NS2 aka 'Project Blueballs'

KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
edited October 2013 in NS2 General Discussion
Not sure about anyone else but I'm fucking sick of getting blue balls after every round. It's a rare occurrence now to actually fully finish a game before it is conceded.

99.99999999% of every round, i end up with blue balls because when a round is just about to get interesting as the winning team WAMMM it's all over.

On the other side of the coin, damn looks like we lost oneof our hives....better concede this up so we can start again and maybe win the next one.......only to have the opposing team concede.

You have made it far to easy for players to give up and before some of you throw the whole "they could always F4" argument around. It's a lot easier for a player to concede with a simple popup rather than convince the whole team to isolate themselves from the game in the ready room. Concede was never required in the original NS1, and it is changing the attitude for the game. Both teams now have tools at their disposal to end turtles if people see that as another reason such as whip rushing with contaminate, ARC and exo train.

Concede.....the biggest fucking mistake to ever grace NS2.

p.s Below is a picture I believe to be more appropriate to display every time a round ends with a concede.
fXiPLFv.png

Thank you.

/endrant
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Comments

  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    edited October 2013
    There's a good way and a bad way of doing things usually, with concede the best way to handle it is to at least make it fun, increase spawn times and movement speed of both teams but weaken the concede team and don't allow building repair, this way the winners can come and crush the enemy and the losing team can all join in on the ending fight.

    The same sort of thing can be applied to team imbalance, instead of making players on the bigger team wait a while to spawn which causes nothing but annoyance, increase spawn times for the smaller team and slightly decrease weapon damage of the bigger one, this way everyone still gets to play but things a bit more balanced, sooner or later someone will join and things will be back to normal.
  • EucomolhamasEucomolhamas Join Date: 2013-03-10 Member: 183841Members, Reinforced - Shadow
    Before concede, I can only remember having a really small amount of times it did not end in f4 or a surrender mod, and those were final stands, got really boring after a few times.
    The rounds do still end "normally" as many times as they did before, everyone just forgets that having all but one person f4 and then the other team killing the hive/cc was pretty much the same as concede now.

    Concede is a good thing, if people use it so much, it doesn't mean the people are stupid because you don't like the said feature.
    Yep, I'm still gonna say it: people could always f4.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Blue balls?
    Can someone explain what he means?
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    edited October 2013
    Conceding after losing 1 of 2 hives? Rarely seen that on pub.

    However, people don't want 2 hour games esp. when teams are pretty unbalanced or stacked. Deal with it.

    Also, F4'ing in NS1 is basically concede, just less effective.
  • hozzhozz Join Date: 2012-11-20 Member: 172660Members
    edited October 2013
    Concede is working as intended. OP is the proof. No fun allowed unless teams are balanced (or at least both sides are having fun).

    You can complain about NS2's design being prone to one sided games (well, every team multiplayer game is), but that's a problem with the game's design, not with the concede function which is alleviating that issue. Removing it would not help (just think of those people from the winning team who start a "randomize ready room" vote once people from the losing team go F4 instead of concede).
    alf90 wrote: »
    Biggest problem with concede?
    Waiting for 10min until you can concede.
    I've seen so many games where one team is getting absolutely demolished, but because you have to wait for 10min, people get frustrated/bored, f4, then quit the server.

    So yeah, people conceding too early is annoying, but it at least keeps people on the server and playing, whereas f4ing does not.
    Exactly. 5 minutes would make more sense.

  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    @Kalopsia

    I can to some extent understand the disappointment of seeing an anti-climactic "you win" message pop up out of nowhere and not being able to blast down the last remaining hive. But you're exaggerating the issue. 99.999999% of the fun I have playing NS2 derives from the actual battle for attaining a dominant position, and not from finishing it off.

    Sure, every once in a while, a team might give up and use the concede vote a bit too early, but it's a rare occurence. Most of the times when a team concedes, it's really because the game is pretty much over and they don't want to drag the game on for any longer.
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    I dont like concede in the first place, but what makes it worse imho is that it ends the game immediatly. At least give the winning team a hunt for all remaining players alive like in ns1. If you dont know ns1, when the losers had no more hives/ips & command chairs they had to be finished off. Aliens kept losing hp and died. It was possible to survive if you hid next to a couple ofdefense chambers (crags) or if you managed to build a new hive, all the better. I found this simple endgame mechanic so much fun, I'm puzzled why UWE didn't put it in ns2.
  • RicezRicez Join Date: 2013-04-13 Member: 184784Members
    edited October 2013
    bERt0r wrote: »
    I dont like concede in the first place, but what makes it worse imho is that it ends the game immediatly. At least give the winning team a hunt for all remaining players alive like in ns1. If you dont know ns1, when the losers had no more hives/ips & command chairs they had to be finished off. Aliens kept losing hp and died. It was possible to survive if you hid next to a couple ofdefense chambers (crags) or if you managed to build a new hive, all the better. I found this simple endgame mechanic so much fun, I'm puzzled why UWE didn't put it in ns2.

    That was because an alien could redrop a hive after you lost your last one.

    And spending 5 minutes looking for a gorge hiding in a vent with 5 DCs gets a little boring.

