Players name on minimap
Draconis
Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
I have tested the mod which does print the player name on the minimap ( Cf http://steamcommunity.com/sharedfiles/filedetails/?id=246195029). I cannot state how unvaluable it is for commanders to quickly give orders from the minimap without having to hover over marines to check their names.
Can we please get this mod integrated into the official game or at least white list the LUA file ( MapBlipMixin.lua iirc ) so that the mod is not systematically blocked?
Can we please get this mod integrated into the official game or at least white list the LUA file ( MapBlipMixin.lua iirc ) so that the mod is not systematically blocked?
Comments
:P
Anyway, this mod is great. Would love to have it in the live game... or if anything, integrated in Mendasp's NS2+.
http://forums.unknownworlds.com/discussion/134615/player-names-on-minimap/
Glad you all like it.
Where each player names a 3 letter/number variation tag and it's used for callouts
for example
your team
Bob - W43
Frank - X77
partlin - J31
randomname - U82
mendasp - XB3
then they'd take up much less space on the minimap and it'd be easier/shorter to callout
Only if we ban the letter "W". "WWW" has to be the only abbreviation that's actually longer to say than what it's abbreviating ("world wide web").
With the amount of players on your average NS2 pub server, it would probably cause situations where people wouldn't even realize they're the ones being called half the time.
Might be worth testing out as a mod though.
Maybe in competitive ns2 where the speed of using letters would help most. Why not just make your name Bob-X7. In a comp game you wouldn't need that second numeral.
Bob - a1
Frank - b2
partlin - f3
randomname - v4
mendasp - x5
Dont complicate things by having every person a number that changes every game.
A character limit might be needed to reduce minimap clutter (first 5-6 chars)
That tag name idea sounds horrendous. When someone says 'Roo - push overlook,' I hear 'ROO' and think 'this applies to me.' It's also 1 syllable. You've find most comp teams have no issue with 1 or 2 syllable names (for example Freevoi is usually abbreviated to 'Free' in our mumble chat, just as 'La Grande Poopy' is abbreviated to 'Prom').
Having to learn not only your own code (and immediately associate that with an instruction to yourself) but also everyone else's would be a royal ball ache. Obviously you wouldn't have to do this, I just fail to see a scenario where it would be useful, I'm afraid.
That's only true for English, though.
"double-u double-u double-u" compared to a simple "weh weh weh" in German, for instance.
Unfortunately, the game is played mostly in English
DREI SCHLEICHER IN SYSTEM WEGZEIGEN!
Google translate ?!?
Google Translate.
edit: Wait, according to his steam account he is German...
Google Translate, nonetheless :P