Transfuser or creature attack? It is time to choose!
nitay1998
Isreal Join Date: 2016-02-21 Member: 213278Members
Next month on the next update the developers didn't decided yet what would they do, the transfuser or maybe creature attack.
So they would probably prefer in the end to make the one most people wish to see in the game, so it's time for us to DESIDE!!
Which do you think would be cooler?
Here is info about the transfuser:http://subnautica.wikia.com/wiki/Transfuser ,
http://subnautica.wikia.com/wiki/DNA
Here is a proof that they didn't decided yet:https://trello.com/c/UEAQ8PZH/41-creatures-attacking-your-base-or-transfuser
So they would probably prefer in the end to make the one most people wish to see in the game, so it's time for us to DESIDE!!
Which do you think would be cooler?
Here is info about the transfuser:http://subnautica.wikia.com/wiki/Transfuser ,
http://subnautica.wikia.com/wiki/DNA
Here is a proof that they didn't decided yet:https://trello.com/c/UEAQ8PZH/41-creatures-attacking-your-base-or-transfuser
Comments
https://trello.com/c/UEAQ8PZH/41-creatures-attacking-your-base-or-transfuser
Strange I have something different there, even when clicking your link. "Power and Seatreaders Update (May)" and "Exo & Aurora (June)". Transfuser gone to unknown, but can still be seen under Exo & Aurora, there`s now the old topic creatures attack or transfuser. Like mentioned in another topic, if we are lucky we will see the transfuser if they keep addin content after release, but before it`s out.
Pity, since that seemed to be very interesting. But was quite clear that there would be changes since time`s running out before release and so decisions have to be made (what`s cut, postponed and such).
After all, a lot of the Transfuser content is already done while nothing has really been done with Creature Attacks. Creature Attack sounds like it would work best as a Tower Defense feature.
And for Cyclops depth upgrades and injecting alien DNA into other species like Bleeder DNA into an Airsack. Extract some Reefback DNA, research the DNA to produce Cartilaginous Shell and Chelonian Structure, and use that substance to craft a Cyclops depth upgrade. That was originally how it was supposed to work until the recent changes to the Cyclops.
Of course, Transfusers can open up alien research possibilities since all the items we can produce are blueprints from the Aurora.
Being on almost any other planet means that we need the DNA-crap of that world to survive due to each planet having its own unique biochemistry. We are designed to thrive on Earth and planets very similar to Earth. So terraforming, adaptation, or a combination of terraforming and adaptation is necessary to live on almost any alien planet. If we want to make Mars livable, then it would require a combination of terraforming and adaptation since Terraforming would be too expensive and adaptation can only go so far. There is the possibility that the humans of Subnautica actually have superior DNA where they can thrive in any alien environment that sustains life, but that is highly unlikely.
Current guns, in the water. Yeah, that's gonna be totaly safe I don't get why they don't want to give us at least basic weapon like harpoon gun to hunt fishes for food and defend ourselves against basic enemies (Biters, crabs, Stalkers, etc.). It's not like I will go full GTA on everything around me.
Edit: Meant flow guns, like the current generator.
Really, creature attacks are the only events not under player control that will make base flooding gameplay interesting and not boring. Creatures could also damage power transmitters or other external structures and thus make internal reactors even more important. Generall I think creature attacks could offer more fun than transfusing if done well.
What I think we still need for creature attacks or what would be a good defense addition:
The most important thing would be to limit attacks to events and allow to wait for the player to arrive organizing a defense against a base attack. Only one base gets attacked and the player informed via radio or only the base the player is inside gets attacked. Because a player has probably half a dozen or more bases late game and it would suck to haste from one base to another to defend it.
Transfuser for me too, I would love vote for creatures attacking the base, but we need defense as well, or we will only being attacked without real defence, except our knife
Compared to ARK, the fauna in this game are pretty tame with the exception of the reaper leviathan. They're fairly easy to bypass once you've studied their behaviour a bit. Use metal to distract stalkers, turn on your seamoth headlights to distract bonesharks, etc.
Granted, the fauna have become a lot more aggressive recently (Sandsharks have evolved from a clumsy nuisance to a massive threat with an aggro radius the size of Jupiter). I guess I just like the increased challenge.
It's funny, but ARK was actually what I was thinking of for a game with LESS agressive fauna. Of all of the creatures in this game large enough to pose a real threat, only two of them (or perhaps 1.5 since gasopods have such a hair trigger as of late) are not trying to kill you on sight. And three of the things that are not big enough pose a big threat also attack you.
ARK has a lot of stuff trying to kill you, but at least there are a few things that are not mixed in. Not to say it doesn't have it's own issues.
And yes, they are not that hard to bypass, but it breaks the feeling of a peaceful game a bit when every single creature wants to kill you.
Dont see any way they can impement crerture attack of bases in a clean way... Except maybe later game and ur basically invincible in the cyclopse, and one of the sea leviathns comes and wraps its tentacles around the hall and rocks it around. But a straight base attack in safe zone would be too hard to pull off.
The whole DNA injection thing would take a lot of fleshing out, I'd rather see the aquarium/egg/pet system fleshed out than another half baked feature
I don't think the transfuser needs much fleshing out. A lot of work (a visual animated transfuser) is already inside. And for applying to the player you only need to change some player values (heat resistance, faster swimming, bigger lungs, etc.) or minimal changes (night vision). To apply to other creatures it's more work (applying creature behaviour from one to another is easy though), because it has to make sense. But I think it's far less work than doing creature attacks. If they want to keep the roadmap timeline, there is probably no other way than doing transfuser stuff. Creature attacks and a functional pet system would take far more time. Maybe that's the reason why Squeal_Like_A_Pig voted for transfusing.
I myself would rather see creature attacks, but realistically I think it's going to be transfusing.