Repairing the Aurora as a longterm goal

ElMonstroElMonstro Germany Join Date: 2016-08-21 Member: 221570Members
edited August 2016 in Ideas and Suggestions
Hey my dear explorers, while discussing the Aurora environmenteffect i got a fascinating idea.

What would you think about being able to slowly repair parts of the Aurora? Not that it gets fully restored of course, but enoigh to be able to access a Hangar for your Cyclops and Seamoth, a few labs for sciencestuff ( i would love to put a mushroomsample in an analyzer, so it tells me after a while that i can use it for crafting some new type of nutrient etc! But i think thats another topic) and some highly advanced production lines!
We could repurpose it as our mainbase atop the ocean, have fun exploring its ruined sections, slowly welding them back into usefullness. Of course it would be silly in my eyes to just use a torch and start repairing, so how about a tool to scrap wreckage of the Aurora for getting your hands on special ressources for repairing? Like the Habitat Builder.
You want to restore a science lab, so you have to explore the surroundings, scavenge the parts from wreckages and then built/repair it at the aurora. Most of the frontbelly is deep under water anyways, so why not repurpose it as a dockingbay for your submarines? Build a large, sliding door so Reapers and other stuff cant annoy you in there.

The productionlines would draw energy from the repaired reactor of the aurora, which replenishes over time, just like the escapepod.
With restoring the aurora more and more we even could find ideas for new tech, based on alterra originals.
New weapons, divesuits, even base and submarine techs, or which you need the labs, so the ship AI can tesearch a way to built them with the planetary ressources available.
Add a scannerroom, in which you need to put samples of,ressources, so the ship can analyze them first and then use there structures for rhe blueprint researches.

Or add a harvesterroom to the aurora as a new researchblueprint, which slowly can harvest minerals, using drones. The possibilities of it are endless in my eyes and its not even overpowered or so ething like that, because you will need alot of time, explorimg, getting your rubbered hands on the wreckparts so you can restore the rooms etc.

What do you think about it?

Comments

  • rottendrakerottendrake Join Date: 2016-05-25 Member: 217470Members
    Harvester room: shortens the play time, nothing should be automated in this game

    Scanner room: everything you jot there has already been in the game

    I do however, think that repairing aurora is a good idea. BUT, there is a but. You basically drill holes here and there to explore, and now you want to repair it? And secondly, if you want to repair it, you'll have to 1) unstuck it from the reefs and 2) tilt it back to its original state and 3) put out all the fires that is completely out of your reach. Besides, The ship is only like, what? A quarter of it? Most of the parts has already crashed throughout the planet. Does not matter whether I like it or not, but the devs will take a lot of time to make it feasible, and there is little to no practical use of doing so.
  • DumaDuma Oklahoma Join Date: 2016-02-02 Member: 212475Members
    Not a bad idea. I wonder though. I would think that everything(fragment wise) that we have to find would be readily available on the Aurora. That would put a kink in the way things are already set up.

    I do like the idea though..
  • ElMonstroElMonstro Germany Join Date: 2016-08-21 Member: 221570Members
    edited August 2016
    Harvester room: shortens the play time, nothing should be automated in this game

    Scanner room: everything you jot there has already been in the game

    I do however, think that repairing aurora is a good idea. BUT, there is a but. You basically drill holes here and there to explore, and now you want to repair it? And secondly, if you want to repair it, you'll have to 1) unstuck it from the reefs and 2) tilt it back to its original state and 3) put out all the fires that is completely out of your reach. Besides, The ship is only like, what? A quarter of it? Most of the parts has already crashed throughout the planet. Does not matter whether I like it or not, but the devs will take a lot of time to make it feasible, and there is little to no practical use of doing so.

