yeah that's check ins for experimental tho right ? not stable. I'm wondering how often stable gets updated, I think I read some where that it's every two weeks?
According to an older post, stable is supposed to be weekly, while experimental is twice daily (using an automatic build-and-upload script, meaning there is the possibility that the current Experimental version on Steam may not actually be playable if something were broken).
Since the laser cutter bug lasts now already for a month, but incredibly the experimental version is stable enough to have lots of fun playing and the H2O update is about now 4 months of work, I'll probably stay experimental forever. It's stable enough for me and the wait with the "stable version" isn't worth all the waiting.
P.S.: I can scan fauna, flora and fragments now (awesome), but no resources. Will the resources be scanable too?
Looks like the updates fixing the laser cutter left non working old instances of laser cutters inside the game. So dropping the old version and getting a new one worked now (unlike some time ago when the replaced cutter was still broken).
Shouldn't updates warn me of broken instances from old saves or replace them? Or shouldn't I get warned that I'd better start a new game if too much things are invisbly broken?
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I'm sure It's anytime when they're sure what they added has absolutely no bugs, so far anyway.
http://unknownworlds.com/subnautica/subnautica-get-daily-updates/
We're very close with H2O, and will be releasing it very soon. (days, not weeks).
Finally! I've been super excited about that update. Hopefully the 3-4 months of waiting will have been worth it.
P.S.: I can scan fauna, flora and fragments now (awesome), but no resources. Will the resources be scanable too?
Shouldn't updates warn me of broken instances from old saves or replace them? Or shouldn't I get warned that I'd better start a new game if too much things are invisbly broken?