List of old and annoying bugs that need fixing!
Yojimbo
England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
![Yojimbo](https://forumsdata.unknownworlds.com/uploads/userpics/468/nJR0J97WCQ8C1.png)
Morning chaps,
This thread probably been done already but I figured why the hell not, this thread will serve as a collation of all the bugs which we deem to be the most annoying or gameplay interfering that's meets any one of these three criterias;-
This thread aims to change all that! I can only think of two straight off the top of my head which I'll be sure to add more once I start up NS2.exe.
1. Facing the wrong direction upon spawning, you could be looking at the a lerk causing havok in your base, you know he is 1 or 2 bullets away from dying, upon spawning the game decides the floor needs a clean! **This was fixed however, reports coming in that it has come back again, can someone confirm?**
2. If the player is spawned and afk with you next in queue, you become "stuck" on him resorting to performing acrobatics over and around him.
3. Trying to throw a grenade just as you are about to die never actually explodes. **This is now a feature
**
4. Rifle jamming (even though I haven't seen this in awhile).
*Will be subject to editing once I load the game again!
This thread probably been done already but I figured why the hell not, this thread will serve as a collation of all the bugs which we deem to be the most annoying or gameplay interfering that's meets any one of these three criterias;-
- Simply forgotten about
- Placed on "low" priority
- Deemed unimportant enough to warrant fixing.
This thread aims to change all that! I can only think of two straight off the top of my head which I'll be sure to add more once I start up NS2.exe.
1. Facing the wrong direction upon spawning, you could be looking at the a lerk causing havok in your base, you know he is 1 or 2 bullets away from dying, upon spawning the game decides the floor needs a clean! **This was fixed however, reports coming in that it has come back again, can someone confirm?**
2. If the player is spawned and afk with you next in queue, you become "stuck" on him resorting to performing acrobatics over and around him.
3. Trying to throw a grenade just as you are about to die never actually explodes. **This is now a feature
![:smiley: :smiley:](https://forums.unknownworlds.com/resources/emoji/smiley.png)
4. Rifle jamming (even though I haven't seen this in awhile).
*Will be subject to editing once I load the game again!
Comments
2. The cyst bug feature where the game decides you don't have a valid path to extend your cyst chain and you have to kill your cyst or take a detour around it that still doesn't connect the cyst chain.
3. The actual cyst feature where you destroy a cyst by placing a cyst too close to another or if you try to extend a cyst chain too quickly before the cyst got connected. Please change it to manual killing of cysts.
4. The other cyst feature that shows the same infestation range even though there is a height difference that prevents infestation from reaching the full radius.
5. A cyst bug that allows cysts (and mines) to be placed upside down inside the floor.
6. That cysts exist at all.
To me those are easily the most annyoing bugs at he moment.
I would also like to add the one where you look straight down at the start of a round. Probably related.
Also, the chair and hive reset your quickswitch, but not your primary. So for example if you enter the CC with your pistol, then log out, you will find that quickswitch does not work.
It seems to have been removed or does not work correctly.
I don't think it works properly or it doesn't push them away far enough
This guy, knows what's up
I actually haven't had that in a while. At all.
It has a tendency to show up once and a while when you least expect it, even if absent from the buglist for a long time now
Looking at your map, lifeform eggs appear in their different form for the marine team, rather than just being another egg. They look like how they look to fellow aliens on the map.
Commanders can click on eggs and determine which one is a lifeform that way.
They used to show up the same highlight for friends if they were your friend, but Idk if this is still the case.
I notice this with power nodes but not with extractors.
Also the map "seeing" through thing walls/doors bug is annoying.
I'll try to list more as I remember.
I'm fairly certain that the fix for this was in a recent patch.
I believe this is actually the death trigger bug, not anything to do with eggs. And if I'm not mistaken, the fix for this went out with the last patch.
Most of these have already been reported. That said, keep these coming.
Yup. This is a major one for me as well, and has the potential to ruin the experience for people.
The odd thing is that it sometimes makes a return
The bug has existed for several months now - Maaaaybe even a year but probably not that long. Most people think I'm crazy when I mention it because they've never experienced it before. However, I've had a handful of players confirm that it happens to them too. I'm pretty sure the same applies for marine comm, but is less noticeable.
It's fucking maddening because I always forget about it. I jump out of the hive to defend an rt/upgrade, and in the heat of the moment I neglect to click beforehand and end up dying because of it.
cause for me it updates and says it needs more votes but:
I had this same issue, I've reported it in the internal map thread so it should hopefully get fixed soon.
Do people still read the annotates from the console command or is that outdated already?
Can we just fix this once and for all?
Simple fix, kill anyone on the spawner when someone spawns. Bonus achievement earned - death by spawning.