    Ah, you dont think big enough i guess.
    The harvesterrooms shortens nothing. I dont talk about a room that i tell "Harvest 100 Titanium" and a second later its there, i talk about a Room that helps the Player by harvesting amfew Ressources so we can explore more and run from the end of the world back to base less often. The Drones should need a timecycle to harvest one unit of whatever, storing up to max. 5 Units of it so you can get them later.
    I dont see the difference in swimming around 15 seconds, fetching tons of scrapmetal to built titaniumalloys or letting drones harvest them, which takes longer but gives me the freedom to roam a deepseacave for uraniumcrystals or whatever.

    Scannerroom. Same as i said before. The scannerroom is not your Handscanner as a room. Its needed to scan Material you bring in to find a use for it in construction. Atm all you do is scan samples and ding ding ding the blueprints start flowing in. With this special room there could be research added. You want to focus on improving poweroutput of cells and battery? Do some research with local plants in order to make a breakthrough with deepsea mushrooms or whatever.
    Its like a mass spectrometer for analyzing a molecular level. The Ship AI can then assess a use for it.
    Advanced or not, its strange how you scan a crate and get blueprints. Theres no learning process.

    To make it clear: Handscanner acquiring standard blueprints and infos from local flora and fauna. Scannerroom: researching new Tech with samples of this flora and fauna to improove blueprints you got with the handscanner.

    Of course you need to drill holes in it for exploration while its in ruins.
    But after you got far enough to repair something like a stabilizerfield, the ship might roll itself back in position. We have a reactor creating a 10km decontaminationfield, so why not a shipbased gravityfield for keeping the ship stable on planets?

    The practical use for it lays on hand. Obviously.

    Edit: put some thoughts into it while eating dinner xD

    So lets see.

    Atm we drive and live in destroyable structures. Be it the Moth, the Cyclops or a Habitat.
    Repairing the Aurora into a landbase would have the benefit of a real savehaven.
    I dont say "hey UW, just programm the Aurora repairable" it would bring some major benefits, thats why i wrote longterm goal.

    With further repair of the Aurora they would have a legitimate cause for new tech. I dont think about "if the game goes gold" bit whats about it in 3 years for example. A Story in a game usually brings a barrier with itself. You played it through, thats it. Ok, no play on survival, ignore the known story and be happy. But with the Aurora they could develop major updates that unlock a new part of the Aurora and with it lots of new tech. For example a specialised productionline for Submarines, unlocking a new type of Submarine thats able to enter some special depth, environment or whatever. Thus unlocking a new area, that wasnt accessable before.

    Its futureorientated, not for finishing the game from warly access to the end but to be able to even further invest into it.
    Maybe this updates will cost 5$, i would gladly pay them fore another 50hoirs of new, explorable comtent. The story could be deepened. Even altered, discovering new facts in a new Biome about the Aliens that shot us down onto this damn Waterbulb full of hungry Killerfishies xD

    I think ill work it out further, to explain room for room for what it might be, what it might bring as benefits etc.

    We wont be able to fully restore the ship to venture into space... Or, maybe the Devs think "hm... Spacenautica is Born?" And we could and venture into deep space or something like that, dunno, not part of my idea. Would be cool, too though.
  • ElMonstroElMonstro Germany Join Date: 2016-08-21 Member: 221570Members
    Duma wrote: »
    Not a bad idea. I wonder though. I would think that everything(fragment wise) that we have to find would be readily available on the Aurora. That would put a kink in the way things are already set up.

    I do like the idea though..

    Hm... No, it would not. The Drive Core of the Aurora exploded. So small stuff, like scanners, etc got destroyed. In my eyes that sounds legit. Maybe one or two fragments of it, if a room is more or less intact, but not the whole thing.
    So the AI of the Aurora does know alot of stuff, but we wouldnt have the Materials to build it.
    Thats exactly where the Scannerroom kicks in. Brimg a sample of a Jellyshroom to it, and the AI breaks it down, searching for ways to replace lost ressources, we dont get, with alternatives, that grow on our new home.

