Servers with redirects when "full": not cool
sickboy
Join Date: 2003-09-13 Member: 20804Members, Constellation
Just got fed up dealing with an infinite looping of loading the game, joining a team, then getting redirected to a different server... which has the same setup, so you just get bounced around constantly if they're "filled" (they aren't.. they just leave 1 slot open for redirects). Requesting that server admins not do this kind of thing in general because it's super annoying. Also, could we could possibly get a way to block it from you guys at UWE? I join a game because I want to join *that* game, not be tricked into being sent somewhere else (even if it doesn't loop, it's super annoying).
It's worse than the "pinion" issue in TF2, since I can at least block that with the hosts file and still play.
It's worse than the "pinion" issue in TF2, since I can at least block that with the hosts file and still play.
Comments
I don't think UWE should block something like this though, imo should be able to do what they wish and hey, you might have some team using a feature like this in a hub-like server that would redirect players to different servers, ie: xenocombat, combat, siege, normal, etc.
just get ns2stats and DAK. problem solved
Even then, there really isn't a reason to allow it in my mind. The server list isn't so overwhelming that finding another server that's part of a 'hub' is difficult, and it's really just a bait and switch tactic. I understand letting admins do what they want with their servers, but ultimately the game is UWE's and this kind of thing is super off putting to players (especially new ones that may not know that this isn't the norm... at least not yet).
At the very least it seems like a way to show what mods a server is using before joining would be incredibly useful.
Completely untrue. I've only had 1 problem with Shine and that was yesterday due to him updating it. It was fixed at map change. ns2stats on the other hand, has been far, far worse.
Few things-
You CAN show what mods a server is running by rightclicking it in the browser
And I truly believe that server ops should have as much freedom as possible, even if that may cause people to dislike their servers. I understand your points, but asking of the developers of the game to ban what the server is doing doesn't sit right with me.
If KKG's practices are upsetting you, may I suggest contacting their admins or posting on their forums with your input?