    People complain about concede too much but don't seem to consider the cause - unbalanced games. People should spend less time complaing about concede and more time complaining about game balance and team balance.
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    edited October 2013
    The nature of this game means that most games will be "won" (ie one team gets into a position where they clearly cannot be beaten) before the game actually ends. Most people would rather stop playing the game at this point as opposed to needlessly carrying on and wasting time playing a game that has already been decided.

    Virtually every professional chess match ends in a surrender, does that mean it's a game of "blue balls?" No.

    Some servers run a mod where after a team concedes the winning team is given a minute to go kill all their stuff. Maybe this is the solution? It allows games that are already over to end, and the handful of people who won't be happy unless they see something big explode will still get to enjoy that satisfaction.
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    And spending 5 minutes looking for a gorge hiding in a vent with 5 DCs gets a little boring.
    That never happened and if it did, the marines were too stupid and deserved their wait time. The hunt for the last survivors was the cake you get for winning a round, much more rewarding than a YOU WIN! message.
  • reeqlreeql Join Date: 2013-05-05 Member: 185125Members
    I prefer concelde instead of rage quit of enemy team. In that way you have to change server. Loading time hurts...
  • patpat Join Date: 2013-06-15 Member: 185569Members
    wahhh i didn't get to crush an enemy team that has no chance for 15 minutes! waaahhhhh
  • PaLaGiPaLaGi Join Date: 2008-01-03 Member: 63331Members, Constellation
    edited October 2013
    I need to be nicer to others

    Kinda said my NS2Porn youtube comment got editted :((((
  • TovaTova Join Date: 2012-12-26 Member: 176254Members, Reinforced - Shadow
    edited October 2013
    No OP.

    It's like Starcraft, there is a certain etiquette to playing the game. If you're in a losing situation, and your team can't get its shit together then concede and GG. You were outplayed, gg, and start a new match instead of wasting everybody's time.

    If the only satisfaction you derive from this game comes from killing the opponent CC/Hive then you can go play League of Shit. Noone wants to spend 3-5 minutes loading just to be forced to play a completely lost game for 15 minutes.
  • Al_BoboAl_Bobo Join Date: 2013-03-14 Member: 183957Members
    Concede is good, when the game is lost and the opposing team is stacked. I just hope that there would be something like TF2 endgame where you can hunt down lost team's players for a limited time, like 10-20 seconds. It would give last ego boost to winners and maybe people wouldn't concede so readily to avoid that humiliation. F4 would be unusable during that time.
  • CD121CD121 Join Date: 2013-04-04 Member: 184635Members, Reinforced - Shadow, WC 2013 - Shadow
    Haven't we had enough of these threads already? I don't think we really need another.

    Strange, I seem to be getting some déjà vu... Oh yes! You've already posted about this, except now you just gave it an idiotic name.

    In that case, I'll just say exactly what I said before.
    CD121 wrote: »
    There is absolutely no reason for a team that has obviously lost to have to sit through an extra 5-15 minutes of getting completely pummeled. There is usually a series of significant events that occur where after both teams will know exactly the outcome of a game will be. Why can't the losers say they've lost when they've blatantly lost?

    Listen to yourself... take your victory and shut up.
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    I had marines concide on all-tech, 3 tech spots [all with CC, IP, AA, Proto], and 8 RTs (!!!) vs 2 hives and 3 RTS today.

    Happens when bad players concede; there are cases where you still have enough of a chance. Still doesn't outweight the pros of conede.
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    Good thing that this thread title sucks or we might be going around in circles again with a concede debate.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    I always thought that a concede victory would be more fun for both teams if it was more along the lines of a 60 second "self destruct" timer

    i.e.

    All marine structures and players EXPLODE, meaning the marines try to make a final push into a hive to try and blow up aliens with them

    aliens would get "massive overgrowth", where, after a 60 sec timer, all alien structures and players boil over with acid spores that destroy all marine players and structures they touch.

    The conceding team still loses, but gets the satisfaction of a chance to take an enemy with them, and the winning team get that last moment to try and survive the ending explosion.

    Not to mention that it lets losing teams go out with a bang! (hur hurr)
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited October 2013
    Benson wrote: »
    I always thought that a concede victory would be more fun for both teams if it was more along the lines of a 60 second "self destruct" timer

    i.e.

    All marine structures and players EXPLODE, meaning the marines try to make a final push into a hive to try and blow up aliens with them

    aliens would get "massive overgrowth", where, after a 60 sec timer, all alien structures and players boil over with acid spores that destroy all marine players and structures they touch.

    The conceding team still loses, but gets the satisfaction of a chance to take an enemy with them, and the winning team get that last moment to try and survive the ending explosion.

    Not to mention that it lets losing teams go out with a bang! (hur hurr)

    Or you could attach some kind of story to it... e.g. If marines vote concede, it takes 15 - 30 seconds and then they are all beaconed out, to their mothership or something (with a distinct noise, of course, so you don't mess it up with the normal beacon).
    Doesn't mean you really have to create that ships; just when you concede, you get the proper feeling of "15 more seconds and I'm outta here!" and after that time the marines just vanish like when beaconing (Or they beacon to the RR?).

