Which type of fins do you prefer
Captain_Pyro
Germany Join Date: 2015-05-31 Member: 205116Members
Germany Join Date: 2015-05-31 Member: 205116Members
Comments
In fact right now, I still don't see the point of speed; i.e ultra glide fins, lightweight air tank, etc. Worst case, a good seaglide does all my need for speed.
Honestly I knew Swim Charge was going to be winning by a land slide, so I picked Ultra Glide.
Personnal opinion thought.
But the whole thing just gave me an idea.
Infinite energy for the stasis rife, propulsion gun, stasis rifle and flashlight is just too great to pass up on, and what feels like 15% faster really doesn't matter that much to me, I stop once in a while to take my time and look around anyway
I value both the same, depending on what I am doing.
Deep cave diving I use charge and do not require the speed, have ship for that anyhow plus down there is dangerous creatures need my defense weapons charged at all times.
Resource gathering I change into my speed gear and can easily avoid any baddies.
I am into both options as well depending on what im doing // where im going. Sometimes ill need to recharge my guns so i go with the swim charge fins for a bit then once its all recharged i go for the ultraglide fins most of the time. In other words i use both but mainly use the Ultraglide ones
PS: On a side note, id like to add that it would be pretty cool if the Swim Charge Fins could somewhat recharge the Seaglide (during its use, not when its at 0% like now). Maybe not be as OP as to keep the Seaglide at 100% charge but maybe lower its battery consumption rate by, i dunno, 50%-60%. That way we should still need to replace the Seaglide's battery from time to time but not as often as now
EDIT: i found the answer to my last question here
For space reasons I avoid the seaglide and stasis rifle, so I don't need to recharge much. And I've found ways to avoid the predators that annoy me when harvesting. Mainly I use the seamoth to get rid of them or use my quick swim speed to get in and out. The seaglide gets its recharge at my nearest moonpool, so I really have no energy problems.
It would be different if the game would be made more dangerous, but right now it's too peaceful and the predators too predictable to need any seaglide or stasis rifle.
So I'm not really against charge fins, the seaglide or the stasis rifle. I've just learned to avoid all those game threats and make myself an easy life of a big free inventory, fast swimming and long dives. It feels good.
My recommendations for the devs to get the dangers back and therefore use all those things again:
Plus, Ultras counteract the speed decrease from the four increased-capacity tanks I always carry around.
No argument now.
My ideal layout would be an Ultra light tank on my back, between 0 and 3 extra capacity tanks for extended diving (stored in a locker when not used), and Ultra Glide fins. I can always carry three or four extra batteries and toss them in the charger when I get back.
No need for; 3-4 batteries every expedition, ultralight tanks + ultrafins for a speed slower than a extended seaglide. (Or even a infinite one if you have a ion battery) I see alot of inventory space by carrying 2 high capacity tanks (one on the character) and no extra batteries needed.