Mouse wheel binding

arfettarfett Join Date: 2012-11-01 Member: 165366Members
edited October 2013 in Technical Support
As the title suggests this game needs to have the mouse wheel buttons available as binds for the up and down movement. I do not use weapon cycling functions in any game and rather have mwheelup for my primary weapon and mwheel down for my secondary and other buttons for the rest. It seems like quite a huge oversight to have unbindable keys/buttons in 2012.

For users who use it in the default way of cycling through weapons there should also be a way to reverse the direction. I find it silly that you scroll down to go to your better weapons and up to go to your worse weapons by default and you have no way of altering this behavior.

Comments

  • THAUmaTURgicTHAUmaTURgic Join Date: 2002-11-02 Member: 5110Members
    One of the things that had to be postponed to get 1.0 released was fixing up the binding system. There is an engine limitation that stops this currently so wasn't a quick fix.

    They will be working on it as a high priority now (after any issues stopping people from playing) so rest assured double binding (I use both q and alt for duck being left handed on the mouse so want this bad), last weapon switch, mousewheel + a plethora of others binding wants/needs will be addressed.
  • RubilacRubilac Join Date: 2011-09-18 Member: 121881Members
    Agreed. I would really like to be using the bind mousewheel more effectively
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Currently there is a hardcap of 32 binds in the engine code.
    But it will be fixed <b>"</b>soon<b>"</b>
  • n1mn1m Join Date: 2012-10-31 Member: 165101Members
    edited November 2012
    i have posted in 3 different threads on this and will continue to do so till we get it...
    i cant play properly without bind wmousewheel jump or a quickswitch button :[
  • YoonYoon Join Date: 2012-10-30 Member: 164707Members
    Agreed. Mwheel Jump is my bread and butter in NS.
  • tekproxytekproxy Join Date: 2005-03-11 Member: 44813Members, Constellation
    Game is kind of fun. Looks nice. Music is good. Many good things. Skulks feel slow and ###### and it's annoying and I wont be playing unitl mwheelup and mwheeldown are free.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    edited November 2012
    I'm just glad that I have two extra scroll wheels to compensate. ;)
  • SlippytipsSlippytips Join Date: 2012-11-05 Member: 167143Members
    <!--quoteo(post=2006152:date=Nov 2 2012, 05:16 AM:name=Yoon)--><div class='quotetop'>QUOTE (Yoon @ Nov 2 2012, 05:16 AM) <a href="index.php?act=findpost&pid=2006152"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed. Mwheel Jump is my bread and butter in NS.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^__^

    This.
  • CoTTonCoTTon Join Date: 2005-02-28 Member: 42773Members
  • GodlingGodling Join Date: 2010-07-26 Member: 73074Members
    Signed...

    Would also love to see a more flexible bind system in general (can't bind 'L' as an example), along with binds specific to commander mode.
  • JigglesJiggles Join Date: 2012-11-04 Member: 166855Members
    Is there currently any way to <i>unbind</i> the mousewheel? I still love my old mouse, but the mousewheel has seen better days, and sometimes randomly changes weapons on me :(
  • KetamineKetamine Join Date: 2012-11-03 Member: 166292Members
    edited November 2012
    Have you guys tried autohotkey as a temporary solution ?
    <a href="http://www.autohotkey.com/docs/misc/Remap.htm" target="_blank">http://www.autohotkey.com/docs/misc/Remap.htm</a>
    <a href="http://www.autohotkey.com/docs/KeyList.htm" target="_blank">http://www.autohotkey.com/docs/KeyList.htm</a>

    jiggles, (autohotkey) "To disable a key rather than remapping it, make it a hotkey that simply returns. For example, F1::return would disable the F1 key."
  • Mordecai WalfishMordecai Walfish Join Date: 2012-10-30 Member: 164803Members
    edited November 2012
    <!--quoteo(post=2013582:date=Nov 6 2012, 10:33 PM:name=Ketamine)--><div class='quotetop'>QUOTE (Ketamine @ Nov 6 2012, 10:33 PM) <a href="index.php?act=findpost&pid=2013582"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you guys tried autohotkey as a temporary solution ?
    <a href="http://www.autohotkey.com/docs/misc/Remap.htm" target="_blank">http://www.autohotkey.com/docs/misc/Remap.htm</a>
    <a href="http://www.autohotkey.com/docs/KeyList.htm" target="_blank">http://www.autohotkey.com/docs/KeyList.htm</a>

    jiggles, (autohotkey) "To disable a key rather than remapping it, make it a hotkey that simply returns. For example, F1::return would disable the F1 key."<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seconded.

    This is the solution for everyone who wants mwheel functionality right now.

