NS2 Patch 276 signed off - Release Thursday!

ObraxisObraxis Subnautica Animator & QA Lead, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts Posts: 2,993 admin
edited October 2015 in Server Discussion
Hi everyone!

Patch 276 is finally ready for release. The Changelog is below this text & will be posted on the main site tomorrow.

We're shooting for around 10-11am PDT // 1-2pm EDT // 6-7pm UK // 7-8pm (19:00-20:00) CET // 4am AEST (Friday morning).

Thank you all for bearing with us and continuing to run your NS2 servers! :) Cheers!

-Obraxis
Co-Lead NS2CDT



276 ChangeLog

PERFORMANCE
Loading Times
  • Added fastload archive file injection (which allow us to ship certain files as archives which are loaded faster than the single files).
  • Added the low quality textures as fastload archive.
  • Added precomputed shader files as fastload archive.
  • Added precomputed map’s nav meshes as fastload files.
  • Improved the LUA script loading routine.
  • Removed fsb files from the default consistency check.

With these changes load times should be much improved.

Reworked Network Protocol
  • Packet loss handled gracefully
  • Improved reliability & responsiveness
  • Users can reconnect to servers now almost immediately
  • Fixed issues that caused the server and client to fall into a infinity loop under certain circumstances (commonly known as the “half crash”)
  • The ping values are now correct and updated with every packet
  • net_stats now shows the ping, packet loss rates and Out of Order amounts.
  • Reworked the way net_log works to be able to fully debug all kind of network issues.

Other
  • Fixed an issue that negatively impacted the performance for users of the Intel Core-i CPU series
  • Improved the overall thread handling (updated the Intel TBB library etc.)
  • Now using the VC 12 toolsets, which increases stability.
  • Replaced Spark’s own shared pointer class with the C++11 shared pointers, which improves memory management.

TWEAKS
Mandatory Tutorial
  • New players now have to play the 5 minutes long tutorial before being able to join a server.
  • This doesn’t apply on any of the training mode’s servers (Tutorial, Sandbox and vs. Bots)

Marine Bots
  • Marine Bots now trace targets with human reaction times.
  • Marine Bots now detect enemies based on sight and sound.

Ingame - UI fully scales now
  • All in-game UI elements (excluding the console, r_stats, net_stats, etc) will scale now accordingly to your screen’s resolution.
  • Scale all used fonts so they are always easy to read.

Sneaky Skulks
  • While holding shift you can now peek around corners without exposing your complete body as skulks. Basically what the enemy sees fits now to what you see.

Smarter Evolving
  • Instead of moving the egg before evolving has finished if there is not enough room for the evolving lifeform, you now move after evolving
  • Egg placement logic has been made more fail safe

Other
  • Added extra bindings for voiceover options: “Weld me”, “Follow me”, etc.
  • Updated the bot names list.
  • You can now access the badge manage page of hive directly from the Customize Player menu
  • Eggs killed by an exo will now show up correctly in the killfeed.
  • Dropped weapon expire times now are displayed for the commander.
  • Added the derelict concept art as loading screens
  • Added an unstuck command
  • Added experimental Local Voice Chat, a new voice chat channel which will only be played locally to teammates and has a 3D effect applied on it. By default the local voice chat key is unbound.
  • Bots now use random skins
  • Bloom is now disabled by default (as it caused various issues for multiple GPU models).
  • The server update rate on auto-join is now 100 ms which is equally to the steam server browser used one.
  • Added an atmospheric density option to change its density.
  • Adjusted the default options. Sensitivity is now 2.5 by default and raw input is now on by default
  • Added “Frontiersmen” as a menu music option
  • Adding tagging of map to screenshots. Now when you take screenshots and upload them to Steam, it will show which map the screenshot was taken on.

