Server crashed?
Zaggy
NullPointerExceptionThe Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
<div class="IPBDescription">Post your logfile!</div>Log location:
On Linux (with wine): /home/username/.wine/drive_c/users/username/Application Data/Natural Selection 2/log.txt
On Windows: %APPDATA%\Natural Selection 2\log.txt
If it's too big for a forum post, use <a href="http://www.pastebin.com" target="_blank">http://www.pastebin.com</a>
Alternatively, post it here: <a href="https://groups.google.com/forum/#!forum/uwe-server-ops" target="_blank">https://groups.google.com/forum/#!forum/uwe-server-ops</a>
On Linux (with wine): /home/username/.wine/drive_c/users/username/Application Data/Natural Selection 2/log.txt
On Windows: %APPDATA%\Natural Selection 2\log.txt
If it's too big for a forum post, use <a href="http://www.pastebin.com" target="_blank">http://www.pastebin.com</a>
Alternatively, post it here: <a href="https://groups.google.com/forum/#!forum/uwe-server-ops" target="_blank">https://groups.google.com/forum/#!forum/uwe-server-ops</a>
Comments
for /f "tokens=1-5 delims=/ " %%a in ('echo %date%') do set dateX=%%d%%c%%b
for /f "tokens=1-5 delims=:." %%a in ('echo %time%') do set timeX=%%a%%b%%c%%d
move "C:\Users\%username%\AppData\Roaming\Natural Selection 2\log.txt" "C:\Users\%username%\AppData\Roaming\Natural Selection 2\logs\%dateX%%timeX%-log.txt"
Due to this however, i rarely notice a server crash unless someone tells me or I'm actually playing when it happens.
for /f "tokens=1-5 delims=/ " %%a in ('echo %date%') do set dateX=%%d%%c%%b
for /f "tokens=1-5 delims=:." %%a in ('echo %time%') do set timeX=%%a%%b%%c%%d
move "C:\Users\%username%\AppData\Roaming\Natural Selection 2\log.txt" "C:\Users\%username%\AppData\Roaming\Natural Selection 2\logs\%dateX%%timeX%-log.txt"
Due to this however, i rarely notice a server crash unless someone tells me or I'm actually playing when it happens.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hey - how did you do that? Having the server restart by itself / and getting the log to do that.
Thanks
Thanks<!--QuoteEnd--></div><!--QuoteEEnd-->
Use a batch file (.bat) with commands that loop the running of the server.
This is the bare basic of what I use:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->:ns2ds
start /WAIT /D C:\ns2server\ C:\ns2server\Server.exe -file "C:\ns2server\config\server.txt" -config_path "C:\ns2server\config" -modstorage "C:\ns2server\modstorage" -port 27015 -webport xxx
echo (%time%) WARNING: ns2server closed or crashed, restarting.
goto :ns2ds<!--c2--></div><!--ec2-->
The rest of my command line arguments are in my server.txt file as specified by -file
EDIT:
So with his additions, it would probably go something like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->:ns2ds
start /WAIT /D C:\ns2server\ C:\ns2server\Server.exe -file "C:\ns2server\config\server.txt" -config_path "C:\ns2server\config" -modstorage "C:\ns2server\modstorage" -port 27015 -webport xxx
echo (%time%) WARNING: ns2server closed or crashed
echo (%time%) Moving logs
for /f "tokens=1-5 delims=/ " %%a in ('echo %date%') do set dateX=%%d%%c%%b
for /f "tokens=1-5 delims=:." %%a in ('echo %time%') do set timeX=%%a%%b%%c%%d
move "%APPDATA%\Natural Selection 2\log.txt" "%APPDATA%\Natural Selection 2\logs\%dateX%%timeX%-log.txt"
echo (%time%) Logs moved. Restarting server...
goto :ns2ds<!--c2--></div><!--ec2-->
If you're trying it, do post here if it works! :)
This is the bare basic of what I use:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->:ns2ds
start /WAIT /D C:\ns2server\ C:\ns2server\Server.exe -file "C:\ns2server\config\server.txt" -config_path "C:\ns2server\config" -modstorage "C:\ns2server\modstorage" -port 27015 -webport xxx
echo (%time%) WARNING: ns2server closed or crashed, restarting.
