The Post Your Screenshots Thread!

17879808284

Comments

  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,466 Advanced user
    I tested some stuff in the editor.

    I usually have my settings on meters. I just switched to inch/feet and now I can make the grid three times smaller than normally. 12.5cm, the minimum size in the metric system, equals the third smallest in imperial!

    Seriously @UWE WTF?!?
    formerly known as F0rdPrefect

    I am good Onos
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members Posts: 283 Advanced user
    yeah, you should always stick with the default grid unit, which is "inch".
    all official maps are done with this grid unit and if you switch it (which most people are not doing),
    you can mess up everything if you scale, move, create geometry between different grid units.

    btw: i am used to meters like you, but in the editor there is "no real difference". all you see on the grid are just a lot of rectangles. ;D
    but now i know: the inch unit grid is smaller than the meter unit grid.
    8fnCz79.png 8fnCz79.png
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    Joseppe wrote: »
    yeah, you should always stick with the default grid unit, which is "inch".
    all official maps are done with this grid unit and if you switch it (which most people are not doing),
    you can mess up everything if you scale, move, create geometry between different grid units.

    btw: i am used to meters like you, but in the editor there is "no real difference". all you see on the grid are just a lot of rectangles. ;D
    but now i know: the inch unit grid is smaller than the meter unit grid.

    The funny thing is the game is using meters for it's distance units (lua scripting). Not that this has an influence on which one you use for mapping :P

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow Posts: 502 Advanced user
    Joseppe wrote: »
    yeah, you should always stick with the default grid unit, which is "inch".
    all official maps are done with this grid unit and if you switch it (which most people are not doing),
    you can mess up everything if you scale, move, create geometry between different grid units.

    btw: i am used to meters like you, but in the editor there is "no real difference". all you see on the grid are just a lot of rectangles. ;D
    but now i know: the inch unit grid is smaller than the meter unit grid.

    Well fuck me, wish I knew this a long time ago lol
    ns2_nothing remake Thread | Workshop
    ns2_waterdome Thread | Workshop

    Kalopsia Lerk Play Videos
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,567 mod
    Kouji_San wrote: »
    The funny thing is the game is using meters for it's distance units (lua scripting). Not that this has an influence on which one you use for mapping :P

    And I'm sure most of you using inches (myself included) have noticed the occasional rounding errors in the editor on the positions of your vertices.

    -/AUS/- PS_Mouse
    Rudy.cz
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,466 Advanced user
    That explains something... I will stick to inches for now. This means that I will have to use the marine model as reference a lot, though :)
    formerly known as F0rdPrefect

    I am good Onos
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts Posts: 939 Advanced user
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,466 Advanced user
    I started working on my map from scratch... the units fucked it all up.
    formerly known as F0rdPrefect

    I am good Onos
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,466 Advanced user
    ...aaaaand i managed to be off grid half an inch.
    formerly known as F0rdPrefect

    I am good Onos
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members Posts: 283 Advanced user
    I started working on my map from scratch... the units fucked it all up.

    poor FOrdPrefect :/

    Charlie Cleveland: "Hey, Max what about this new feature... this change the grid unit option. Whats this for ?"
    Max McGuire: "Its to screw up peoples work and btw: dont ask stupid questions again! (otherwise i will change the grid unit in all offical maps and release it in b259!)"

    8fnCz79.png 8fnCz79.png
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,466 Advanced user
    Who uses imperial units anyway >.>
    formerly known as F0rdPrefect

    I am good Onos
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    ...aaaaand i managed to be off grid half an inch.
    Hmm half an inch, that's like half a toe and a nipple right... I HAVE NO IDEA :D

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members Posts: 283 Advanced user
    4:13PM - I started working on my map from scratch... the units fucked it all up.
    4:38PM...aaaaand i managed to be off grid half an inch.
    4:55PM ...aaaaand i uninstalled NS2 ;)




    8fnCz79.png 8fnCz79.png
    BeigeAlertVetinari
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,466 Advanced user
    Joseppe wrote: »
    4:13PM - I started working on my map from scratch... the units fucked it all up.
    4:38PM...aaaaand i managed to be off grid half an inch.
    4:55PM ...aaaaand i uninstalled NS2 ;)




    Because of the workshop I might even do that. And reinstall.
    formerly known as F0rdPrefect

    I am good Onos
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,466 Advanced user
    Units don't matter in the editor they said. It's all only boxes in a grid they said. Real sizes don't matter they said.

