Announcing the Community Development Team - Build 266 and possibly beyond?
WasabiOne
Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
Greetings NS2 community! Wasabi and Obraxis here with an important news update. Today marks a very important day in Natural Selection 2 History: the day in which the game’s future has the potential to be a whole lot brighter, thanks to its own community. Dating way back to the original NS1, you guys have made selfless efforts to improve and enhance the Natural Selection experience as well as keeping the franchise alive for years after release. We are happy to announce that Unknown Worlds Entertainment has approved a team of experienced and passionate community members to help carry on the development of NS2 into a potential patch 266 (and hopefully, beyond!).
Why is this happening?
Unknown Worlds Entertainment is a small team, currently their time and resources are going into exciting new projects. However, because they love NS2 so much, they have entrusted their very valuable IP in the hands of the NS2 community, who will nurture and cherish it in order to continue to evolve NS2, as it always has. This win-win scenario will allow Unknown Worlds to focus on their next project and we get to potentially continue to create new patches for NS2!
What does this mean?
It means that now with Unknown World’s blessing, we as a community can forge patch 266. We can hopefully start to incorporate the best the community has to offer, such as bug fixes and popular features...with many more ideas for the future!
For the everyday player, they can now rest easy knowing that NS2’s future developments will be in the trusted hands of a team of experienced NS2 players just like them, who only wish to see NS2 become bigger and better than ever before! There is potential for greatness, but we will have many hurdles to overcome along the way. While these things take time to implement and grow, we plan on being very open with what we are actively working on. Afterall, it is by the community, for the community!
What is in it for you?
As with any community driven project, we want to recognize those who have contributed to the growth of NS2. We have reinstated a community recognition project called Squad 5. For example, if you have helped out with a notable bug fix, made a nice mod that enhances core gameplay, or created a killer map, you could get a sweet Squad 5 badge in recognition. It will show up both on the forums and in game next to your name! You can head over to the Squad 5 section of the forums to nominate a player! http://forums.unknownworlds.com/categories/squad-five
One of the biggest changes is that the on-going development of the game will be more publicly visible. We want to share with the community what we are working on. Not only that, but our Community Development Team will be accessible and active on the forums and social media. You’ll also likely run into them in live streams, podcasts, or even just in game!
Who is in this Community Development Team?
You may have already met some of these folks, but now they will be operating in NS2 Community Dev Team (CDT) capacity. So, put your hands and claws together to the men and women who will voluntarily dedicate their time and experience to the continued long term growth of NS2, you can reach them on the forums, twitter and steam.
WasabiOne - NS2 Development Leadership - ns2wasabione
Obraxis - NS2 Development Leadership - obraxis
SamusDroid - Bugs and Gameplay Programming - samus_droid
McGlaspie - Bugs and Gameplay Programming - McGlaspie
fsfod - Bugs & Engine Development
Mendasp - UI Features, Bugs and Map Touching - mendasp
Rantology - Art and GUI Design
Zefram - NSL Competitive Community Relations - dyphan
Ironhorse - Technical Support and QA - ironhorse386
It’s Super Effective! - Video Patch Change Logs & Trailers - ISEGaming
Loki [SCC Group] - Map, Mod Creation and Testing - SCC_Loki
Narfwak [NA. PT Group] - UWE Test Lead & North America Play Test Lead - narfwak
Decoy [NA. PT Group] - North America Play Test Lead - ns2decoy
Explosif [EU. PT Group] - UWE Test Lead & Europe Play Test Lead - Explosifbe
Other updates can be found by following us on twitter NS2CDT
Oh and one more thing!
In celebration of this new dawn, Natural Selection 2 will be part of an 80% off Humble Bundle sale from May 19th to May 21st. Better hurry and share that sale goodness because there has never been better time to play Natural Selection 2! https://www.humblebundle.com/store/p/naturalselection2_storefront
Comments
fsfod was the one who helped get luajit into NS2 originally, so having him on-board should be awesome
It all started thanks to the community contributing.
It continued for multiple years in development with heavy participation and help from the community.
And now it is entirely in the hands of the community..
Seems like a ..... natural evolution, to me.
So I guess we will see a lot of NS2+ make it in... Does it mean we will also see a 'Community Official' integration of MvM as a core alternate game mode? That would be awesome!!
We're looking to get a different highlight color for the forum posts for everyone on the Community Dev Team. No shiny badges :P
Community interaction is very important to us, because we are part of the community. We want everyone to feel part of this and have their voices heard. There are two leaders because both myself and Wasabi have full-time jobs, but between us both we can have the time to help coordinate the efforts based off our years of experience
Hope you guys can read TechSuport forums sections and kill all those bugs
This is freaking awesome!!! Man I wish more developers cared about the community like UWE does.
Performance Performance Performance
so please i know its hard to work on engine stuff but thats defintly the will of most people since beta days so find as many and as valvue performance fixers then possible
- real rookie servers around sales
- get rid of the hacked >24 slot new player traps
- higher client and server rates
- some sort of a usefull matchmaking
it would be really awesome.
As Bonage said on Ausn2 forums (thanks Bonage, I'm to lazy to write it again so I ctrl+v)
NOW GET TO WORK! :P
No more overview/editor/cinematic editor "crashes", no more invalid triangles!