MAPS

Derelict
  • Added collision geo behind the spectator join in the ready room
  • Increased los blocking grate in geothermal to obscure more of the tp
  • Adjusted cover for the rt in geothermal to stop it from being sniped from the window
  • Added glass above door in offices (was missing)
  • Added collision to most glass windows in the office area linking to turbines

BUG FIXES
  • Fixed that the regeneration animation and sound was played when an alien structure got dropped.
  • Fixed nameplates showing up under the Insight name/HP bar while zoomed in Overhead spectator.
  • Fixed vote keys being blocked for the first press if there’s no active vote.
  • Unknown keys (like ö ä é etc.) can now be used in keybindings
  • Don’t apply the afk check on the local host. That will stop local servers from shutting down all the time.
  • Fixed that some tip video’s subtitles did not get clipped correctly
  • Fixed that in overview spectator both kind of nameplates did show up when you zoomed in close enough
  • Fixed that it was possible to reset the to hive reported playtime
  • [Linux] You can now select sound devices properly.
  • Fixed some minor compiler issues.
  • Fixed standing on a gorge tunnel when the exit gets closed will cause the tunnel mouth to stay open instead of closing

SERVER

Dynamic DNS
  • You can now use the a DNS for your server. This is pretty helpful if you don’t have a static ip. Numerous free dynamic DNS services can be found in the internet.
  • To enable this feature you can just use sv_dyndns

Other
  • After a vote kick the kicked player now get banned for the amount of votekickbantime minutes (default: 30)
  • You can disable the consistency check now with the consistency_enabled option
  • Banned client’s connections get now rejected directly before they even count to the connecting clients queue

TOOLS

Map Editor
  • Made window sizes for model and sound browser bigger by default so you don't have to resize everything to see anything
  • Fixed tools not being able to find the executable directory for resources

Cinematic Editor
  • You can now vertically resize the "Play Animation/Cinematic" windows
  • Pathing layer is no longer ported over when loading levels

Overview
  • Optimized rendering a little
  • OverviewInvisible and InvisibleGeometry groups in the editor are no longer rendered

SDK
  • You can now open files like levels directly with the Spark tools via “Open with”
  • Locations now support rotation in game
  • Added no_evolve which prevents a player from evolving on top of it
  • Added SetFontAndSize(fontFamily, fontSize) function for text elements to choose a properly scaled version of the font family chosen to avoid blurry fonts when scaling.
  • Added GUIMakeFontScale(guiItem) function that checks the current guiItem scale and font choice and automatically chooses the appropriate scale and font to avoid blurriness. Make sure you apply both scale and font size before using this function.
  • New ModLoader API: Read more details here
  • luajit: Changed debug.set(local|upvalue) to flush all traces when it's used on immutable upvalues so it doesn't crash anymore.


Known Issues:
  • Marine bots do not move their weapon correctly in the tutorial.
  • The Editor currently does not assign textures to geometry when there are too many entities visible
Post edited by GhoulofGSG9 on

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RedSwordBlrg_INTER_Kouji_San2coughCthulhuDecoySupaFredYojimboMuckyMcFlyMaxAmusLegend_BossDC_DarklingIeptBarakatSantaClawsantd00dNominous
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Comments

  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue Posts: 920 mod
    As a wearer of many NS2 hats, it's fun to be this grateful for so much work. Congratulations to everyone who contributed!
    TGNS Portal | NS2 side-by-side game viewer
    IronHorse wrote: »
    TG's win or lose mod that replaces the concede function is the best of both worlds and should be official.
    2coughMuckyMcFlySaffron_bakerIeptBarakat
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    I find the lack of purple pants for my Fade propestorous!!! After all this time since the Fade Reveal, he remains pantsless :tongue:

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

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    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
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    NordicHugh
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter Posts: 581 Advanced user
    i would like to see another button for nonteam specific positional voice. i want to be able to taunt friends as I kill them.

    server optional of course.
    Yojimbo
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,688 Advanced user
    i would like to see another button for nonteam specific positional voice. i want to be able to taunt friends as I kill them.

    server optional of course.

    People already think our community is toxic. Do you think that would help that impression?
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
    GhoulofGSG9YojimboIeptBarakat
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter Posts: 581 Advanced user
    have it defaulted to off in the server config.

    in the client settings have "hear enemy directional voice" defaulted to off.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    edited October 2015
    have it defaulted to off in the server config.

    in the client settings have "hear enemy directional voice" defaulted to off.