goto :ns2ds<!--c2--></div><!--ec2-->
The rest of my command line arguments are in my server.txt file as specified by -file
EDIT:
So with his additions, it would probably go something like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->:ns2ds
start /WAIT /D C:\ns2server\ C:\ns2server\Server.exe -file "C:\ns2server\config\server.txt" -config_path "C:\ns2server\config" -modstorage "C:\ns2server\modstorage" -port 27015 -webport xxx
echo (%time%) WARNING: ns2server closed or crashed
echo (%time%) Moving logs
for /f "tokens=1-5 delims=/ " %%a in ('echo %date%') do set dateX=%%d%%c%%b
for /f "tokens=1-5 delims=:." %%a in ('echo %time%') do set timeX=%%a%%b%%c%%d
move "%APPDATA%\Natural Selection 2\log.txt" "%APPDATA%\Natural Selection 2\logs\%dateX%%timeX%-log.txt"
echo (%time%) Logs moved. Restarting server...
goto :ns2ds<!--c2--></div><!--ec2-->
If you're trying it, do post here if it works! :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Very nice.
Thanks
I've just copied the last few mins of the server log.
Server was not joinable - and basically just froze.
<a href="http://pastebin.com/qdPKdyZH" target="_blank">http://pastebin.com/qdPKdyZH</a>
<a href="http://pastebin.com/FTtWq3kB" target="_blank">http://pastebin.com/FTtWq3kB</a>
Server.exe using 1,317,624 K of memory.
just create a logs folder first.
I added <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ping localhost -n 5 > nul<!--c2--></div><!--ec2-->
in there as well to let the computer really clear the memory first.
Also server froze to "not responding" when the entity count was 2000 lol.
<img src="http://img189.imageshack.us/img189/345/serverz.jpg" border="0" class="linked-image" />
Last few lines b4 it just froze
Chat All - Oatmeal Scout: is there a suicide command? I'm stuck!
Chat All - #R156.Deathindustry: /stuck
Server : 3060.941406 : Oatmeal Scout died
Server : 3068.844727 : The White Rabbit died
entity 486 both deleted and created on the same snapshot write (class 10->8)!
entity 486 both deleted and created on the same snapshot write (class 10->8)!
entity 486 both deleted and created on the same snapshot write (class 10->8)!
entity 507 both deleted and created on the same snapshot write (class 10->8)!
entity 760 both deleted and created on the same snapshot write (class 10->159)!
entity 50 both deleted and created on the same snapshot write (class 8->10)!
entity 161 both deleted and created on the same snapshot write (class 117->59)!
entity 486 both deleted and created on the same snapshot write (class 10->8)!
entity 507 both deleted and created on the same snapshot write (class 10->8)!
entity 760 both deleted and created on the same snapshot write (class 10->159)!
entity 1396 both deleted and created on the same snapshot write (class 59->10)!
entity 50 both deleted and created on the same snapshot write (class 8->10)!
entity 161 both deleted and created on the same snapshot write (class 117->59)!
entity 278 both deleted and created on the same snapshot write (class 8->10)!
entity 486 both deleted and created on the same snapshot write (class 10->8)!
entity 498 both deleted and created on the same snapshot write (class 8->10)!
entity 507 both deleted and created on the same snapshot write (class 10->8)!
entity 760 both deleted and created on the same snapshot write (class 10->159)!
entity 1396 both deleted and created on the same snapshot write (class 59->10)!
this is funny - server restarted -
Joined server - idled - another person joined - changed name - and then it decided to freeze again -
last few entries of the log were normal - the script unfortunately did not restart it automatically.
I'm doing a fresh reinstall of the server. Hopefully that will fix this up.
