Should mod support start now or later?
IvanKeska
US Join Date: 2015-08-16 Member: 207202Members
Simple question for you guys, do you think the devs should open up the game for modders now or wait until say final release?
Personally I think games like this should welcome modders earlier one, since the thing that always keep games like this alive are the modders. If you look at a game like Kerbal Space Program which is good, do you think it would have become as popular and lasted so well without it's mod community? To me I see mods as something that shows what a game can truly become as well as shows the devs what is a good and bad idea. After all look at the Fallout series the devs looked at their mod community and took ideas from there, well games like KSP actually took in modders who made good stuff that improved and expanded the game.
Now does this mean they should make it now where people can create new maps and stuff, no. But having things like textures packs, sound packs, and small things like that would be nice point to start at, and see how things progress. Then once the game has a few more things nailed down in place they can open things up to the mod community a bit more, allowing people to add in entirely new biomes, creatures, equipment, and such.
After all this game doesn't have to be a home run out of the gate, but instead can be one that's simply good and holds up over time earning it's community and holding onto it.
Personally I think games like this should welcome modders earlier one, since the thing that always keep games like this alive are the modders. If you look at a game like Kerbal Space Program which is good, do you think it would have become as popular and lasted so well without it's mod community? To me I see mods as something that shows what a game can truly become as well as shows the devs what is a good and bad idea. After all look at the Fallout series the devs looked at their mod community and took ideas from there, well games like KSP actually took in modders who made good stuff that improved and expanded the game.
Now does this mean they should make it now where people can create new maps and stuff, no. But having things like textures packs, sound packs, and small things like that would be nice point to start at, and see how things progress. Then once the game has a few more things nailed down in place they can open things up to the mod community a bit more, allowing people to add in entirely new biomes, creatures, equipment, and such.
After all this game doesn't have to be a home run out of the gate, but instead can be one that's simply good and holds up over time earning it's community and holding onto it.
Comments
We do it now then everyone will just go "Oh let the modders do it!" for everything.
I've never seen that attitude when it's comes to mods, it's normally we want this and the devs don't have the time or just don't want to spend the time so a modder or mod team makes it instead. Or a modder or team just decides they want to make something for the game based on what they think would be cool.
But the idea of the community going 'don't bother modders will do it instead" I haven't seen. Now people asking to have something from a mod put into a game so it can be made better or more compatibly, that I have seen.
See? It's already starting.
The game is in deep alpha. Everything is subject to heavy change.
To think about mods right now would be a serious waste of everyone's time.
I fully Agree. Wait until the game is in full.
Putting that aside for now and never getting in that topic again. This is an important subject because since this is an unrestricted pay to own game, people are going to view this as a full game no matter what you say. Since to charge people money for something is to say you are either done or pretty close, (which is why a testing phase is best done by a restricted group and for free or you pay them). Now that is an issue that can easily kill a game like this, because people will get bored and move on even with updates occurring. The reason being more often than not, not enough will be there to repeak peoples interests.
Because ask yourselves this can you play this game to 1000 hours, does it have then much replayability now or is about to? Because even at 21 hours I'm starting to feel like i've done a lot that the game has to offer. I mean I might try to use the terraformer to cage a reaper and make it my giant scary pet, but ya not much else I can see. And that's why this is an important topic, because little things now like just allowing custom sounds or things to be reskinned which are really simple. Could refresh the game for people and keep them playing.
Remember that a new game is always coming out and can easily gain the spotlight, so it's important that a game at this point in development that's on the market stays noticed.
Now note I like this game because even for WIP it runs pretty well on my laptop, the environments and animals are neat and interesting, and the idea behind it all is nice and shows promise. Which is why I'd like to see this game expand and improve, but I know that will only happen if it stays relevant and gains that community it can build and expand off of.
"Don't worry about this bug, there's a mod to fix it!"
Nnnnnnnnnewp.
as opposed to:
oh you want this to be a feature? nope
Some bug? idk maybe if a few months they might fix it
Ya just ignore him, like I do now. He seems like a troll to me with his childish responses in this thread and others.
The fact alone that we can all become 'done' and bored because content is exhausted means there is much to do.
Subnautica may have a lot of stuff in it, and it may be pretty, but this is definitely still in Alpha. There's a whole metric crap-ton of features to be added before the game is feature complete.
I have also several times seen things that mods add incorporated into the base game, so mods could be a great source of ideas for the devs.
2 - Adding Mod support to Unity games is a bit harder, as you don't have engine access. The degree of modding available varies greatly between Unity games because of this complexity.
3 - UWE have never said they would add mod support to this game, only that they would think about it.
Did not know Subnautica ran on Unity, that changes how I see this topic a bit.
Though in reality it's more like
"Oh i want this feature, but the devs aren't immediately dropping everything and doing what I tell them to! I know, I'll suggest that they immediately add mod support and anyone who disagrees with me is a troll!"
Sorry but the game is still in super crunchy alpha, and the dev team is pretty small. You're going to have to be patient. Your super cool idea for laser guns isn't their top priority.
"I found this bug and I demand it be fixed now!"
Are you freaking kidding me? They are working their asses off to fix every bug as soon as they can. This is just absolutely disrespectful to imply that they're not doing their best.
Mods are a terrible idea at this point. At least wait till the game is closer to being done.
inb4 more "You're a troll! Disagree!"
The game is lacking in content because it is not done yet. We have been given the oppertunity to watch it grow, as it grows. I dont know why people are so quick to copy and paste other game features into this one, when it is barely started. Mods would be broken in mere days from the constant updates from the devs. Absolutely pointless at this stage.
P.S. Most of the game framework is already there. Perhaps it is unpolished underneath (I don't know), but there is already quite a bit of stuff that could be done by modders without major effort -- and adding it sooner would give UWE very helpful insight into how they want the final modding support (if any) to be present. With this in mind, UWE would have to be clear that any modding support added now would be for experimental use and may not be compatible to the final version of the game. (I know UWE has gotten bitten in the past by completely reworking mod support for another of their games, which made it really hard on the modding community).