until marines are winning over 50% of match's on NS2...
If only balancing were as easy as you think it is. You do not center balancing on how much each team wins, you center it on each individual mechanic/ability. Adding to that, I believe that noobs tend to gravitate towards the marine team because it is like the FPS games they play. Please note that I am not using the word "noobs" with a negative connotation.
A lot of this can be solved by giving a crosshair to skulks so people can actually aim their bites. Solved with a custom crosshair, but why not make it official for newbs who don't know about mods.
There are workshop crosshair mods that show a crosshair on Skulk bite attacks/ other melee attacks
Like @DC_Darkling 's Xhair mod, (will link later, rushed post because busy)
And since normal constancy checks dont block Crosshair mods, I dont think anything needs to be officially added by the devs
A lot of this can be solved by giving a crosshair to skulks so people can actually aim their bites. Solved with a custom crosshair, but why not make it official for newbs who don't know about mods.
There are workshop crosshair mods that show a crosshair on Skulk bite attacks/ other melee attacks
Like @DC_Darkling 's Xhair mod, (will link later, rushed post because busy)
And since normal constancy checks dont block Crosshair mods, I dont think anything needs to be officially added by the devs
You know, there are many crosshair mods in the workshop.
@_Necro_ I know there are more crosshair mods, I have tried them, but DC's were the only one I noticed that have a brand new Xhair that stays for melee attacks (maybe I just dident even notice on other tiny dot mods)
Is it balanced? Yes. Is it really stupid looking? Yes. Could it be improved? I think so.
I agree that it looks really stupid when marines just always jump to dodge during every single fight.. it looks like a DDR dance party when a big fight is going on. Do they teach that tactic in space marine boot camp? LOL "As soon as you see an alien, start jumping around all willy nilly like your pants is on fire!!" Its also very annoying as a skulk to try to track these crazy pogo stick marines.
I think this game would be much better if they did something ELSE to balance the game. Maybe incorporated a dodge mechanic for marines that did not involve jumping, something like Unreal where you can hit a button and do a dodge roll of some sort, but cannot fire during this roll. Or perhaps increasing starting marine health, reducing skulk starting damage, etc.. but the way it is balanced right now, while it technically works, is just silly.
honestly, I think this mechanic is fine. the jumpy marines were only a problem a few patches ago.
if a marine is killing you at melee range then he is really good or you're not utilizing your own jump mechanics. aliens do have an advantage at melee range... but if you get killed, well, you didn't use your melee advantage correctly.
if we want to talk abt jumping absurderies, then look at the onos.
Having an UT-like dodge would be way more interesting and visually appealing as compared to the ancient, now obsolete jump-1-meter-vertically-in-the-air.
No reason to mark that post as abuse. I think it's about time fps designers make a 'tabula rasa' with the past and re-evalute what works. Progress! Science!
A game (especially a game like this) should be cool-as-fuck, should have atmosphere, should be brutal. Having marines prance around like balerina's does not help with that. That's my viewpoint, deal with it.:p
until marines are winning over 50% of match's on NS2
They nearly are. This patch. If you're referring to n2stats.com... you know that it has a problem registering Marine wins? Also note the extreme spike in early wins for Aliens? Thats counts for a lot, just because people think Alien rushes are funny and Marine ones are less successful.
Also why would the devs want to balance around a silly looking pogo feature? There should be enough alternatives to balance.
Spamming the space bar will get you no where.
It gets me everywhere, atleast it gets me out of range of those jaws gnawing at me. Every idiot can do it, me included. If you got the exactly perfect jump timing down, good for you.
Noone can deny that a basic skulk < basic marine.
A game (especially a game like this) should be cool-as-****, should have atmosphere, should be brutal. Having marines prance around like balerina's does not help with that. That's my viewpoint, deal with it.
The comps dont need that. Atmosphere hinders em only. They want it fast, they want it aggressive. Heck who would watch em play a game hours long?
A lot of this can be solved by giving a crosshair to skulks so people can actually aim their bites. Solved with a custom crosshair, but why not make it official for newbs who don't know about mods.