I've also edited the script a bit to make it create a new folder for each log - and make the time / date a bit nicer to read.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->:ns2ds
start /high /WAIT /D C:\ns2server\ C:\ns2server\Server.exe -file "C:\ns2server\config\server.txt" -config_path "C:\ns2server\config" -webadmin
echo (%time%) WARNING: ns2server closed or crashed
echo (%time%) Moving logs
for /f "tokens=1-5 delims=/ " %%a in ('echo %date%') do set dateX=%%d-%%b-%%c
for /f "tokens=1-5 delims=:." %%a in ('echo %time%') do set timeX=%%a-%%b-%%c
mkdir "C:\Users\Administrator\Desktop\Van-Chi NS2 Logs - Steam Cmd\%dateX% %timeX%\"
move "%APPDATA%\Natural Selection 2\log.txt" "C:\Users\Administrator\Desktop\Van-Chi NS2 Logs - Steam Cmd\%dateX% %timeX%\log.txt"
echo (%time%) Logs moved. Restarting server...
ping localhost -n 5 > nul
goto :ns2ds<!--c2--></div><!--ec2-->
actually all i have in drive_c is games, windows and program files...
Randomly, one of the 3 gets "stuck" - it shows that server is full in my game monitor (I guess it might respond to queries on port 27016?) - but the web interface is dead, won't show up on server list and noone can join - but when i look at processes i see it running, and using quite a lot of CPU at random intervals - i'd say 75% is over 80/100 cpu usage, and 25% is under 20/100. This only goes on RARELY - out of the 3 servers, server1 did that for the first time today (after an uptime of 7+ days) and server2 did that twice the same day, within a few hours (after being up for under 4 hours). So there seems to be no pattern in time intervals until it gets stuck.
The error it throws has to do with entity limit.
I finally found the log file after closing server - if you are running it as a service logs are here in windows server 2012 datacenter: "C:\Windows\SysWOW64\config\systemprofile\AppData\Roaming\Natural Selection 2"
Here's the last entry at the bottom of the list. It seemed to be working fine before this, and it looks like this crash happened at the end of the game when players were being moved to the ready room.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Error: Server: Too many entities
[Server] Script Error #1: lua/Server.lua:301: attempt to index local 'entity' (a nil value)
Call stack:
#1: CreateLiveMapEntities lua/Server.lua:301
(for generator) = function
(for state) = {10= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-3.141592502594 }, origin=Vector {x=161.84880065918, y=0.60960000753403, z=31.775400161743 }, startSocketed=0 } }, 11= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=0.78539818525314 }, origin=Vector {x=35.458400726318, y=1.1683999300003, z=-37.591999053955 }, startSocketed=0 } }, 12= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=0 }, origin=Vector {x=74.167999267578, y=-0.96520000696182, z=58.572399139404 }, startSocketed=0 } }, 13= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, origin=Vector {x=103.27639770508, y=1.2571370601654, z=-71.831199645996 }, startSocketed=0 } }, 14= {1="power_point", 2="", 3= {angles=Angles {pitch=0, roll=0, yaw=-1.5707963705063 }, origin=Vector {x=33.29940032959, y=-0.60960000753403, z=4.0640001296997 }, startSocketed=0 } }, 15= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, origin=Vector {x=138.58239746094, y=-1.3175438642502, z=70.406524658203 }, startSocketed=0 } }, 16= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=2.3561944961548 }, origin=Vector {x=144.47520446777, y=1.5458974838257, z=-12.903200149536 }, startSocketed=0 } }, 17= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-1.5707963705063 }, origin=Vector {x=118.38939666748, y=1.320799946785, z=-32.308799743652 }, startSocketed=0 } }, 18= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, origin=Vector {x=68.783195495605, y=1.2464206218719, z=-40.284400939941 }, startSocketed=0 } }, 1= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-1.1920928955078e-007 }, origin=Vector {x=55.270401000977, y=-0.66039997339249, z=21.183601379395 }, startSocketed=0 } }, 2= {1="door", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-1.5707963705063 }, clean=0, origin=Vector {x=42.570400238037, y=-2.0320107936859, z=12.191999435425 }, weldHealth=250, weldTime=20 } }, 3= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.570796251297 }, origin=Vector {x=71.170799255371, y=1.7272000312805, z=-68.325996398926 }, startSocketed=0 } }, 4= {1="door", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, clean=1, origin=Vector {x=128.32080078125, y=3.814697265625e-006, z=-35.051998138428 }, weldHealth=250, weldTime=20 } }, 5= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-1.5707963705063 }, origin=Vector {x=119.22760009766, y=-0.41932129859924, z=19.100799560547 }, startSocketed=0 } }, 6= {1="door", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, clean=1, origin=Vector {x=68.557090759277, y=0, z=-61.467998504639 }, weldHealth=250, weldTime=20 } }, 7= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-3.141592502594 }, origin=Vector {x=118.11000061035, y=-0.86360001564026, z=93.167198181152 }, startSocketed=0 } }, 8= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707964897156 }, origin=Vector {x=127.35559844971, y=-0.66039997339249, z=34.671001434326 }, startSocketed=0 } }, 9= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=0 }, origin=Vector {x=132.18159484863, y=1.5239999294281, z=-47.548797607422 }, startSocketed=0 } } }
(for control) = 15
index = 15
triple = {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, origin=Vector {x=138.58239746094, y=-1.3175438642502, z=70.406524658203 }, startSocketed=0 } }
entity = nil
#2: ResetGame lua/NS2Gamerules.lua:533
self = NS2Gamerules-1468 { }
techPoints = {1=TechPoint-950 {animationGraphIndex=2, attachedId=-1, collisionRep=0, gameEffectsFlags=64, locationEntId=1196, locationId=11, modelIndex=5, occupiedTeam=0, physicsGroup=13, physicsGroupFilterMask=0, physicsType=4, showObjective=0, sighted=0, smashScouted=0, smashed=0, techId=39 }, 2=TechPoint-669 {animationGraphIndex=2, attachedId=-1, collisionRep=0, gameEffectsFlags=64, locationEntId=1656, locationId=9, modelIndex=5, occupiedTeam=0, physicsGroup=13, physicsGroupFilterMask=0, physicsType=4, showObjective=0, sighted=0, smashScouted=0, smashed=0, techId=39 }, 3=TechPoint-112 {animationGraphIndex=2, attachedId=-1, collisionRep=0, gameEffectsFlags=64, locationEntId=1865, locationId=4, modelIndex=5, occupiedTeam=0, physicsGroup=13, physicsGroupFilterMask=0, physicsType=4, showObjective=0, sighted=0, smashScouted=0, smashed=0, techId=39 } }
resourcePoints = ClassEntityList { }
team1TechPoint = TechPoint-1215 {animationGraphIndex=2, attachedId=1266, collisionRep=0, gameEffectsFlags=0, locationEntId=1691, locationId=2, modelIndex=5, occupiedTeam=1, physicsGroup=13, physicsGroupFilterMask=0, physicsType=4, showObjective=0, sighted=0, smashScouted=0, smashed=0, techId=39 }
team2TechPoint = TechPoint-1138 {animationGraphIndex=2, attachedId=1302, collisionRep=0, gameEffectsFlags=0, locationEntId=996, locationId=5, modelIndex=5, occupiedTeam=2, physicsGroup=13, physicsGroupFilterMask=0, physicsType=4, showObjective=0, sighted=0, smashScouted=0, smashed=1, techId=39 }
#3: UpdateToReadyRoom lua/NS2Gamerules.lua:792
self = NS2Gamerules-1468 { }
state = 5
SetReadyRoomTeam = function
#4: lua/NS2Gamerules.lua:929
self = NS2Gamerules-1468 { }
timePassed = 0.036795739084482
Auto-team balance disabled<!--c2--></div><!--ec2-->
You can see where it crashed here: <a href="http://ns2servers.devicenull.org/servers/62942/66.90.125.82:27016/?date=01%2F02%2F2013" target="_blank">http://ns2servers.devicenull.org/servers/6...=01%2F02%2F2013</a>
Its something with entity
It says 23/24 Wonuts server #3, but you can't connect to it. webadmin was running, but it won't load. had to end process.
Server is running 2008 r2 - enterprise, and ns2server3.exe is set to 2 affinity processor.
Intel i7 - 2600K overclocked to 4.4GHz
16GB memory
Server 2008 Enterprise
4 - NS2 instances running
I have had this crash a few times in this build. It will show people are still on the server and when I go to connect to it it says : Could not establish connection to server.
Server config : AMD FX8350 - OC 4.3GHz -8GO ram - Windows server 2012 datacenter - Tickrate = 30 when not freeze
Bug about causing a Freeze and you can found this message 20 times on the console (server-side):
Network variable 'orderparam' of class 'order' has value 0.0000000 which is outside the range 0.0000 to 0.00000
This message freeze the server during 1-2sec and find it 3-5 times per round.
