Natural Selection Source Code Released!
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Natural Selection Source Code Released!
Natural Selection Source Code Released! Tinker with the source code of the original Half Life mod. Available now.
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Also need to get people to check Hell (For Ice), and eat Hats - I was promised a few things when the NS Source was public.
It's mostly just older builds.
https://github.com/unknownworlds/NS/issues/1
As @Asraniel mentioned and linked, the clarification of what is allowed needs to be much more precise than currently. What is copyright, what isn't, where do people stand with modding the code, etc?
[ "Mendasp" :: Leader of the ns_bast reconstruction, co_sava ]
Now we know who took the rotating door away from ns_bast! Get your pitchforks and torches!
I also released a ns_bast_classic with the door and stuff... Guess I could release all the sources for my NS1 maps, I still have them with neat compiling settings and all.
Now if you mean teh Spark Engine, then that's another story, but then, Valve still haven't released the source code for GoldSrc Engine (Half-Life1) yet, so I don't think UWE will be in a hurry to release Spark source, they've got another 15years and counting on that front...
Glad to see this old dog gain some new life. Hopefully someone with more time can fix up some of the issues we never got around to.
OMG what the hell is AvHNexusClient and AvHNexusServer?
<_<
>_>
Bandicam is where it's at!
EDIT: Wait, how did this conversation end up in this thread.
...I mean, I have no idea what you're talking about!
{
// no sticky gibs in germany right now!
return;
}
- Really? Germans don't like gore?
I think @Flayra already took care of that....
It was the first thing I started looking for too
No?
http://forums.unknownworlds.com/discussion/128269/update-for-half-life-1-1-1-1-and-client-library-for-mac-linux/p2
if you would like to see a fixed NS1 client!