Fulgo Join Date: 2013-01-18 Member: 180399Members, Reinforced - Shadow
edited March 2014 in NS2 General Discussion
Need more players. Sell weapon skins and go f2p.
Edit: Made myself clear a bit more:
Edit: Made myself clear a bit more:
I'm glad this started some discussion and some very good points have been made here and there. Whether or not going f2p is the right way to go, NS2 could use some more players and income for the developers, and I think most of us can agree with that. Sure there are players who don't care about playing in a small scene and people who just sit in forums writing stuff and really don't play that much at all and for that reason don't really know what is going on, but they are the minority.
Now let's think how UWE could get some more players, keep them and make some profit out of it. Let's start with cosmetics.
Selling harmless cosmetics is a really good way to make money. Look how much Reinforcement Program alone made profit with just few character skins and badges. Cool looking weapon skins that fit on the game's atmosphere (no pink eye blowing skins with ponies here even if someone likes that stuff), new character skins and even custom emblems would definitely be a selling point. Reinforcement Program even left many people craving for more onos badges, so there sure are people ready to pay for these things. Hell, I would even buy the black marine from NS1 and it wouldn't need a whole new character model, animations, voices, just some changes to the face. Cosmetic things also help players feel more devoted to their character and adds the feel of uniqueness, which I don't see as a bad thing at all.
Now we need players that will pay for these things. And by that I mean we need players playing the game, we need numbers. If the game has more players, it also has more potential payers. Now the way of getting these players can, will and has been argued many times before. There has been Steam sales, Humble Bundle sales (1$), updates, tournaments, mods etc. but the problem has always been in retaining the player base. Sure there are many reasons why this game doesn't fit to the masses, mainly the game being complex and hard to get in and the word going around that the game is dead, which it is not as of yet. Now some of you may disagree with me here, but I believe that some of the major reasons is the lack of good matchmaking, feel of progress (all that CS:GO, BF4, COD leveling stuff that us old school players really don't even care about, but many people do) and character customization. Players need to feel somewhat more addicted. I know people who play CS:GO for just the sake of new weapon skins. UWE has done some ground work here already, which is fantastic. But when the work is finished, we still need to attract more new players for matchmaking to properly work and I don't think it can be done when there are only 200-800 players online. Now that steam sales has been used so many times that it doesn't even get attention anymore, Humble Bundle option is used, I don't know how this game could get that final burst of players coming in without using heavy and really expensive marketing OR going f2p. If there is something else that UWE could do to increase the player base and which I can't figure out now, then for the sake of this game do it.
If the game goes f2p, it needs to be ready for it. That means good matchmaking, stable build and all that stuff I mentioned in this post before. It needs to retain the players. F2p is the final option, feels scary in a way and shouldn't be taken lightly, so it needs to be done right once and for all. This was a long post and even longer post to be written by me, but I hope you give it a thought.