match begin: drop medpak at techpoint = voila there is the hive! - exploit ?
Joseppe
Join Date: 2012-01-21 Member: 141497Members
Just had a match again, where the commander said after 5 sec: "hive is in warehouse" (ns2_tram)
I asked him how did he do this ? answer: "its magic"
is this an exploit ? (drop medpak at techpoint -> falls to floor = no hive, gets interrupted (by hive)= hive)
if yes: please fix it.
btw: they fixed "where is main hive/cc at beginning"
(by removing effects like ip-spawn, egg-spawn, sounds you could see as opposite commander in some of the last patches)
I asked him how did he do this ? answer: "its magic"
is this an exploit ? (drop medpak at techpoint -> falls to floor = no hive, gets interrupted (by hive)= hive)
if yes: please fix it.
btw: they fixed "where is main hive/cc at beginning"
(by removing effects like ip-spawn, egg-spawn, sounds you could see as opposite commander in some of the last patches)
Comments
If UWE wishes to remove this exploit. I do not mind.
Btw, was this commander me? Because I have had this conversation once.
But it does tie up those 10 res early game. I quite like that risk/reward tradeoff, really, like the medpack.
i know, BUT compare:
-3 command station drops at match begin ? (3 x 15 res = 45 res)
-3 ressource tower drops at match begin (on other side of the map) ? (3 x 10 res = 30 res)
then you can only hope for skulks to move through the ghost structures to get your ressources back,
otherwise you will need to cancel them and you will lose ressources too.
compare this to 3 ressources = 3 medpak drops (1 for each techpoint)... i guess you see the big "waste of ressource" difference.
no it doesn't ... if an rt drops you can just hit cancel and you get the res back.
This is also true, but that's 10 res compared to just 1 res.
Wrong. You only get 8 res back. :P
are you sure ? (you get all res back if you cancel a ghost structure ?)
if yes: they need to fix the medpak drop mechanic for hive locations AND you need to lose ressources if you cancel a ghost structure.
I'd much rather drop 1-2 res on medpacks than tie up 10-20res in extractor blueprints (you only get 80% back if recycled). Medpacking hives is more cost effective.
Ghost RT scenario:
Worse Case Scenaro, if your luck is shitty, you guess wrong for 2 tech points and drop 2 ghost RT's. The third one (the one in the alien hive) wont drop since there is a harvester there. At that moment, you have a 20 res loss. If you cancel the 2 that actually got dropped, you get 8 res back from each. That's a 4 res loss from finding the enemy base.
Medpack dropping: Get unlucky and have to drop a med at all tech points. You lose 3 res.
There really isn't much of a res difference between both options.
And I assure you. You DON'T get it all back. Only if it is ghosted by cyst or a alien. But if you cancel, you get partial back.
I usually only drop one tech point with a med. Usually Pipeline on veil. Then I know if aliens are going to have hard time or not.
Just tested. It gave 8 res back. It only gives the full amount if an alien travels through it
You only ever need to drop up to 2 medpacks. That itself confirms the hive location, so you lose 2 res. Half the amount for RT checking.
but did you test in explore mode or in an actual live round?
Actual round (with Cheats enabled). Trust me, I'm right on this one
Actually, the only maps you may need to drop 2 meds is Summit and Descent. Only map where teams can spawn at all locations(except mid tech point).
The rest of the maps are always cross spawns(never close spawns). So one med should suffice.
iirc...
"You only ever need to drop up to 2 medpacks"
Also, you forgot Veil & Refinery. :P
Wait. I thought refinery was made to be cross spawns only too...
... Man that map sucks...
On Veil, I drop meds in Pipe only. So I know if my team can easily lock nano down and take sub.
Select your IP and try to give a way-point on your full-screen map to each techpoint. The one that is successful is where their hive is.
Free and easy
...
Great minds think alike!
Zomg! USE ALL THE EXPLOITS!
Z0mg, devz teach players how to exploitz!!1
Also it's not like you won't find out in a few seconds from players/drifters scouting