Cyclops Chipped Upgrades? Ideas
Luitjens
Join Date: 2010-07-26 Member: 73034Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
https://trello.com/c/xfrxcTto/5281-add-new-cyclops-chipped-upgrades
https://www.reddit.com/r/subnautica/comments/416nc8/so_besides_being_cool_what_is_the_main_function/
What are your upgrade ideas? What purpose do you use the Cyclops for?
Lets get this 'idea' party started
I am super stoked for this, super customization of the cyclops-- If upgrade limits are in place (# of upgrades), then we could do certain builds for certain situations!
Thoughts?
https://www.reddit.com/r/subnautica/comments/416nc8/so_besides_being_cool_what_is_the_main_function/
What are your upgrade ideas? What purpose do you use the Cyclops for?
Lets get this 'idea' party started
- 'Tether Upgrade' Module - Ability to tether various objects and drag them along with the Cyclops, examples being lifepod, player (currents), big fish for relocation (reefback, reaper).
- If currents ever get implemented, you could tether a Seamoth into a high speed area and explore the side caves of a crevice (for example, we assume the tether is made out of super tech so don't worry about realism okay?)
I am super stoked for this, super customization of the cyclops-- If upgrade limits are in place (# of upgrades), then we could do certain builds for certain situations!
Thoughts?
Comments
Beyond these, I think conversion to a different power source, such as nuclear or solar (which I think is already in the works) should be chipped. It is important that we get more than just solar in this case, as exploring the lava zone is probably going to have us away from sunlight for hours of game time, so solar charging, even with the efficiency upgrade, is going to be useless. It might also be worthwhile to have a power storage upgrade that would double the storage capacity of the power cells.
I think at this point that we are guaranteed to be getting at least a power cell recharge station for our bases, and probably also a solar charging upgrade for the cyclops. I would say that the only novel idea I had there was the ability to use alternative power sources, as something like nuclear makes much more sense for long-duration deep dives than solar or even rechargeable cells. At the rate the sub uses power, even with the efficiency module, a dive into the lava zone that takes 2-3 hours of play time would end up needing at least 6, if not 12-18 extra power cells on board, and that just seems like a waste of space.
*smacks head with sweaty palms* this is why I should never post on the internets
Power-changing sounds cool, and be nice if those lockers were functional, some sort of cyclops glass mapHUD would be sweet!
Charging station/Docking station seems to be a plan in the works.