    *kggzt* Now there's something you don't see every day... Thank god... *kggzt*


    not enuf taunt for ya? :D

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
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    MuckyMcFly
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter Posts: 1,024 Advanced user
    have it defaulted to off in the server config.

    in the client settings have "hear enemy directional voice" defaulted to off.

    Imagine certain ppl using this... you must know who I'm referring to. If he didnt make noobs quit before, something like that would seal the deal lol
    Nordic
  • CthulhuCthulhu Join Date: 2012-09-14 Member: 159368Members, Reinforced - Shadow Posts: 14 Fully active user
    Added “Frontiersmen” as a menu music option

    yay!
  • YojimboYojimbo England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 1,243 Advanced user
    Was a fun patch to test, one of the smoothest patches to date :smile:
    Today's rookies are tomorrow's vets.

    “Never argue with an idiot. They will only bring you down to their level and beat you with experience.”

    George Carlin.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts Posts: 1,779 admin
    Kouji_San wrote: »
    I find the lack of purple pants for my Fade propestorous!!! After all this time since the Fade Reveal, he remains pantsless :tongue:

    +1 0/10 patch no Fade pants
    The fastest way to contact me is via @hugh_jeremy on Twitter! Add me on Steam: Strayan. I do not check forum PMs.
    Keep up to date on what is going on with: Unknown Worlds | Natural Selection 2 | Subnautica
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  • YojimboYojimbo England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 1,243 Advanced user
    i would like to see another button for nonteam specific positional voice. i want to be able to taunt friends as I kill them.

    server optional of course.

    No. That's what taunting is for, there's already salt in the wound, no need to pour lemon on it
    Today's rookies are tomorrow's vets.

    “Never argue with an idiot. They will only bring you down to their level and beat you with experience.”

    George Carlin.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 939 Advanced user
    edited October 2015
    @turtsmcgurt nothing you could ever say would be more awesome than the gorge taunt and you know it

    @Hugh I request orange fade pants for him

    @Obraxis is the no_evolve thing a group/layer?
    return to zero
    Nordic
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    Mephilles wrote: »
    @Hugh I request orange fade pants for him
    Was going for Kharaa national colours, however as a Dutchman, I approve of orange as well :D

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
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    NordicDC_Darkling
  • antd00dantd00d Join Date: 2013-03-04 Member: 183665Members Posts: 71 Fully active user
    Will it still require 1 GB of VRAM though?
  • RedSwordRedSword Join Date: 2006-12-07 Member: 58947Members, Reinforced - Shadow, WC 2013 - Supporter Posts: 308 Advanced user
    edited October 2015
    Within 2-3 hours of play I got 2 red plug, on IBIS and Thirsty Onos, so I'd heavily believe it is patch related. Both time it happened mid-game. On IBIS I timeouted, but on Thirsty Onos ~40% of the players dropped (I alt-tabbed for a while, came back, saw a lot of 999 pings, like 1 minute later they were mostly all dropped). Obraxis was there (@ Thirsty Onos), and he got dropped.
  • ObraxisObraxis Subnautica Animator & QA Lead, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts Posts: 2,993 admin
    RedSword wrote: »
    Within 2-3 hours of play I got 2 red plug, on IBIS and Thirsty Onos, so I'd heavily believe it is patch related. Both time it happened mid-game. On IBIS I timeouted, but on Thirsty Onos ~40% of the players dropped (I alt-tabbed for a while, came back, saw a lot of 999 pings, like 1 minute later they were mostly all dropped). Obraxis was there (@ Thirsty Onos), and he got dropped.

    Most likely it's a mod that's not been updated, Thirsty Onos runs other mods which we did not test.

    If NS2 fails, follow my Nuke From Orbit Guide.

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  • SupaFredSupaFred Join Date: 2013-03-03 Member: 183652Members, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Silver Posts: 440 Advanced user
    Obraxis wrote: »
    Most likely it's a mod that's not been updated, Thirsty Onos runs other mods which we did not test.

    All mods but NS2+ and Shine admin have been disabled now. Let me know if it happens again on TTO.

