New base sketches

tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
hope you like these babies :p ... devs if u want to use (or small parts of them) them feel free to do so...

I just wanted to have some fun imagining what kind if base extension you are going to add later
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fixed the image embeds and spoilered them -Kouji San
Post edited by Kouji_San on
simuZundysayerulztheodoulosDavycannonhoundCynder_DragonbornKodasaKouji_SanTartarinDurntayZergonuzaeroripperKr0nosDominicinatorKILLTHISpatchdog67KalafingoAnthonyH318DaleftenantArkStrikeWrattsOriberussithaloCrazyAcekingTheDoctor62442FisteFluffersReefseekerPunkeroJP193Captain_PyroSalmonJEDlsilverfearLordDerp
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Comments

  • simusimu Join Date: 2015-03-03 Member: 201680Members Posts: 83 Fully active user
    edited April 2015
    "no one" here then [:-)

    just hadn't time to check the forum earlier
  • aSterix44aSterix44 Poland Join Date: 2015-04-23 Member: 203757Members Posts: 5 Fully active user
    edited April 2015
    tide generator and hydroplantation =D>
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    this game really needs a bed :D
    VaknathiPunkeroSalmonJEDl
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    tarek wrote: »
    this game really needs a bed :D

    but sleep is for the w I-)

    Guardian of the "magic cookiejar" AdminModerator

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  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    well maybe apply a resting bonus that decreases hunger and thirst bar degeneration rate ?!! that way the habitat hub is nice AND useful :D
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    yes yes yesss

    those fish do look tasty its a shame we only get to laser them ...

    and yes the tide generator would recharge ur power cells given time of course
    Punkero
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members Posts: 629 Advanced user
    Wow, all of those are pretty neat looking
    Kouji_Santarek
  • KodasaKodasa New Zealand Join Date: 2015-04-17 Member: 203545Members Posts: 73 Fully active user
    edited April 2015
    tarek wrote: »
    yes yes yesss

    those fish do look tasty its a shame we only get to laser them ...

    and yes the tide generator would recharge ur power cells given time of course

    The possibility for meals would be almost endless.
    ~ Creep vine + Raw fish = an appetizing sushi snack.
    ~ Baked fish + Steamed Coral with an acid mushroom sauce.
    ~ Peeper stuffed with creep vine and acid mushroom.

    If earth seeds are introduced then the options just skyrocket.

    I hadn't considered the tidal generator would refill power cells. I imagine it would be similar to using solar power in that it takes a while to generate a reasonable sum of power, but if attached to a set of power cells etc it could conceivably build up a buffer of power. It could perhaps gain bonuses from being deeper, or from being built in an active current or something.

    Of course the habitation module would contain a bed as well for skipping the night time, which could provide some form of well rested bonus. I think the next base module you design should be a laboratory. Think about it, the game is going to be all about studying and cataloguing the alien life, we have DNA splicers and such now, so what if the splicing was more complex than it currently is. Currently it's jab a fish, jab yourself, bonus happens. So what if we had a laboratory to contain specimens, pictures etc. It should be a large module, or perhaps constructing multiple labs next to each other extend the lab out turning it into a larger module.

    This is because you could go from having a workbench for studying etc, to having actual large tanks for containing specimens that you've managed to capture in the wild, Imagine walking into your lab and seeing a Crash floating around in your specimen tank. Some form of dampening field could be applied to the tank that prevents it from exploding, and through study you could perhaps find a way to make them like you, or at least something to make them leave you alone.
    ZundyCynder_DragonbornOriberus
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    yes I was thinking of a hatchery then a lab then an observation pod ... like a huge glass dome with a computer that displays species in 3D holographs as well as make an awesome view :D
    Cynder_DragonbornKodasaOriberusPunkero
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    but what I really look forward to is adding more map and MORE depth .. like 3000+ meter
    Punkero
  • Nuki255Nuki255 US Join Date: 2015-01-06 Member: 200658Members Posts: 73 Fully active user
    Fantastic. Love em.
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    thx all ... I'm kinda of a base building freak ...played minecraft for like 2000 hours :P
  • Cynder_DragonbornCynder_Dragonborn United Staes Join Date: 2015-04-17 Member: 203557Members Posts: 50 Fully active user
    More designs 0_0.
    http://dragcave.net/user/Cynder_Dragonborn

    Dragons in desperate help:

    Dragon I've recently gained:WK3pU.gif
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    im trying to keep the subnautica "feel" in my designs so they will go nicely with the tubes we already got :P
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    tarek wrote: »
    im trying to keep the subnautica "feel" in my designs so they will go nicely with the tubes we already got :P
    And doing a fine job in my humble opinion :)

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
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  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    ThX I'm humbled o:)
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
  • Cynder_DragonbornCynder_Dragonborn United Staes Join Date: 2015-04-17 Member: 203557Members Posts: 50 Fully active user
    Kewl, I've made some on paper but I don't know how to post it, lol.
    http://dragcave.net/user/Cynder_Dragonborn

    Dragons in desperate help:

    Dragon I've recently gained:WK3pU.gif
    Han_YoloMirore
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    yah im just using the tablet :P ...
  • KodasaKodasa New Zealand Join Date: 2015-04-17 Member: 203545Members Posts: 73 Fully active user
    Flare torpedo, now there is an interesting one. When it explodes, how many flares are released? One? two? A hail of thousands? That'd be neat. I'd shoot them at the sky and make it rain flares for years. #Bars. ♪
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    I was thinking of just one extremely strong flare that lasts 1 hour .... good for exploring + 1000 meter areas
  • PhalaguimPhalaguim Scotland Join Date: 2015-04-06 Member: 203026Members Posts: 80 Fully active user
    Of the original post.

    I think the first looks like a generator.. which is cool.
    The second would make a cool looking seamoth like sub.
    The third and forth are nice.
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    ty man ... I just want the base stuff so bad :P
  • leopardsp0tsleopardsp0ts Canada Join Date: 2015-04-27 Member: 203887Members Posts: 6 Fully active user
    The refinery looks like a boombox lol. Very nice work. Hopefully the devs will pick up a couple of your ideas ;D
  • VindhlerVindhler Florida Join Date: 2015-03-19 Member: 202300Members Posts: 12 Fully active user
    Great work tarek I like your ideas hope the Devs pick some of them for the game
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members Posts: 290 Fully active user
    yep... i was wondering ..any of u guys know a game called planet explorers?!! I got it and its rly nice ...although still beta as well
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members Posts: 744 Advanced user
    The game could really benifit from some sort of modual in which you could farm fish/creepvines and mushrooms. As it is, you end up spending ages collecting spadefish and airsacks that you just end up going through at an insane rate. I don't mind struggling for food in the early game, but by the time you have your own submarine, one would think that you would have figured out a better food and water source than chaseing fish around and grabbing them with your bare hands. I also find it rather silly that adding salt and lasering a fish that otherwise makes you thirsty causes_ it to give you water. I would rather have food not give you water and instead have some easy to make machine that seperates seawater into water and salt, as that would be very simple to create in real life. I also really like Kodasa's idea of a kitchen where one can combine ingredients to make foods that are somewhat better than lasered alien fish with salt. Maby one could find some sort of fruit or vegitabes on the floater islands that you can grow in a bio dome sort of module, as I would rather not just have vegetables from earth.
    tarekDaleftenant
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