Mouse wheel binding
arfett
Join Date: 2012-11-01 Member: 165366Members
As the title suggests this game needs to have the mouse wheel buttons available as binds for the up and down movement. I do not use weapon cycling functions in any game and rather have mwheelup for my primary weapon and mwheel down for my secondary and other buttons for the rest. It seems like quite a huge oversight to have unbindable keys/buttons in 2012.
For users who use it in the default way of cycling through weapons there should also be a way to reverse the direction. I find it silly that you scroll down to go to your better weapons and up to go to your worse weapons by default and you have no way of altering this behavior.
For users who use it in the default way of cycling through weapons there should also be a way to reverse the direction. I find it silly that you scroll down to go to your better weapons and up to go to your worse weapons by default and you have no way of altering this behavior.
Comments
They will be working on it as a high priority now (after any issues stopping people from playing) so rest assured double binding (I use both q and alt for duck being left handed on the mouse so want this bad), last weapon switch, mousewheel + a plethora of others binding wants/needs will be addressed.
But it will be fixed <b>"</b>soon<b>"</b>
i cant play properly without bind wmousewheel jump or a quickswitch button :[
^__^
This.
Ditto
Would also love to see a more flexible bind system in general (can't bind 'L' as an example), along with binds specific to commander mode.
<a href="http://www.autohotkey.com/docs/misc/Remap.htm" target="_blank">http://www.autohotkey.com/docs/misc/Remap.htm</a>
<a href="http://www.autohotkey.com/docs/KeyList.htm" target="_blank">http://www.autohotkey.com/docs/KeyList.htm</a>
jiggles, (autohotkey) "To disable a key rather than remapping it, make it a hotkey that simply returns. For example, F1::return would disable the F1 key."
<a href="http://www.autohotkey.com/docs/misc/Remap.htm" target="_blank">http://www.autohotkey.com/docs/misc/Remap.htm</a>
<a href="http://www.autohotkey.com/docs/KeyList.htm" target="_blank">http://www.autohotkey.com/docs/KeyList.htm</a>
jiggles, (autohotkey) "To disable a key rather than remapping it, make it a hotkey that simply returns. For example, F1::return would disable the F1 key."<!--QuoteEnd--></div><!--QuoteEEnd-->
Seconded.
This is the solution for everyone who wants mwheel functionality right now.
It takes some fiddling around to get a hang of, but autohotkey is an essential program for any windows installation. It lets you get around engine/game limitations for key bindings and gives you back the freedom you should have on your pc, to configure it how you like.
But it will be fixed <b>"</b>soon<b>"</b><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://imgis.lpserv.net/d/3632-1/rollbarf.gif" border="0" class="linked-image" />
lol
<a href="http://www.autohotkey.com/docs/misc/Remap.htm" target="_blank">http://www.autohotkey.com/docs/misc/Remap.htm</a>
<a href="http://www.autohotkey.com/docs/KeyList.htm" target="_blank">http://www.autohotkey.com/docs/KeyList.htm</a>
jiggles, (autohotkey) "To disable a key rather than remapping it, make it a hotkey that simply returns. For example, F1::return would disable the F1 key."<!--QuoteEnd--></div><!--QuoteEEnd-->
This will not work, the problem is that currently mousewheel is not even in the code that lets you bind keys to actions. However using Autohotkey or your mouse's software to remap space to Mouse wheel will allow you to use mouse wheel for jumping, although this solution feels clunky.
For ahk it's as simple as WheelDown::space
But it will be fixed <b>"</b>soon<b>"</b><!--QuoteEnd--></div><!--QuoteEEnd-->
I know there are others that are as bothered about this as me, as they are locals; I feel this is totally unacceptable! How can something so much a part of any PC FPS be overlooked, or even worse, purposefully coded in such a way?! Is the Dev team that ignorant to the importance of such a small piece of a FPS? ... I can almost take it as far as ANY PC game ...
(1972 called and wants its memory constrained code back)
short answer: ??
long answer: no
devs are to busy playing cat and mouse fixing things that break with every consecutive patch to even consider taking care of something as crucial to a video game as a usable binding system.
No.
[1] http://forums.unknownworlds.com/discussion/132541/usable-key-binding-system
Of all gameplay elements, we use the interface the most. - 1 Year Ago
In-depth key binding for better player control. - 10 Months Ago
My Favorite - Reload bind broken - 3 Years Ago