This is not a bug; the command chair doesn't need power to function, and so doesn't automatically socket it.
If I'm remembering correctly, the bug I think the other poster mentioned was that sometimes the CC doesn't open after being finished. Unrelated to power (as far as we know, since we can't reproduce it to test).
To add to this, I tried to reproduce the bug as I read what @Deck_ said. I dropped a new chair. Killed old chair. Built new chair. The power was unsocketed, but I was able to get in the chair and drop the power.
That's wierd, i've had the same situation multiple times and it didn't allow anyone to enter. I even made a post about it here from a while ago when we lost a game due to the chair not working without the power.
If you are seeing a bug I can not reproduce, please try to find accurate reproduction steps. This is the only way it can get fixed. A video of the bug in action would be preferred.
Is it intended for structures to block the cysts pathing? Or cysts to block mobile structures from moving past them? Is it a learn to play issue like don't trap your drifters behind structures?
Is it intended for structures to block the cysts pathing? Or cysts to block mobile structures from moving past them? Is it a learn to play issue like don't trap your drifters behind structures?
Is it intended for structures to block the cysts pathing? Or cysts to block mobile structures from moving past them? Is it a learn to play issue like don't trap your drifters behind structures?
Anyone? Hello?
I asked Rantology in discord.
[11:25 AM] rantology: no it's not indened
[11:25 AM] rantology: they end up blocking the nav mesh when you put too many in a doorway though and the cyst pathing gets confused by it
[11:25 AM] rantology: that "bug" has been in the game for some time
Is it intended for structures to block the cysts pathing? Or cysts to block mobile structures from moving past them? Is it a learn to play issue like don't trap your drifters behind structures?
Anyone? Hello?
I asked Rantology in discord.
[11:25 AM] rantology: no it's not indened
[11:25 AM] rantology: they end up blocking the nav mesh when you put too many in a doorway though and the cyst pathing gets confused by it
[11:25 AM] rantology: that "bug" has been in the game for some time
Thanks. Probably won't get fixed but I guess I can avoid it as long as I pay attention. Its less doorways and more corners for me though. Doesn't seem like other people get affected by it much although there are some games of "can't cyst" which may or may not be due to this.
I'd be surprised if it isn't already mentioned, but phase gates sending you back to the same gate you entered. Pretty sure it's a latency/netcode/rubberbanding type issue so I don't know if it can be fixed, but it's very annoying and frequent
I'd be surprised if it isn't already mentioned, but phase gates sending you back to the same gate you entered. Pretty sure it's a latency/netcode/rubberbanding type issue so I don't know if it can be fixed, but it's very annoying and frequent
Ah get this nearly everyday! Sometimes I wonder if the phasegate is trolling me, would be nice if it added a kickback soon as you teleported though!
So, I dug this up because for me, the spawn-direction bug is back. I've noticed it the past few days. I play almost exclusively on the two Thirsty Onos servers, so it might be a server specific thing, but I don't think @SupaFred runs any mods similar to LuckyFkers.
I've also noticed a sharp increase in rubberbanding. Again, this might be server specific. Either way it's highly annoying.
So, I dug this up because for me, the spawn-direction bug is back. I've noticed it the past few days. I play almost exclusively on the two Thirsty Onos servers, so it might be a server specific thing, but I don't think @SupaFred runs any mods similar to LuckyFkers.
I've also noticed a sharp increase in rubberbanding. Again, this might be server specific. Either way it's highly annoying.
No, I don't. Only standard mods on TTO. I haven't noticed any performance problems recently or gotten any complaints.
So, I dug this up because for me, the spawn-direction bug is back. I've noticed it the past few days. I play almost exclusively on the two Thirsty Onos servers, so it might be a server specific thing, but I don't think @SupaFred runs any mods similar to LuckyFkers.
I've also noticed a sharp increase in rubberbanding. Again, this might be server specific. Either way it's highly annoying.
No, I don't. Only standard mods on TTO. I haven't noticed any performance problems recently or gotten any complaints.
That's strange. My internet isn't great, but nothing changed about it either; I haven't had rubberbanding problems before.
Here's a minor UI bug I don't know if it has been reported anywhere. I have my mouse scroll wheel up bound to select weapon 1 and scroll down bound to select weapon 2 and this makes it impossible for me to zoom in and out in spectator mode.
Comments
If you are seeing a bug I can not reproduce, please try to find accurate reproduction steps. This is the only way it can get fixed. A video of the bug in action would be preferred.
In the meantime, I did report the bug as best I could.
https://trello.com/c/eKtdSroY/127-297-power-does-not-drop-when-a-command-station-is-placed
Anyone? Hello?
no
He asked specifically for a simple answer, you've elaborated way too much, next time use 0 or 1 ;-)
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I asked Rantology in discord.
[11:25 AM] rantology: no it's not indened
[11:25 AM] rantology: they end up blocking the nav mesh when you put too many in a doorway though and the cyst pathing gets confused by it
[11:25 AM] rantology: that "bug" has been in the game for some time
Can you not read? That was rhetorical so you don't have to answer by the way. I get that some of you here are rather simple.
Thanks. Probably won't get fixed but I guess I can avoid it as long as I pay attention. Its less doorways and more corners for me though. Doesn't seem like other people get affected by it much although there are some games of "can't cyst" which may or may not be due to this.
0
Ah get this nearly everyday! Sometimes I wonder if the phasegate is trolling me, would be nice if it added a kickback soon as you teleported though!
I've also noticed a sharp increase in rubberbanding. Again, this might be server specific. Either way it's highly annoying.
Anyone else have similar experiences?
No, I don't. Only standard mods on TTO. I haven't noticed any performance problems recently or gotten any complaints.
That's strange. My internet isn't great, but nothing changed about it either; I haven't had rubberbanding problems before.