Next to no difference in FPS after increasing overclock
Ghosthree3
Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
So I finally got a cooling unit for my cpu, decided to push it back to 5.0ghz (was 4.5) which I knew it could do since I'd tested it earlier...it just overheated.
No difference (or very little, like 5-10 average) in fps at all. I have 0ms waiting on gpu, and I STILL sit on 90-120fps depending on where I am in the map. Rarely it does go above or below that, I get 150 in Data Core.
Wtf man.
No difference (or very little, like 5-10 average) in fps at all. I have 0ms waiting on gpu, and I STILL sit on 90-120fps depending on where I am in the map. Rarely it does go above or below that, I get 150 in Data Core.
Wtf man.
Comments
you should go back to 4.5ghz and overclock your northbridge and the like and see the difference, then try 5ghz again. The point im making is that at some point, the throughput of other aspects of your computer can't keep up.
1600mhz DDR3
GTX570
EDIT: Forgot to mention
I have no northbridge, it was eliminated in the P67 chipset, which I have.
Also this new message box sucks, white and no code!?
the hell?
- render thread. CPU only, increases with graphics complexity (number of models, map geometry, lights, graphics options). Produces data for the graphics card (GPU). C++
- GPU - Graphics card. increase the same way as the render thread basically. Draws stuff on your screen.
logic is the biggest bottleneck in this game, you should wait new performance fixes .. even 120fps is feels laggy (while crysis feels fine with 30+fps), only solution to play this game is the 200fps
1: Sometimes other components of your computer are bottlenecking your CPU, your CPU might be like "GIVE ME MORE", but your Graphics card can shout back "DUDE, chill out, I'm still busy with this pixel, then you can have it".
2: Clock speed and FPS rarely scale 1:1. If you double your clock speed this will rarely mean double FPS.
As a sidenote, 90-120 FPS is fine, more than fine, most screens can't even go that fast. And as a last sidenote, higher FPS does not always mean smoother gameplay, unfortunately NS2 can "hiccup" quite a bit.
Theres also the point that 120 fps in NS2 is similar in feel to 30 in other games. From the testing I did NS2 only started to 'feel' responsive at 200 fps, which is hardly obtainable consistently.
IMO input delays and other issues need to be looked at.
Shouldn't the r_stats have shown a greater than 0ms waiting on gpu if that was the issue.
Yes I suspect that it's being bottlenecked by something else, or the 0ms waiting line is lying.
Also yeah, I do stutter a noticeable bit, micro freezes whenever something appears for the first time etc (really often early game).
EDIT: I should note that turning on occlusion still rapes my fps, drops to like 60-70, I thought occlusion was cpu related?