There are workshop crosshair mods that show a crosshair on Skulk bite attacks/ other melee attacks
Like @DC_Darkling 's Xhair mod, (will link later, rushed post because busy)
And since normal constancy checks dont block Crosshair mods, I dont think anything needs to be officially added by the devs
You know, there are many crosshair mods in the workshop.
A lot of this can be solved by giving a crosshair to skulks so people can actually aim their bites. Solved with a custom crosshair, but why not make it official for newbs who don't know about mods.
There are workshop crosshair mods that show a crosshair on Skulk bite attacks/ other melee attacks
Like @DC_Darkling 's Xhair mod, (will link later, rushed post because busy)
And since normal constancy checks dont block Crosshair mods, I dont think anything needs to be officially added by the devs
Underlined/emboldened an important aspect of Cee's post I think you missed
Current jump mechanic is ok. I play mostly aliens and it doesn't bother me. It may look silly, but UWE is a small dev team and I hope that they focus on other things than dodge animations. If people want more realism, then let's add fall damage, recoil, permanent injuries, limb loss, infirmary with a doctor and a hot nurse, sickbeds, lavatory, a therapist, a priest, space coffins and a coffee maker.
Current jump mechanic is ok. I play mostly aliens and it doesn't bother me. It may look silly, but UWE is a small dev team and I hope that they focus on other things than dodge animations. If people want more realism, then let's add fall damage, recoil, permanent injuries, limb loss, infirmary with a doctor and a hot nurse, sickbeds, lavatory, a therapist, a priest, space coffins and a coffee maker.
If people wanted realism, UWE should take out the Aliens... and the space skyboxes... and phase gates... and the respawns... and well, everything. Nothing in this game is meant to be "realistic." That's why it's so fun. In fact if people want realism, they should stop playing video games and go outside. Lots of realism there.
Comments
If only balancing were as easy as you think it is. You do not center balancing on how much each team wins, you center it on each individual mechanic/ability. Adding to that, I believe that noobs tend to gravitate towards the marine team because it is like the FPS games they play. Please note that I am not using the word "noobs" with a negative connotation.
There are workshop crosshair mods that show a crosshair on Skulk bite attacks/ other melee attacks
Like @DC_Darkling 's Xhair mod, (will link later, rushed post because busy)
And since normal constancy checks dont block Crosshair mods, I dont think anything needs to be officially added by the devs
A none bumping response edit (Class B-) )
@_Necro_ I know there are more crosshair mods, I have tried them, but DC's were the only one I noticed that have a brand new Xhair that stays for melee attacks (maybe I just dident even notice on other tiny dot mods)
I agree that it looks really stupid when marines just always jump to dodge during every single fight.. it looks like a DDR dance party when a big fight is going on. Do they teach that tactic in space marine boot camp? LOL "As soon as you see an alien, start jumping around all willy nilly like your pants is on fire!!" Its also very annoying as a skulk to try to track these crazy pogo stick marines.
I think this game would be much better if they did something ELSE to balance the game. Maybe incorporated a dodge mechanic for marines that did not involve jumping, something like Unreal where you can hit a button and do a dodge roll of some sort, but cannot fire during this roll. Or perhaps increasing starting marine health, reducing skulk starting damage, etc.. but the way it is balanced right now, while it technically works, is just silly.
if a marine is killing you at melee range then he is really good or you're not utilizing your own jump mechanics. aliens do have an advantage at melee range... but if you get killed, well, you didn't use your melee advantage correctly.
if we want to talk abt jumping absurderies, then look at the onos.
Get out. Now.
No! It's a stupid legacy that needs to be ditched.
Also, your post IS kind of abusive...It hurts me more than insults ever could.
Also why would the devs want to balance around a silly looking pogo feature? There should be enough alternatives to balance.
It gets me everywhere, atleast it gets me out of range of those jaws gnawing at me. Every idiot can do it, me included. If you got the exactly perfect jump timing down, good for you.
Noone can deny that a basic skulk < basic marine.
The comps dont need that. Atmosphere hinders em only. They want it fast, they want it aggressive. Heck who would watch em play a game hours long?
You know, there are many crosshair mods in the workshop.
Underlined/emboldened an important aspect of Cee's post I think you missed
Everything was fine before Reinforced.