    Owner of The Thirsty Onos servers
    Steam profile
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  • GrueneMedizinGrueneMedizin Join Date: 2012-12-13 Member: 175008Members Posts: 69 Fully active user
    Massive lags on most servers for almost 2 minutes that kill the game because everyone is leaving. Commanders can't place structures because of the big delay. We need a quick fix.
    I EAT STICKERS ALL THE TIME, DUDE
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    edited October 2015
    Massive lags on most servers for almost 2 minutes that kill the game because everyone is leaving. Commanders can't place structures because of the big delay. We need a quick fix.

    The lads need those server logs, could be something as simple as mods spewing out errors to something nasty as a memory leak...

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
    YouTube NS2 Playlists: Unusual Selection | NS2 Stuff | NS2PT | NS2 Tuts

  • YojimboYojimbo England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 1,243 Advanced user
    Massive lags on most servers for almost 2 minutes that kill the game because everyone is leaving. Commanders can't place structures because of the big delay. We need a quick fix.

    And how many other servers did you experience this one? Wooza's does NOT count lol
    Today's rookies are tomorrow's vets.

    “Never argue with an idiot. They will only bring you down to their level and beat you with experience.”

    George Carlin.
    BabblerKing
  • jrgnjrgn Join Date: 2006-11-03 Member: 58289Members Posts: 132 Advanced user
    this patch should be numbered 999 not 276... :P Really impressed with the performance and the loading times though! Hope you guys sort it out soon!
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts Posts: 2,819 admin
    jrgn wrote: »
    this patch should be numbered 999 not 276... :P Really impressed with the performance and the loading times though! Hope you guys sort it out soon!

    Fixes for both major issues of build 276 were already checked in and are waiting to be approved by the QA team. We will try to get a hot fix out asap and are really sorry for the circumstances.
    Developer, Modder and Server Admin of Survival of the Fattest - Ingame Nick: Ghoul
    SupaFredBlrgWyzcrak
  • GrueneMedizinGrueneMedizin Join Date: 2012-12-13 Member: 175008Members Posts: 69 Fully active user
    Yojimbo wrote: »

    And how many other servers did you experience this one? Wooza's does NOT count lol

    Haven't tested it myself, but I heard from various people from my friends list experiencing similar problems who were playing on servers like Thirsty Onos Bar or MCG.
    I EAT STICKERS ALL THE TIME, DUDE
    wooza
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver Posts: 4,381 Advanced user
    I had folk say they had it on the, at the time, Vanilla taw servers.
    But that could partially be due to the lower vanilla bwlimit.

    And I had some weird errors in server logs I send over.



    Ah well. glad its found and fixed. :)
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  • NomadThanatosNomadThanatos Wuhan Join Date: 2015-08-06 Member: 206835Members Posts: 10 Fully active user
    Still can not get the server working at build 276 and 275, My server works well at build 274. (Centos 7).

    http://forums.unknownworlds.com/discussion/comment/2256279/#Comment_2256279
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver Posts: 4,381 Advanced user
    The UK servers (not (yet) the LU servers) of TAW run a beta build now to test the redplugging.
    Feel free to see if it still redplugs.
    You do NOT need to change anything in your client, just connect as normal.
    NS2
    Old/resigned Dutch Translation Lead. Give feedback about the translation, or help improve by clicking: Current NS2 Dutch translation project. Dutch players apply!
    NS2 Server Maintenance Manual
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    'DCDs Steam Workshop', for your NS2 X-Hairs and Viewmodel Weapon mods
    Viewmodels are the ones you hold in your hand, not the one shown in the world!

