play a role), but rather the odds of silver - the one resource one cares for to come out of sandstone - vs the odds of gold - a resource about thrice as useless and at least thrice as easy to find.
Which is not acceptable for the one source (barnacles barely add) of a high priority material.
and tune up silver.
Now we have a lot of reciped that needs silver
and just a few that needs gold
Also, gold looks like it more concentrated
Silver instead, is everywhere.
While i agree with you that gold is waayyyyy too common for the use we have for it i must say that about silver, its not as hard to find it nowadays than it was way back. If you know where to look you can easily get a locker ful of silver from one kelp forest. Of course, gotta manage the stalkers disagreeing with your presence in their forest lol
Every game has its bottleneck, some ''added'' difficulty like a place hard to reach or an item hard to find that makes the game in general more challenging. In this game its silver. Its an artificial difficulty that makes the game harder (orslower) to progress for those who struggle to find enough silver for their need.
Its debatable if its a good thing or a bad thing, since like i said every game has its bottleneck like that, Subnautica follows the same rule ...... Personally i like the fact that something is less common to find than the rest
I don't know when exactly "way back" was, but unless memory plays me it used to be so that sandstone could be found on the GP plains (instead of only on the GP pillars). Silver has always been a pain, but I would say it was easier to get it back then.