    This would make it possible to add big researchlines for advanced tech and further exploration. Soilsamples, rocksamples, plantsamples, even fishsamples.
    I found it really strange, that the scanner willingly said "Creepvinesample... Hey, we can make some mesh with it, great. Uh... Done."
    Its an alienplant! Neither we nor the scaner ever saw this thing and this puny little handthimg can break down the readings of it to a molecular lvl? Wow. Imagine the civilizationprogress if you picture the alterra government with it.
    A needed room with an AI that analyzes samples in order to replace known ressources that are scarce or nonexistent with lokal wildlife would add alot more reality to the game and even fit wonderfully into the explorationtype of game.

    So lets say we need platin, but the planet doesnt have the stuff. But it has, for example, a reefback with a backarmor consisting of alienmolecules that could be sampled into platin. Boom, new tech unlocked, that you couldnt by just stumbling over it on the ground.
  • DumaDuma Oklahoma Join Date: 2016-02-02 Member: 212475Members
    Ok I can see that.
  • JamezorgJamezorg United Kingdom Join Date: 2016-05-15 Member: 216788Members
    Not a bad idea at all :) I imagine first you'd get the sprinklers working again to put out all the fires or something like that. Then you can just pick up scrap metal around the ship to make it more accessible. You'd get the W.P (Warding Pulse) working again, which when activated sends the Reapers scurrying away back to the mountains and dunes.

    I think that repairing new rooms for the Aurora should work as follows: You find a wreckage and you scan that entire wreckage. The scanners spits something out like "Lab" or "Kitchen" or something. Then you have to take the blueprints to the fragment analyser where it analyses the wreckage and repairs it, making it look like what it was before the crash. Then you can build it on a reasonable part of the Aurora, it doesn't matter where, like Fallout Shelter.
  • ElMonstroElMonstro Germany Join Date: 2016-08-21 Member: 221570Members
    I would love to hear a developers opinion about this, but lets start sketching this out.

    The Game starts with a shot diwn Aurora, more or less intact, but soon to be go boom, thx to the DarkMatter Core detonating.

    As known before the player eventually visits the Aurora in order to repair its Reactor, so the radiation stops. I would implement the start of the repairing later on, in the storyline. But more about that later.

    So we start opening holes in the Aurora, searching the place for clues what happened to the ship, the crew and its passengers in search for their Degasi. Midways in there it would be fitting to stumble about the working AI Core of the Aurora. Maybe, due to fires and breakdowns of floors etc, its connections to the rest of the Aurora were cut off, rendering it powerless inmidst of the burning wreckage. From there we get the Quest, or Option if quests are to forcing, to reconmect it to some basicfunctions like the said firesprinklers, Jamezorg mentioned. Problem: The Aurora is a wreck. No functioning Watertanks, the sprinklers could draw water from. So eventually the players figures out how to connect the repaired waterpump of the sprinklers through pipes with the oceanwater, so it can draw the necessary resources to put out the big fires and glowing scrapparts, a fireextinguisher cant kill.
    Thus laying the groundwork for our workspace in order to built rooms.

    I love this falloutshelter idea, because it doesnt even make it necessary to tilt the aurora back into a stable position. We can leave it as it is, ok the rooms are a bit tilted too, but not so bad we couldnt work in and with them.

    So after securing water and putting out the fires, the Ship AI might suggest to telocate its core to a safer location within the ship, as high as possible. We can build a latter in our habitat. So why not at the aurora?
    Connect the floors with it, get up high and built our new, intelligent friend (i would prefer a female AI. At least the small hope of a different gender should be offered to our poor and lonely engineer...) a nice and dry place to reside and work.

    Now, with our cutie satisfied, it scans its databases, notifying us about several found blueprints of shipmodules (rooms), that we could try o rebuilt. But: we are missing some main ingredients for them.
    This is the point, where we really start to add tech and stuff to the game.
    The AI notices our handscanner and asks us to build a small comnectorcube for it, so it can read our scanned data, we collected so far. This happening midgame, it should be a bit of Data to make it logical.