    I'm sure you could make something similar up for aliens. Maybe their last hive could go in self-destruct-mode, releasing spores.
  • frantixfrantix Join Date: 2013-03-18 Member: 184063Members, WC 2013 - Supporter
    He really did another thread about this, earned 29 disagrees and only 5 agrees, and starts a new one?

    The freedom of speech has its disadvantages, really...
  • RadimaXRadimaX Join Date: 2013-02-05 Member: 182840Members
    i liked what F0rdPrefect said, i was watching some "Titanfall" and it seemed they added some king of endgame mechanic where loosing team must escape and the winners hunt them down in the end.
  • ThePyroSquirrelThePyroSquirrel Iowa, U.S.A. Join Date: 2013-08-07 Member: 186641Members, Reinforced - Shadow, WC 2013 - Silver
    Benson wrote: »
    I always thought that a concede victory would be more fun for both teams if it was more along the lines of a 60 second "self destruct" timer

    i.e.

    All marine structures and players EXPLODE, meaning the marines try to make a final push into a hive to try and blow up aliens with them

    aliens would get "massive overgrowth", where, after a 60 sec timer, all alien structures and players boil over with acid spores that destroy all marine players and structures they touch.

    The conceding team still loses, but gets the satisfaction of a chance to take an enemy with them, and the winning team get that last moment to try and survive the ending explosion.

    Not to mention that it lets losing teams go out with a bang! (hur hurr)

    Or you could attach some kind of story to it... e.g. If marines vote concede, it takes 15 - 30 seconds and then they are all beaconed out, to their mothership or something (with a distinct noise, of course, so you don't mess it up with the normal beacon).
    Doesn't mean you really have to create that ships; just when you concede, you get the proper feeling of "15 more seconds and I'm outta here!" and after that time the marines just vanish like when beaconing (Or they beacon to the RR?).

    I'm sure you could make something similar up for aliens. Maybe their last hive could go in self-destruct-mode, releasing spores.

    This would actually be pretty neat.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    I just like explosions :D

    Also, the escape idea is great. Have set points on the map, away from techpoints, that players (both marine and alien) have to get to, after all of their buildings explode dramatically, of course (maybe even with FF on to enhance the idea of running away!).

    Much more interesting than concede!!
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    Benson wrote: »
    I just like explosions :D

    Also, the escape idea is great. Have set points on the map, away from techpoints, that players (both marine and alien) have to get to, after all of their buildings explode dramatically, of course (maybe even with FF on to enhance the idea of running away!).

    Much more interesting than concede!!

    Exactly. Having a 1 minute last stand or escape idea would make the abrupt end much more enjoyable for both teams.

    I agree concede is needed and is totally required for some games, but I still think it needs tweaking as mentioned in my last thread which @CD121 so graciously found. After giving it several months of use, I still stand by my opinion in April that it needs to be tweaked. Even adding the above mentioned idea would make the wrap up of a round seem like it was finished.
    @frantix wrote: »
    He really did another thread about this, earned 29 disagrees and only 5 agrees, and starts a new one?

    The freedom of speech has its disadvantages, really...

    Silly me, for a second there I actually thought all those rep points actually meant something...
  • TovaTova Join Date: 2012-12-26 Member: 176254Members, Reinforced - Shadow
    Forcing people who got stomped, who admitted defeat, to become unarmed and raped at the whim of the winning team absolutely will not help the already buttfuckingly insane lack of player retention we have as a community...

    Something like the proposed 1 minute last stand/escape isn't such a bad idea because it doesn't further feed the aggressive behavior associated with stomping scenarios, and effectively "gamifies" a negative aspect of the game.
  • MasterBatMasterBat Join Date: 2013-09-30 Member: 188533Members
    Benson wrote: »
    I always thought that a concede victory would be more fun for both teams if it was more along the lines of a 60 second "self destruct" timer

    i.e.

    All marine structures and players EXPLODE, meaning the marines try to make a final push into a hive to try and blow up aliens with them

    aliens would get "massive overgrowth", where, after a 60 sec timer, all alien structures and players boil over with acid spores that destroy all marine players and structures they touch.

    The conceding team still loses, but gets the satisfaction of a chance to take an enemy with them, and the winning team get that last moment to try and survive the ending explosion.

    Not to mention that it lets losing teams go out with a bang! (hur hurr)

    Or you could attach some kind of story to it... e.g. If marines vote concede, it takes 15 - 30 seconds and then they are all beaconed out, to their mothership or something (with a distinct noise, of course, so you don't mess it up with the normal beacon).
    Doesn't mean you really have to create that ships; just when you concede, you get the proper feeling of "15 more seconds and I'm outta here!" and after that time the marines just vanish like when beaconing (Or they beacon to the RR?).

    I'm sure you could make something similar up for aliens. Maybe their last hive could go in self-destruct-mode, releasing spores.

    Those who don't get out ALIVE! should be in the, "In memory of" list in the credits after the match. I am imagining it almost like the way a Left 4 Dead game ends, with credits listing player's stats. Would be really cool if UWE did that!
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