I did a play testing session today and guess what? They added a special surprise on both of the sea treader paths! Oh yeah, I found out that there are two sea treader paths today!
I did a play testing session today and guess what? They added a special surprise on both of the sea treader paths! Oh yeah, I found out that there are two sea treader paths today!
You already know that the Sea Treaders are in the game right? Well now they are fully implemented (accept for their "treaderpoop") The Sea Treaders don't fall through the world anymore! (Actually they do, they just have a special AI to not fall on the treader path.)
You already know that the Sea Treaders are in the game right? Well now they are fully implemented (accept for their "treaderpoop") The Sea Treaders don't fall through the world anymore! (Actually they do, they just have a special AI to not fall on the treader path.)
They've been implemented in the Exp. mode awhile ago, when the Machinery Update came out days ago.
You already know that the Sea Treaders are in the game right? Well now they are fully implemented (accept for their "treaderpoop") The Sea Treaders don't fall through the world anymore! (Actually they do, they just have a special AI to not fall on the treader path.)
They've been implemented in the Exp. mode awhile ago, when the Machinery Update came out days ago.
So are they implemented in regular or experimental?
You already know that the Sea Treaders are in the game right? Well now they are fully implemented (accept for their "treaderpoop") The Sea Treaders don't fall through the world anymore! (Actually they do, they just have a special AI to not fall on the treader path.)
They've been implemented in the Exp. mode awhile ago, when the Machinery Update came out days ago.
So are they implemented in regular or experimental?
You already know that the Sea Treaders are in the game right? Well now they are fully implemented (accept for their "treaderpoop") The Sea Treaders don't fall through the world anymore! (Actually they do, they just have a special AI to not fall on the treader path.)
They've been implemented in the Exp. mode awhile ago, when the Machinery Update came out days ago.
So are they implemented in regular or experimental?
I got a 74mb update this morning; not sure what's changed. I've got a small base and I'm chillin' in it with my Stalker buds in the Creepvine. Can't wait until full release...
yomamaOn the freewayJoin Date: 2016-04-17Member: 215861Members
Oh, I'm totally going to use the phrase "chillin it with my stalker buds in the creepvine" next time my son calls to see how I'm doing...I can hear it now.. "uh...mom...did you start smoking pot?"
We have a thing, my Stalker buds and I; I feed 'em peepers and they be cool, yo? They and me be chillin'... Or, to use the quote from 'Blade', "We have a good relationship. I catch the Peepers. They eat them."
Comments
WHAT'S TEH SERPRIZE???? (****ing steam won't start online, can't download update.)
They've been implemented in the Exp. mode awhile ago, when the Machinery Update came out days ago.
So are they implemented in regular or experimental?
Experimental.
Damn
Edit: Wasn`t the fix for the Cyclops upgrade module, checked it.