What makes this game so raging!?
NS-Soldier
Join Date: 2013-01-16 Member: 179856Members
There is always this poop head at the end of the round in ready room talking poop about being stacked.
Why does this game make people mad when they lose?
Is there a better solution to feel good about losing?
on the screen it should be showing "Marines won by heart" or "Alien humping main hive" or "Marine loses to big elephants" or "Alien got owned by Sigourney Weaver"
Why does this game make people mad when they lose?
Is there a better solution to feel good about losing?
on the screen it should be showing "Marines won by heart" or "Alien humping main hive" or "Marine loses to big elephants" or "Alien got owned by Sigourney Weaver"
Comments
It's not about improving things when the ulterior motives go into another direction.
Just lost a fade last night because a skulk didnt engage with me after I called him out by name. I like trusting people when I play because it's rewarding, so when you get fucked for it, it makes me rage atleast a wee biy
I think that there are just too many compounding advantages that occur in NS2, that are difficult to undo / overcome as a losing team, often resulting in frustrating concedes and blaming..
"Well if you had balanced teams.." You say?
That's all well and good but after this many years I don't think there is an adequate method to properly balance every round (besides the fact that not every pub or player enjoys being forced to a specific team, either) and even if you did manage perfectly balanced teams (think captains games) it still doesn't mean those symptoms won't occur!
So really the way I see it: I feel like such a steep requirement of "perfectly balanced teams" (that doesn't always work) in order to have an enjoyable round that feels fair, is simply poor design.
Which is why I've been eyeballing tech progression and snowballing / comeback difficulty lately in discussions.
There's ideas, but some are difficult to communicate while others are just such fundamental changes to the way NS2 works, they may be met with confusion or worse - contempt.
At the risk of sounding like a broken record: I always come back to the fact that an NS2 round is rarely enjoyable and engaging until the very last second when a victor is declared.
That seems silly and addressable to me..
IMO the only way to maintain a healthy community (and fun games) is to speak up. Just because someone is better than you doesn't mean he's allowed to ruin a server for everybody else. Unless he or she is a gorge.
Haha I admit I am guilty of doing this sometimes, what aggros me though is its genuinely innocent advice but somehow they automatically know it all from their 10 minutes of commanding, clearly I know jackshit for playing the series for almost 12 years lol.
uh, well depending on where the cyst is, that doesn't seem like a bad idea. If all the aliens are occupied at the hive, you can do lots of damage on the rts - if some of the aliens are responding to you hacking an rt, the hive push is that much stronger. Also, you can laneblock a counter-baserush.
Or that moment when the hive is at 5% and your team manages to get wiped out, if only, IF ONLY that one marine was there to make the difference and finish the hive off but is busy hacking that cyst. Yeah I can see your point lol
Some of us feel that a 10 man gorge rush may not be the most tactically astute approach.
These people know better, yet almost none of them are willing to even the teams up. I've seen a few handful of times when a good player willingly switches teams to even up the balance.
Like a reversed FET vote - the FET is done if the vote _fails_. So rookies/afks automatically vote the right way.
I miss the Modestmouse commanding style, not afraid to go early arcs. People get too set on the routines. Turrets all the way... muhahahaha!
If its not too much trouble, I think it's worth a try. It doesn't prevent people from stacking by going F4 and J1/J2, but I think those people are in the minority anyway.
That acronym for "Keep Uneven Teams" doesn't work very well in Dutch @matso
2) Often, it is difficult to get someone to go commander resulting in a lot of down-time in between games, causing people to stop playing.
3) Marines have no come-back abilities like the aliens do, resulting in marine players needing to concede or be forced to wait ~6-8 minutes until their eventual demise.
That is arguably my most hated outcome for an NS2 match.
One thing that always disturbed me is that aliens lost the ability to shoot back. Ns1 was about fighting and using fun tactics, ns2 is about avoiding grouped up marines and strike where they are not, because they totally have the ranged advantage. With the lack of fun, different tactics, fun maps, a map rotation with different mods, etc....ns2 has a lot more stress potential than ns1 had. Combine that with always the same three maps and stacked teams and you know where the rage comes from. It is building up and there is no way to relax. Sometimes the pregame mod is played longer than the actual round. People just need some fun stuff to relax. And ns2 need more players (surprise). Right now the atmosphere on some of my favorite servers changed from awesome to toxicity, because people are forced to play together that don't really fit together (my #1 reason for ignoring ns2 for 3 months now).
That NS1 only option