Official FAQ Sticky
SteveRock
Join Date: 2012-10-01 Member: 161215Members, NS2 Developer, Subnautica Developer
When can I buy/play it??
Right now! We're on Early Access on Steam: http://store.steampowered.com/app/264710 and soon Xbox Preview Program.
What platforms will it be released on?
Our first priorities are PC/Mac/Xbox/Oculus. Possible future additions include SteamOS/Linux & PS4, but please do not base purchase decisions on something that may not happen.
Will there be MOD support?
Currently, we are not thinking much about mod support because we want to focus on making an awesome game. However, we certainly support it in spirit, so if people figure out how to mod it, or if there are simple things we can do to make it more moddable, we're totally cool with that!
Will there be multiplayer?
Like with mods, this is currently not a priority.
Why is Subnautica using Unity and not Spark?
Charlie and Steve started prototyping in Unity, because it's great for prototyping, and we really liked it, so we stuck with it. So it was really just a matter of what the SN-specific team is familiar with and what our particular needs are. There is no specific technical reason, really, except for maybe extensive multi-platform support. UWE is not abandoning Spark - development on it continues with the rest of the company.
What's your policy on water/ocean/exploration-related puns?
They're impossible to avoid, so we're just gonna embrace them. Go ahead. Pun away. No need to say "no pun intended" - we'll just assume you didn't intend it.
Can I make and monetize Youtube Videos/Stream Subnautica?
Yes, of course! We actively encourage people to make, monetize (with ads), share, stream our game. Just don't claim our game as you're own work, or sell your videos and we're fine. Full UWE Video Policy here: http://unknownworlds.com/video-policy/
Right now! We're on Early Access on Steam: http://store.steampowered.com/app/264710 and soon Xbox Preview Program.
What platforms will it be released on?
Our first priorities are PC/Mac/Xbox/Oculus. Possible future additions include SteamOS/Linux & PS4, but please do not base purchase decisions on something that may not happen.
Will there be MOD support?
Currently, we are not thinking much about mod support because we want to focus on making an awesome game. However, we certainly support it in spirit, so if people figure out how to mod it, or if there are simple things we can do to make it more moddable, we're totally cool with that!
Will there be multiplayer?
Like with mods, this is currently not a priority.
Why is Subnautica using Unity and not Spark?
Charlie and Steve started prototyping in Unity, because it's great for prototyping, and we really liked it, so we stuck with it. So it was really just a matter of what the SN-specific team is familiar with and what our particular needs are. There is no specific technical reason, really, except for maybe extensive multi-platform support. UWE is not abandoning Spark - development on it continues with the rest of the company.
What's your policy on water/ocean/exploration-related puns?
They're impossible to avoid, so we're just gonna embrace them. Go ahead. Pun away. No need to say "no pun intended" - we'll just assume you didn't intend it.
Can I make and monetize Youtube Videos/Stream Subnautica?
Yes, of course! We actively encourage people to make, monetize (with ads), share, stream our game. Just don't claim our game as you're own work, or sell your videos and we're fine. Full UWE Video Policy here: http://unknownworlds.com/video-policy/
Comments
I know that many of these questions are better asked further down the line in the development process but I just want an idea of what you personally and/or professionally think about these topics. I don't expect an answer to all of my questions or even a satisfactory answer because of the reason mentioned above but even just a "we're feeling through what our options and goals are at this early stage of development, but we ( or I ) am looking forward to doing or attempting [insert topic]"
Anyway, my questions are:
What ideas or plans are the team coming up with currently to increase game-play time, make harvesting enjoyable and capture the audience into being vested in the game for years to come?
What is the target demographic for your game?
How will your game target that demographic?
There truly is a need for a good underwater game and as expressed in another thread, there are concerns over the complex nature of accurately simulating fluid dynamics. Its obviously not necessary or possible to include every attribute of water into the game but what specific aspects of fluid dynamics are you looking to highlight or feature or just include in the game? (whirlpools, water sprouts, torodial vortexes, bubble physics, particle effects for floating debris or plankton, currents, shockwaves, tidal waves, storms and huge swells, underwater brine oceans, methane leaks, thermal vents, etc.)
What will the business model of this game be like? That is to say, how will this game generate profit? (Free-to-play with shop, One time buy, subscription fee, micro-transactions, aesthetic items such as skins, etc.)
