Long time NS1 Player...will I enjoy NS2?
ShYbeR
Join Date: 2014-06-22 Member: 196717Members
I used to play NS1 back in the day (FAT clan. We killed CAL-NS!!!). When NS2 came out I tried it out and I hated it. Has the game made any significant strides since its release?
For me...the main issues where:
1) Lack of key bind options. I cant remember off the top of my head but I remember there was an issue with key binds..like some keys couldn't be bound or unbounded I believe.
2) Clunky/not smooth movement. The movement ingame just felt so unnatural for me. Skulk jumping and bites seemed off as did marine jumping. Jetpacks in NS2 was laughable in both mobility and speed/acceleration compared to NS1.
Those 2 were my biggest issues when I first played NS2. Have they been addressed?
For me...the main issues where:
1) Lack of key bind options. I cant remember off the top of my head but I remember there was an issue with key binds..like some keys couldn't be bound or unbounded I believe.
2) Clunky/not smooth movement. The movement ingame just felt so unnatural for me. Skulk jumping and bites seemed off as did marine jumping. Jetpacks in NS2 was laughable in both mobility and speed/acceleration compared to NS1.
Those 2 were my biggest issues when I first played NS2. Have they been addressed?
Comments
IN SHORT GIVE IT A SHOT ONCE MORE!
/endwalloftext
2. I have played since b208, and when ns2 was released I do not remember. I remember alien movement was altered quite a bit in b250. Marine movement has not been touched too much as far as I know. Jetpacks have been changed but not in a way I think you would find significantly better.
Maybe we can get some comp players in here @decoy @joshhh @locklear who might be able to answer your questions better.
That aside, give it a try. It really can't hurt. Try some pugs if you have comp experience too.
Jetpacks are nowhere near back to their former glory. I think they have improved somewhat since release, but you'll still be disappointed.
But you can JUMP now when you have a jp, that's all I need.
"Want to jump onto that tiny ledge because an Onos is goring your feet? Sorry mate, no jetpack fuel in your legs..."
While the motion is better, the gameplay is less interesting and the balancing is absolutely terrible. Most matches are one way, the good old days of a constant struggle and balance of power can now only be maintained by players leaving and joining. A lot of the systems are abusable.
So I guess gone are the days of a solo JPer soloing a hive huh?
So far the game isn't as bad as I thought it would be! Although the sound of skulk footsteps are really low for whatever reason..in fact footsteps in general are just really low. And not a fan of the reload/ammo system for marines. I find myself having to spam for ammo a lot because I always reload since I know every bullet counts.
Fixed. But yeah, I disagree. I played tons of ns1. But NO GAME has EVER captivated me like ns2. No, you can still solo a hive, but only against a very unresponsive alien team w/ a very responsive commander medding and ammoing you.
@ the OP, I think the movement mechanics are just something you get used to. Going back now to ns1 mechanics and I'd feel how you felt but in reverse.
Stick around though! It will surely grow on you.
Still happens often enough, but that is skill related though.
Turn game music down, turn game volume up, you should be fine. I lowered the music volume greatly from the default value but I still keep it there for the atmosphere and the awesome "infesting" track that sometimes plays at the start of the round
Also reloading.. Eh, reloading wont make you need ammo more... Missing will :P Also the habit of reloading frequently is a hard but important one to break out of in NS2. Many of my early deaths were because I reloaded in the presence of an alien, rather than carefully making sure I didnt need to reload during an engagement.
I think the reloading thing is from the auto-call (is it only for greens?). The guy runs lowish on ammo and it makes him automatically request for ammo.
I'm still confused as to how he managed to think he was out
the_tick
Join Date: 2014-01-20
You just joined 6 month ago, so I suppose you never played NS1. See what I did here?
Jetpack speed was buffed by a noticeable amount in ns2 after release so it's better now
If you want to solo a hive it's possible with a jp/flamer combo and kill all the structures at the same time.
My old account, your turn
Especially regarding movement, the GoldSrc engine is one, if not the best engine in several areas, and movement is the main one.
on another note, I thought we in general had this conversation about 10 years ago :P
O good, someone did, PHEW!
What criteria are you using to judge something like that?
I'm fairly sure that's the sign of NS british pound(s?).
*prepares flame shield*
I find the NS2 skulk movement to be so much more fluid, intuitive and almost rhythmic compared to NS1's skulk.