    So we build the cutiecube for our cutie and connect our handscanner with it. After reading its data, the AI points out a way to improve the scanner (reference to scanner topic here) in order to be able to scan big chunks of Aurora wreckparts (the things where we can dive in, force open doors with the lasertorch etc) in order to fill the blamks in the AI blueprints. Meanwhile the AI will analyze our Data in order to find a way to sample needed materials for the creation of the Samplerroom. A room, where we can bring samples of everything, sand, rocks, animals, plants, so the AI can break them down to a molecular lvl, creating new ways to produce nonexistant Alterramaterial OR mimmick the needed properties of them with local resources.

    So while we roll out searching for the wreckparts of the Aurora that fill the blanks for the Samplerroom, cutie works herself so that we get a ready blueprintrecipe for our habitat builder (or maybe a complete new tool?) ready to built after hunting down the necessary resources.
    Of course this will need some brainstorming, what ressources our planet doesnt provide and Alterratech would need, but give me some time ;)

    So building the samplerroom is the key to opening up vast researchpossibilities, either upgrading existing tech or finding completely new one.
    More Habitatmodules, increasing efficiency of existing ones, new tools or Upgrades for them. For example a repairstation for tools, restoring their durability (knife going boom midfight *coughcough*)

    Storywise the AI will point out major breakthroughs to us, the more samples we bring to it, thus unlocking further restoration if it. So i would think a next room might be a researchroom, that either decreases the time needed to finish a research or gives us another researchslot for the AI, this installing a Backupcore of it in this room. (I would limit this toom to 1)
    Alternatively this room could be a key to unlocking more advanced techs, so the AI needs another core, so it can analyze more complex samples like a reefbacksample or a magnetidesample.

    Greenhousesection for growing Food, Waterfiltrationsection (we have that yeah, but maybe a better one that takes inly a little more time but produces water with 100units restoration?)
    A productionline, where drones can craft stuff with the new crafttimes etc.

    Ill work some more in the last part^^ dinner is calling
  • v497_vesperv497_vesper Join Date: 2016-08-21 Member: 221558Members
    I like this idea it is very well thought out but I'm not sure the developers would agree with it, the aim of subnautica is to survive after the ship explodes and i don't know maybe somewhere down the line we get rescued as an endgame but in regards to your idea of rebuilding the aurora that may be a good idea for some DLC
  • ElMonstroElMonstro Germany Join Date: 2016-08-21 Member: 221570Members
    Yeah, i sketched it as a way to implement future updates with new tech etc into a reasonable storyline. We wouldnt be able to restore the Aurora back to her old spacetripdays, but as a safe landbase with a researchlab etc.

    This way the Devs could add stuff and storyparts by researchbreakthroughs etc.
    As mentioned above, i would gladly pay a few bucks for more content, that brings me another 50great hours or more in this game.
  • v497_vesperv497_vesper Join Date: 2016-08-21 Member: 221558Members
    ElMonstro wrote: »
    Yeah, i sketched it as a way to implement future updates with new tech etc into a reasonable storyline. We wouldnt be able to restore the Aurora back to her old spacetripdays, but as a safe landbase with a researchlab etc.

    This way the Devs could add stuff and storyparts by researchbreakthroughs etc.
    As mentioned above, i would gladly pay a few bucks for more content, that brings me another 50great hours or more in this game.

    How about if we can actually restore the Aurora to a workable base we unlock more areas to explore on the world map like say we fix the scanner room in the aurora and reconnect the power and AI to it, as it activates it scans the surrounding area and sends the player signals like the Communications array does. I also like the idea of being given a choice either get rescued or stay on the planet, I mean looking online to find out how long "9....9....9....9....9 hours" is, it turns out it works out as 11 years give or take a few hours so if you have been on that planet for 11 years you may like it there after a while, I mean i'd love to live on a planet like the one in subnautica IRL (with company of course) And what about having some AI to interact with?
  • ElMonstroElMonstro Germany Join Date: 2016-08-21 Member: 221570Members
    Yeah, totally possible. Using a Aurora Scannerroom with alot more power for detecting landmasses etc, would be an easy way to deploy new areas for the devs.