What is the "identity" of the game? (Underwater exploration with mild combat and achievements and crafting sounds good in theory but not to be a debbie downer but I don't want to see this game turn into something that is competent in many areas but lack-luster overall.)
I know that multiplayer options aren't being looked into for the time being since the game isn't even in alpha but will there be multiplayer options of play?
Will there be different game mode types?
What is the ideal multiplayer experience that the team is working towards or is there just a general theme of how it may feel? (Many crafting games seem to suffer from multiplayer in that you do not feel like you are playing with somebody and working towards the same goal, instead it feels more like multiple people are individually working towards their own goals in close proximity.)
What level of graphical fidelity are you guys looking for?
What sort of weaponry are you guys intended to put into the game? Primary, secondary weapons? Will there be some sort of multi-tool or thematic tool/weapon in the game? (like a gravity gun or portal gun or in this case, a modular harpoon gun/resource collecting tool.)
Will there be an open beta? or pre-order beta access? or early access through steam or something along those lines?
Will there be an Aqua-gorge, Squa-skulk, Aqua-Lerk, Aqua-Onos, Aqua-Fade, Aqua-Babbler easter egg? (You could repurpose the gorge tunnel skin and model to be a species of coral =D )
edit: added another question
Fluid dynamics: Our goal is to give a good player experience that is focused on exploration. Accurate physics is not always in line with that. We may do some fluid sim for submarine interior flooding, but aside from that, we have no plans of accurately simulating anything. We are not making KSP underwater. Of course, we will include game play and graphical elements that are inspired by water physics, such as currents that push you around, but they will be tuned and coded intuitively, not physically.
Our ideal vision of multiplayer is co-op. You and your friends explore together, maybe you all operating a single large submarine, maybe piloting different ones. That's about all we've thought about - maybe Charlie has more to add.
Graphical fidelity? Fairly high, at least compared to games like Minecraft.
I've added a response to early access in the FAQ.
oh ma gawd
Also, I'd say that "Will there be AQUAGORGE?" is a frequently asked question
Also will there be aquagorge plushies?!?!? or gorge plushies?!?!? I sooo want to sleep with one, for research purposes on kids, affects of alien plushies on early childhood development and such, i totally don't want a gorge plushies to cuddle to sleep for myself.
Also, what points of perspective are you guys thinking of working it primarily in? First Person, Third person, Isometric, etc. I know you guys are working with first person in mind but I assume that this will be different when operating a submarine, or not in the submarine (in the water) or propelling on a low energy jet underwater wakeboard with research tools on it, or a smaller survey/scout submarine. Or is it from the first person point of view? Like, as you said, "maybe you all operating a single large submarine" and I interpret that as having a similar feel-ish as to the game, Guns of Icarus.
I know its still probably too early to say much about my questions but I'm not exactly sure what questions to ask at this stage of development.
- Will be the game in more languages? More exactly, in spanish?
I am so going to buy the shit out of the SN early access when it comes out.
I think doing the co-op in the same way that World of Warcraft does dungeons or Dead Island does co-op (ie. it will pair you with players that are at a similar level) and you will work together to achieve a goal (locate and collect a dna sample from a lerk-ray)
Best of luck
We'll try our best! This is something the community can really help with! Just like with NS2.
Yeah, will be a pleasure help in a spanish translation!
I sea what you did there. Just one to tide me over.
:-h
/me waves
What's your stance on terrain deformability?
Also, lava is kind of unrealistic underwater.
It's not a schooner... its a sail boat.
)
THERE IS NO EASTER BUNNY! THATS JUST A GUY IN A SUIT!
I make a little and poor traduction in french for francophones who didn't understand well english (like me sometimes). It's not perfect and I think needs some corrections, but could be usefull for some of us, maybe.
Dunno if early access is such a good idea.
My question should be simple to answer. I see that it was promised, but there has been no progress. Is Subnautica, at some point, going to be available on SteamOS?
We've never posted, claimed or said the game would be for Steam OS, sorry.
Edit: The 'SteamPlay' logo simply means it's available on more than 1 platform, and the OS logos that are supported are displayed on the store page.
ARC for example, does support SteamOS so the logo is displayed:
I really really hope you guys get a linux version out soon, because this looks like a game I would absolutely sink my teeth into for weeks on end - I'd even pay twice the current asking price
Please oh please don't let this fall into development hell like Skype's linux builds