    Fucking Bullshit! I have to resize a whole map because of this stupid grid! One would assume it's all the same lenghts labeled differently, but noooo! Apparently one meter DOESNT equal 32" although proportions tell me so!

    I am SO annoyed by this fucking piece of shit!


    /rant
    (take everything above with humor. except the part about the whole map. i really have to resize it. ****)
    formerly known as F0rdPrefect

    I am good Onos
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members Posts: 283 Advanced user
    i am mapping on a map without a single playtest ;D
    i guess i will be completly fucked when the layout / size is completly crap... but it should be fine... at least i hope so ;)

    example - but no real lightning (only 1 athmospherics & 1 outside light):
    tJTG3M6.jpg
    8fnCz79.png 8fnCz79.png
    CarNagE1Vetinari
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,466 Advanced user
    Looks nice^^
    formerly known as F0rdPrefect

    I am good Onos
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members Posts: 283 Advanced user
    edited November 2013
    lightning & reflections can improve this so much:
    MPWcAyNs.jpg 01BiwrWs.jpg
    8fnCz79.png 8fnCz79.png
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members Posts: 283 Advanced user
    edited November 2013
    Aliens Colonial Marines - Reference Art:
    5BdA6vy.jpg
    HBHLdvB.jpg
    7zpwVC9.jpg
    kMLF23e.jpg
    2j1GILd.jpg
    4ISFakR.jpg
    BvULjrd.jpg
    e4gIzYE.jpg
    irvbk6g.jpg
    YVorYZ6.jpg
    ujdfErd.jpg
    ZeyB08E.jpg
    Post edited by Joseppe on
    8fnCz79.png 8fnCz79.png
  • FulgoFulgo Join Date: 2013-01-18 Member: 180399Members, Reinforced - Shadow Posts: 29
    Thanks for your post, definitely going to use some of that if I continue to work this :)
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,466 Advanced user
    I managed to be off grid a fraction of an inch.
    formerly known as F0rdPrefect

    I am good Onos
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members Posts: 443
    edited November 2013
    Woo, nice stuff. I always wondered how Spark would handle with non-metallic environments. Looks like it does pretty well.
    co_Core remake: Info , Workshop | Circus for co_Portals: Info , Workshop | my DJ sets at Soundcloud or Mixcloud | simple Portfolio | Spark Tutorials

    Server Banner > Join our server and enjoy best selection of community made maps!
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor Posts: 930
    Rudy.cz wrote: »
    Woo, nice stuff. I always wondered how Spark would handle with non-metallic environments. Looks like it does pretty well.
    Here are the materials, go have fun playing around with them yourself.

    zombie.gif
    Soul_RiderIeptBarakat
  • SolarisSolaris Join Date: 2003-05-11 Member: 16213Members Posts: 185
    That could be an awesome ready room secret room <3<br> Bonus points for using one of my favourite sci-fi quotes :D
    The first rule of the tautology club is the first rule of the tautology club.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue Posts: 198 Advanced user
    Josepe I like your work! I like your style of mapping. :)

    Just something I saw before and noticed the poinr power is at an angle of 45 degrees, which when destroyed and "sparks fall" if it is at an angle of 90 degrees is rare, because the sparks fall into 45 degrees, I tried to do this before and it looks good, it has to be in a "wall at 90 degrees ... Just to give a tip
     
    Very cute brushwork!
    ns2_triad
    NS2:Combat maps:
    co_pulse
    co_kestrel
    co_sava
    co_niveus
    co_legacy (new co_faceoff remake)
    co_angst
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue Posts: 4,269 Advanced user
    If you don't mind @Hypergrip I will add those textures to my mod. I am inspired by many games with my current mod, including The Specialists, and this texture set puts me in mind of one of the maps that I used to love in that game.
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members Posts: 283 Advanced user
    edited November 2013
    [=Alex=] wrote: »
    Very cute brushwork!

    Thank you :)

    i did check the powernode again - the damaged cable & the electrical sparks should be ok.
    5s3NEeP.jpg

    Working on the last peace of this area: roof + railway
    IzOjZmi.jpg

    reworking another area:
    T8y9qxu.jpg
    Post edited by Joseppe on
    8fnCz79.png 8fnCz79.png
    [=Alex=]Kalopsia
Sign In or Register to comment.