    So even if the landmass isnt available, the AI could notify us about a way she found to update the rooms output. Upgrade it and enjoy the new gamecontent.

    And be honest. Nobody from us players wants this game to ever see an end, do we?
    I HATE sandbox games. But this one tugged me in and put a chloroformrug over my face, so ill never leave it again xD
  • rottendrakerottendrake Join Date: 2016-05-25 Member: 217470Members
    ElMonstro wrote: »

    i talk about a Room that helps the Player by harvesting amfew Ressources so we can explore more and run from the end of the world back to base less often. The Drones should need a timecycle to harvest one unit of whatever, storing up to max. 5 Units of it so you can get them later.
    I dont see the difference in swimming around 15 seconds, fetching tons of scrapmetal to built titaniumalloys or letting drones harvest them, which takes longer but gives me the freedom to roam a deepseacave for uraniumcrystals or whatever.

    You do realize you just contradicted yourself? Running around 15 seconds and going back and forth to the end of the world? Or are you saying you only take 15 seconds to swim from Mountain Island to Floater Island while grabbing all the ingredients that you needed?

    Let's just say this feature got implemented. Each system can harvest up to 5 things and store it for our use later. We grab it, it will start collecting some more. I will definitely build 5 structures for each type of the resources that I need. And in the end I will end up with like... what? 100 structures?

    Besides, also think about enviroment and programming wise. How does it "take" the requested items? The drone pluck the things? If you mention copper, will it start breaking limestones and left the lead and titanium behind? Or will it immediately know which limestone contains copper? Or does it not affect the environment at all? If you requested metal salvages, does it take the nearest one? If your base happens to be near the kelp forest, will the drone be taking salvages from the mouth of the stalkers?

    It's not that I don't think big and far. There's a difference between seeing a long term goal that prolongs a game's lifespan, and a long term goal that will ultimately break the game.

    The technology increase, on the other hand, I really do think it's a good idea. After unlocking, tech up, it will take quite some time. UWE has been rumored to construct an ending to this game. This feature, might just be a bridge for that ending.

    Things like:
    - Seamoth Cyclops and P.R.A.W.N. suit now has better thrusters, finally leading to a thruster that will be installed on a rocket
    - Powercell and Battery efficiency now contains more power (or the devices consume less power), ultimately leading to a fuel source enough for a rocket
    - Hulls integrity for all vehicles can now withstand more impact, finally leading to a spaceship head that can withstand extreme pressure and heat

    Now these things are neat for the game, but I am pretty sure they are still far from this feature, even after the game has been released.
  • ElMonstroElMonstro Germany Join Date: 2016-08-21 Member: 221570Members
    edited August 2016
    ElMonstro wrote: »

    i talk about a Room that helps the Player by harvesting amfew Ressources so we can explore more and run from the end of the world back to base less often. The Drones should need a timecycle to harvest one unit of whatever, storing up to max. 5 Units of it so you can get them later.
    I dont see the difference in swimming around 15 seconds, fetching tons of scrapmetal to built titaniumalloys or letting drones harvest them, which takes longer but gives me the freedom to roam a deepseacave for uraniumcrystals or whatever.

    You do realize you just contradicted yourself? Running around 15 seconds and going back and forth to the end of the world? Or are you saying you only take 15 seconds to swim from Mountain Island to Floater Island while grabbing all the ingredients that you needed?

    Let's just say this feature got implemented. Each system can harvest up to 5 things and store it for our use later. We grab it, it will start collecting some more. I will definitely build 5 structures for each type of the resources that I need. And in the end I will end up with like... what? 100 structures?

    Besides, also think about enviroment and programming wise. How does it "take" the requested items? The drone pluck the things? If you mention copper, will it start breaking limestones and left the lead and titanium behind? Or will it immediately know which limestone contains copper? Or does it not affect the environment at all? If you requested metal salvages, does it take the nearest one? If your base happens to be near the kelp forest, will the drone be taking salvages from the mouth of the stalkers?

