NS2 on Humble Bundle Weekly Sale
It's Super Effective!
Join Date: 2012-08-28 Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
Join Date: 2012-08-28 Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
Comments
Can we please get the update? Seriously. Times like these are good times to launch... a broken map is just...
Hm... challenge accepted.
We will see all these unplayble rubberbanding servers filled with rookis playing an unplayble map (mineshaft).
Thats the way to introduce a game to new players. NOT
But im sure this sale didnt bring so much new players to the game.
UWE had there chances and fail on every sale.
BEFORE a sale this is needed to hold new players:
- pure rookie servers against rookie stomp (checked)
- pure non rookie servers to hold experienced players (checked)
- higher client and serverrates for an smoother gameplay (missing)
- a filter + warning for the hacked > 24 slot servers (missing)
- serverbrowser showing the average serverperformance of the last 30 min (missing)
- bug free as possible (missing - mineshaft)
6 or 7 sales all with bad timing and mising important features.
Sometimes im really thinking UWE want his game dead.
@Cannon_FodderAUS
I'm organising more servers as well for the sale. Hopefully I can coordinate a rookie only server and an experienced only server by tonight as well, but we'll see.
If UWE have control of this. You disgust me.
UWE didn't release a game breaking novelty patch to coincide with the sale, which happened all too often in the past so
as long as rookies don't flood the regular servers and stick to rookie friendly ones, where they can enjoy the game at their own pace, this sale might bring in players that actually stick around.
Time will tell, but the game is getting older and as such these sales will be less and less effective.
At the moment, the only thing that could really boost NS2 sales is a killer mod. Who knows, as the game is more and more stable and mod breaking patches are less common it may actually happen.
Rofl
Somebody has to implement Exofall mode, that is a Titanfall clone. Seriously, NS2 already has all the basic features needed to copy Titanfall. Jumpjets - Jetpack with more momentum and less fuel. Wallruning - well it's clearly there, just limit time and only when speed is more than x. Titans - it's obvious, exos just bigger. Bots - there. Few variable tweaks here and there and we get fully playable crazy action packed game mode.
Wish I had time and/or skills for modding.
Then, like back in the good old days, you'd have loads of people screaming, your mod killed NS2, like they did with the stupid combat/NS1 argument.
A successful mod will bring new players to play the mod, but would probably do nothing to improve the number of people actually playing the vanilla game. I am not sure making a successful mod would be a good thing to do with this community around....
This is so true. More than that, even if the mod is great, chance are it will be forgotten pretty soon.
Factions in incredibly fun mod, yet it's peak was eight players on one server.
Last stand looked like it could be really fun to play, yet I was afk for week when it was released - and I had no chance to paly it with even one other player (not even to mention other mods from Mod Jam).
NS2c, well, it was more successful, i even had a chance to play it on 32p server, but still, people are not playing it.
Even xenoswarm that is basically NS2 coop game died pretty soon. And it was really fun as well.
Looks like the release is drawing nearer, fingers crossed
That's because it's finished soon(TM).
You can quote me on that too, god damn it's fun blasting a marine in the chest with buckshot.
I'd like to see AvA sometime, anyone know if it's in the works?