match begin: drop medpak at techpoint = voila there is the hive! - exploit ?



  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    You could just look at the alien tech point when the game starts,  You can see a few animations that always happen at the start if you time it right, and if you know what you are doing you can check two or three tech point starts like this,
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    edited May 2013

    Proper fog of war would probably promote scouting and positioning. With fog of war you can drop buildings even though there's already something built there if you never had vision of it. And only when you see it it's canceled. It could even be a way to remove infestation: alien comm can only build where he has vision.

    I'm not sure how heavy it would be technically though.

  • tummy_yummytummy_yummy Join Date: 2013-05-01 Member: 185073Members, Reinforced - Gold, WC 2013 - Supporter
    Chizzler said:
    Res wrote: »
    Chizzler wrote: »
    Res wrote: »
    Nope, it gives full res back, have done it many times.

    Just tested. It gave 8 res back. It only gives the full amount if an alien travels through it

    but did you test in explore mode or in an actual live round?

    Actual round (with Cheats enabled). Trust me, I'm right on this one :)
    That's good to know! Better off looking for animations or using med kits then...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2013
    Whelps, you are obviously not following the teachings of not using resources at all for these kinds of shenanigans :P
  • CalegoCalego Join Date: 2013-01-24 Member: 181848Members, NS2 Map Tester
    I'm in favor of removing all these sorts of things. There's another way that involves no res as well. Rallying the IP somehow indicates where the hive is and uses 0 res.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter

    Chizzler said:
    "You only ever need to drop up to 2 medpacks" ;)

    Also, you forgot Veil & Refinery. :P

    On Refinery, if you spawn in turbine or smelting, there is only one place where aliens can be. If you spawn in flow on containment, you only need one check to find alien base.

    On veil, you only have to check cargo really. If it's clear, aliens are either in pipe or sub. If they are in sub, you will know this within 10 seconds and if they are in pipe, well, aliens are already at disadvantage regardless of early intel you have about them.

    Same goes for summit and descent, you only have to check opposite end, if it's close spawn, you are going to know it pretty soon.

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    biz said:
    either remove all this crap or reveal the spawns

    game design basics...
    The preferred course of action is to remove all these unintended issues. The problem is that its a pretty long list that will probably quite a while and manpower to fix. Instead of UWE spending hours fixing all the visual, sound, and action bugs, they could solve the issue by revealing the spawns and move on to more important matters.
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