    It takes some fiddling around to get a hang of, but autohotkey is an essential program for any windows installation. It lets you get around engine/game limitations for key bindings and gives you back the freedom you should have on your pc, to configure it how you like.
  • lazylazy Join Date: 2005-07-23 Member: 56631Members
    <!--quoteo(post=2005163:date=Nov 1 2012, 11:35 PM:name=GISP)--><div class='quotetop'>QUOTE (GISP @ Nov 1 2012, 11:35 PM) <a href="index.php?act=findpost&pid=2005163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Currently there is a hardcap of 32 binds in the engine code.
    But it will be fixed <b>"</b>soon<b>"</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://imgis.lpserv.net/d/3632-1/rollbarf.gif" border="0" class="linked-image" />

    lol
  • kiff86kiff86 Join Date: 2004-03-23 Member: 27507Members
    <!--quoteo(post=2013582:date=Nov 6 2012, 11:33 PM:name=Ketamine)--><div class='quotetop'>QUOTE (Ketamine @ Nov 6 2012, 11:33 PM) <a href="index.php?act=findpost&pid=2013582"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you guys tried autohotkey as a temporary solution ?
    <a href="http://www.autohotkey.com/docs/misc/Remap.htm" target="_blank">http://www.autohotkey.com/docs/misc/Remap.htm</a>
    <a href="http://www.autohotkey.com/docs/KeyList.htm" target="_blank">http://www.autohotkey.com/docs/KeyList.htm</a>

    jiggles, (autohotkey) "To disable a key rather than remapping it, make it a hotkey that simply returns. For example, F1::return would disable the F1 key."<!--QuoteEnd--></div><!--QuoteEEnd-->

    This will not work, the problem is that currently mousewheel is not even in the code that lets you bind keys to actions. However using Autohotkey or your mouse's software to remap space to Mouse wheel will allow you to use mouse wheel for jumping, although this solution feels clunky.

    For ahk it's as simple as WheelDown::space
  • NSDigiNSDigi Join Date: 2010-04-23 Member: 71503Members
    <!--quoteo(post=2005163:date=Nov 1 2012, 03:35 PM:name=GISP)--><div class='quotetop'>QUOTE (GISP @ Nov 1 2012, 03:35 PM) <a href="index.php?act=findpost&pid=2005163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Currently there is a hardcap of 32 binds in the engine code.
    But it will be fixed <b>"</b>soon<b>"</b><!--QuoteEnd--></div><!--QuoteEEnd-->
    I know there are others that are as bothered about this as me, as they are locals; I feel this is totally unacceptable! How can something so much a part of any PC FPS be overlooked, or even worse, purposefully coded in such a way?! Is the Dev team that ignorant to the importance of such a small piece of a FPS? ... I can almost take it as far as ANY PC game ...
  • Live_FeedLive_Feed Join Date: 2010-07-15 Member: 72419Members
    hopefully a fix comes with a bind for "last weapon used"
  • cadmiumcadmium Join Date: 2012-11-18 Member: 172345Members
    Just bought the game, and first thing I did was set up my bindings. Wow I can't believe you can't bind mwheeldown to +jump, that was probably the most popular binding in NS1. Please fix this fast, I _require_ this to play.
  • TurtlesarecuteTurtlesarecute Join Date: 2012-04-01 Member: 149815Members
    I'm also a fan of mwheelup = weapon 1, down = 2 etc.
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    hey devs its been a year now, is this ever going to be implemented?
  • kk20kk20 Join Date: 2012-10-30 Member: 164592Members
    those pesky 5 bit numbers.

    (1972 called and wants its memory constrained code back)
  • WalsaWalsa Join Date: 2011-06-28 Member: 106813Members, Reinforced - Shadow
    accidental xenocide when trying to parasite...

  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Mouse 2 is so much better for jumping imo.
  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    hey devs its been a year now, is this ever going to be implemented?

    short answer: ??
    long answer: no

    devs are to busy playing cat and mouse fixing things that break with every consecutive patch to even consider taking care of something as crucial to a video game as a usable binding system.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    hey devs its been a year now, is this ever going to be implemented?

    No.

  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    my favorite part is how this wont even get acknowledged.
  • driestdriest Germany Join Date: 2013-02-21 Member: 183251Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    Yes, that's the strangest thing. The devs know about it, they know people are very unhappy about it but won't even acknowledge the problem or tell the community if and how they want to address this. There is a thread [1] in the suggestions forum about this problem active for more than a month now. @Max even posted something in it, but totally unrelated to the subject. But regardless how hard people try to get an answer the devs simply ignore it. Not very nice to the community in my opinion, at least they could tell us why they don't fix it.

    [1] http://forums.unknownworlds.com/discussion/132541/usable-key-binding-system
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    edited October 2013
  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    bump
    hey devs its been a year now, is this ever going to be implemented?

  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Please use the links posted in this thread (recently) as there's no reason at all to necro this particular one.
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