    Old NS2 Stuff:
    Marine Commander Guide NS2
    Alien Commander Guide NS2
    NS2 Mentor Program
    Old NS1 stuff:
    'Infested Pack v0.6' for models & props
    Darklings Guide to Commanding Version 1.001
  • ArchieArchie Antarctica Join Date: 2006-09-19 Member: 58028Members, Constellation, Reinforced - Supporter, WC 2013 - Supporter Posts: 438 Advanced user
    Server : 448.631653 : 'nil': update entranceTime
    [4241.639] Main : 0.0.0.0(redacted):51492 [Server]: Ack 255 utside sequence window 96 - 224
    then another person
    [4252.628] Main : 0.0.0.0(redacted):49987 [Server]: Ack 255 utside sequence window 73 - 201
    [4264.944] Main : 0.0.0.0(redacted):55553 [Server]: Ack 255 utside sequence window 74 - 202
    [4264.944] Main : 0.0.0.0(redacted):55553 [Server]: ### Received connection attempt inside an already setup connection from 210.54.38.60:55553!

    ntity 368 both deleted and created on the same snapshot write (class 134->10)!
    entity 1068 both deleted and created on the same snapshot write (class 7->10)!
    entity 3550 both deleted and created on the same snapshot write (class 138->10)!
    entity 507 both deleted and created on the same snapshot write (class 99->6)!
    entity 1109 both deleted and created on the same snapshot write (class 6->93)!
    [4418.937] Main : Error: Exceeded maximum number of snapshots
    entity 2272 both deleted and created on the same snapshot write (class 134->8)!
    entity 2786 both deleted and created on the same snapshot write (class 135->8)!
    entity 3426 both deleted and created on the same snapshot write (class 182->10)!
    entity 3670 both deleted and created on the same snapshot write (class 173->10)!
    entity 3401 both deleted and created on the same snapshot write (class 112->10)!
    Client disconnected (0.0.0.0(redacted) Timeout


    Followed by massive timeouts, lost many people.

    Decided to drop server count to 18 from 24. I did a test to see if 24 was working, nope nope nope.
    IPB Image Constellation - a great source of income :> http://www.netplanet.co.nz/ns/
  • woozawooza Switzerland Join Date: 2013-11-21 Member: 189496Members, Squad Five Blue Posts: 171 Fully active user
    A small bug report with b276: Using the new sv_dyndns command makes the server showing twice in the serverbrowser. I guess that is not intended right?
    Mattk50 wrote: »
    Quoting this again to remind people what a bad development and community interaction policy looks like. Lets go down the list. See if you can find exactly where each point is hit.
    -Contradicts community feedback by vaguely insisting a bad change has been "positive"
    -Decrees that the change is permanent despite overwhelming community outcry in the negative
    -Misrepresent the arguments people are using in order to get an easy position to defend your change from.
    -Fail to make any real arguments in favor of your position other than the aforementioned "its positive"
    -Claim to understand complaints immediately after failing to properly interpret and respond to a quote in the same post.
    -Claim that holes left by the newly missing experiences are being filled by unrelated and half baked mechanics.
    -Ignoring community feedback, then retroactively pretending that changes made personally were based on community feedback.

  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver Posts: 4,381 Advanced user
    @wooza
    I also noticed this, yet not with every server. Its result seems completely random in terms of if its double or not.
    Out of 8 servers, I only have 1 double.
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    Marine Commander Guide NS2
    Alien Commander Guide NS2
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    Old NS1 stuff:
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    Darklings Guide to Commanding Version 1.001
  • woozawooza Switzerland Join Date: 2013-11-21 Member: 189496Members, Squad Five Blue Posts: 171 Fully active user
    edited October 2015
    @DC_Darkling i dont see any other servers duplicated in the browser. One of my server is pointing to the IP, the other to the DNS adress. Now it would make sense if the browser entry pointing to the ip adress would get deleted

    edit:
    o7r5aqdkabci.jpg
    ct5flupiidkp.jpg
    Mattk50 wrote: »
    Quoting this again to remind people what a bad development and community interaction policy looks like. Lets go down the list. See if you can find exactly where each point is hit.
    -Contradicts community feedback by vaguely insisting a bad change has been "positive"
    -Decrees that the change is permanent despite overwhelming community outcry in the negative
    -Misrepresent the arguments people are using in order to get an easy position to defend your change from.
    -Fail to make any real arguments in favor of your position other than the aforementioned "its positive"
    -Claim to understand complaints immediately after failing to properly interpret and respond to a quote in the same post.
    -Claim that holes left by the newly missing experiences are being filled by unrelated and half baked mechanics.
    -Ignoring community feedback, then retroactively pretending that changes made personally were based on community feedback.

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