    It's not that I don't think big and far. There's a difference between seeing a long term goal that prolongs a game's lifespan, and a long term goal that will ultimately break the game.

    The technology increase, on the other hand, I really do think it's a good idea. After unlocking, tech up, it will take quite some time. UWE has been rumored to construct an ending to this game. This feature, might just be a bridge for that ending.

    Things like:
    - Seamoth Cyclops and P.R.A.W.N. suit now has better thrusters, finally leading to a thruster that will be installed on a rocket
    - Powercell and Battery efficiency now contains more power (or the devices consume less power), ultimately leading to a fuel source enough for a rocket
    - Hulls integrity for all vehicles can now withstand more impact, finally leading to a spaceship head that can withstand extreme pressure and heat

    Now these things are neat for the game, but I am pretty sure they are still far from this feature, even after the game has been released.

    Hm no, not contradicting, i just didnt think about lazy ppl, like you.
    The room is meant to be a little helper of some sort, not a hardworker, that does your work. So, to honor ppl that think the same like you, the room should be limited to exactly one room of that sort. The drones in it do their work fairly easy. We have large ressource deposits and debris. So the drones will search for debris if titanium is ordered and the large deposits if silver etc seems to be needed. They could fetch saltchunks from the oceanfloor or harvest creepvineseeds, but:

    With a long harvestcycle and just this. So no ordering 4 drones to 4 different ressources and no massharvesting. So i dont think im contradicting. There is no difference if i leave my base, glide 30seconds, fill my inventory with titaniumchunks and head back, or, let the drones do this, what for they would need, dunno, 4 gamehours or so (maybe even more), while i set sail to a cavern to explore. Even if not limiting the room in number, the wreck of the aurora only has limited buildingspace. I doubt anyone would waste that for another slow harvester, while being alot faster going directly after it yourself. Th thing with the limestonechunkies seems to be a problem, yeah. But maybe it could be avoided by using the Harvester for ressources that arent available, hiding beneath the bottom or in lavavents etc?

    This way it would only serve for constructing new tech and we wouldnt need a solution for lime/sandstones.

    Coming back to the techupgrades.
    Yupp, as i wrote, they are meant to offer a way for futureupdates into the game, without having to worry about rewriting atoryelements or gamepassages.
    Revamping the Harvester like i wrote would even make this easier.
  • rottendrakerottendrake Join Date: 2016-05-25 Member: 217470Members
    ElMonstro wrote: »

    Hm no, not contradicting, i just didnt think about lazy ppl, like you.
    The room is meant to be a little helper of some sort, not a hardworker, that does your work. So, to honor ppl that think the same like you, the room should be limited to exactly one room of that sort.

    It's not lazy ppl, it's called utilizing things that is within your grasp. And yes, when designing a feature, one should think about all kinds of people. After all the game is not just played by 1 person. This is not MMO, it does not hurt anyone aside from yourself. Gets too easy, player gets bored, they quit. Gets too hard for them, they quit. Quitting too early will lead to a bad review. Bad review will lead to, ah you get the gist.

    All ideas get thrown here, gets challenged, polished, and finally gets implemented (if they decided to do it). Your idea is a bold one, but still not elaborate enough. I am merely challenging your idea, not trying to undermine it. I get that you are somewhat offended by what I said. My apologies if that is the case.
  • ElMonstroElMonstro Germany Join Date: 2016-08-21 Member: 221570Members
    ElMonstro wrote: »

    Hm no, not contradicting, i just didnt think about lazy ppl, like you.
    The room is meant to be a little helper of some sort, not a hardworker, that does your work. So, to honor ppl that think the same like you, the room should be limited to exactly one room of that sort.

    It's not lazy ppl, it's called utilizing things that is within your grasp. And yes, when designing a feature, one should think about all kinds of people. After all the game is not just played by 1 person. This is not MMO, it does not hurt anyone aside from yourself. Gets too easy, player gets bored, they quit. Gets too hard for them, they quit. Quitting too early will lead to a bad review. Bad review will lead to, ah you get the gist.

    All ideas get thrown here, gets challenged, polished, and finally gets implemented (if they decided to do it). Your idea is a bold one, but still not elaborate enough. I am merely challenging your idea, not trying to undermine it. I get that you are somewhat offended by what I said. My apologies if that is the case.

    Oh, nonono. Dont get the wrong impression. Im not offended, its just my kind of humor.
    The challenge is well appreciated.

    No comment to the changing of the harvester into a room that can only mine stuff, the player cant reach? :)
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    It's too big. Someone in this position would need to make a construction scaffold and a new ship entirely. A much smaller one, with a Cyclops docked. Aurora perfectly good as raw material, lorewise, but with only ONE worker and ONE passenger, repairing the Aurora doesn't make sense.
  • v497_vesperv497_vesper Join Date: 2016-08-21 Member: 221558Members
    edited August 2016
    EvilSmoo wrote: »
    It's too big. Someone in this position would need to make a construction scaffold and a new ship entirely. A much smaller one, with a Cyclops docked. Aurora perfectly good as raw material, lorewise, but with only ONE worker and ONE passenger, repairing the Aurora doesn't make sense.

    I can see where you are coming from but the thought processes behind my aggreeing to this idea is this
    "yes repair the Aurora but NOT all of it, just the scanner room and the power core" then with that in mind
    "okay so I have repaired the scanner room and power source, what now?" with the scanner room repaired the PDA speaks up and tells you that the scanner has rebooted and that is when you can use the scanner room to find more landmasses and be able to build a base on them, currently with 2 islands in-game there is not much to do after you have scanned the fragments, and with the addition of more landmasses there would be more chance to expand on the percursor story arc but this is just a suggestion and I have my doubts that it will be taken seriously.

    On another note I'd LOVE to be able to explore more of the Aurora it looks amazing and the devs did a fantastic job on it, and I would love to see the Aurora Expanded a bit more, below is what we have currently (or what I have found)

    Aurora Rooms I have visited:-

    > Drive core
    > Living Quarters
    > P.R.A.W.N. Bay
    > Seamoth Bay
    > Cargo Bay
    > Bar (in the living quarters)
    > Admin Offices
    > Locker room
    > Data Coil room (Accessed via the lower level door, <you need the propulsion cannon to open the way> as you do when trying to access the other sections of the ship via the top level door that leads to the admin offices and the cargo bay)

    What I'd like to see on the Aurora (and is highly unlikely to be brought in; maybe, <excluding the Robotics lab>):-

    > Robotics Lab
    > Infirmary
    > Leisure Facilities (as stated in the PDA regarding the Aurora C class leisure Facilities)
    > Scanner Room
    > Power Core

    regards

    V497_vesper
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    If you freecam a bit, you'll notice that "The Aurora" is simply a few rooms surrounded by a huge shell of textures.

    And I agree, a fully fleshed out Aurora with all the internals would be neat. It is also impossible to do completely. All of that 3-d data requires STORAGE SPACE, and they have to make it in the first place. RAM is an ultimately limited resource. If they put in every room, every door, every prop inside the Aurora, the game would have issues rendering.

    For an example, look at all the detailed games you can think of. They come in LEVELS, and for a very good reason. Your machine cannot hold everything in memory at once. I'm not sure where the cutoff point is here, though. I imagine they could add a few more things in, a lot of the wrecks and props are just set pieces, which saves a lot of memory. I don't think there ever WAS any original floor plan, though.
  • v497_vesperv497_vesper Join Date: 2016-08-21 Member: 221558Members
    edited August 2016
    Yep, that is why I put the words "highly unlikely" in my post, I understand why the concept of a fully fleshed out Aurora is impossible, I am a game designer myself and I know what is required but the only rooms that I had in mind were a scanner room and if possible a power distribution room of sorts
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