Nom d’événement de problème: APPCRASH
Nom de l’application: Server.exe
Version de l’application: 0.0.0.0
Horodatage de l’application: 5228d11e
Nom du module par défaut: Server.exe
Version du module par défaut: 0.0.0.0
Horodateur du module par défaut: 5228d11e
Code de l’exception: c0000005
Décalage de l’exception: 00028570
Version du système: 6.2.9200.2.0.0.400.8
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: 5861
Information supplémentaire n° 2: 5861822e1919d7c014bbb064c64908b2
Information supplémentaire n° 3: dac6
Information supplémentaire n° 4: dac6c2650fa14dd558bd9f448e23afd1
Lire notre déclaration de confidentialité en ligne :
http://go.microsoft.com/fwlink/?linkid=190175
Si la déclaration de confidentialité en ligne n’est pas disponible, lisez la version hors connexion :
C:\Windows\system32\fr-FR\erofflps.txt
Client connected (89.2.40.149)
Client Authed. Steam ID: 71741160
Client disconnected (89.2.40.149) Your game files do not match the server's. Try verifying your game cache in Steam, or maybe an update just came out.
Error: lua/BadgeMixin.lua:82: Attempt to access an object that no longer exists (was type ServerClient)
[Server] Script Error #92: lua/BadgeMixin.lua:82: Attempt to access an object that no longer exists (was type ServerClient)
Call stack:
#1: __index [C]:-1
#2: lua/BadgeMixin.lua:82
rawJson = "[]"
obj = {reinforcedTier="" }
pos = 3
err = nil
No body can join when my second server work fine ? I m very upset of this update 255 with Badgemixin.lua spam bug !
What doing this ? Someone have a idea ?
Maybe find a dependency with the "-console" active
Someone had this APPCRASH bug already ?
Console grey screen "not response" and not the serverside screen
Part 1
Error: No method OnCreate found!
Error: No method SetOrigin found!
Error: invalid key to 'next'
[Server] Script Error #1: invalid key to 'next'
Call stack:
#1: CreateEntity [C]:-1
#2: CreateEntity lua/Utility.lua:1711
mapName = "view_model"
origin = cdata
teamNumber = -1
extraValues = nil
values = {origin=cdata, teamNumber=-1 }
#3: InitViewModel lua/Player.lua:397
self = Marine-2489 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1770.1563720703, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=-1, collisionRep=0, communicationStatus=0, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=60, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=0, runningBodyYaw=0, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=0, sprintButtonUpTime=0, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=12, sprinting=false, sprintingScalar=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=1, teamResources=0, techId=53, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=0, timeOfLastOrderComplete=0, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeSprintChange=1770.1563720703, timeUntilResourceBlock=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=-1, viewPitch=0, viewRoll=0, viewYaw=0, visibleClient=false, vortexed=false, weaponUpgradeLevel=0, weaponsWeight=0, webbed=false }
#4: OnInitialized lua/Player.lua:410
self = Marine-2489 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1770.1563720703, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=-1, collisionRep=0, communicationStatus=0, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=60, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=0, runningBodyYaw=0, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=0, sprintButtonUpTime=0, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=12, sprinting=false, sprintingScalar=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=1, teamResources=0, techId=53, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=0, timeOfLastOrderComplete=0, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeSprintChange=1770.1563720703, timeUntilResourceBlock=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=-1, viewPitch=0, viewRoll=0, viewYaw=0, visibleClient=false, vortexed=false, weaponUpgradeLevel=0, weaponsWeight=0, webbed=false }
#5: f1 lua/Marine.lua:273
self = Marine-2489 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1770.1563720703, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=-1, collisionRep=0, communicationStatus=0, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=60, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=0, runningBodyYaw=0, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=0, sprintButtonUpTime=0, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=12, sprinting=false, sprintingScalar=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=1, teamResources=0, techId=53, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=0, timeOfLastOrderComplete=0, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeSprintChange=1770.1563720703, timeUntilResourceBlock=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=-1, viewPitch=0, viewRoll=0, viewYaw=0, visibleClient=false, vortexed=false, weaponUpgradeLevel=0, weaponsWeight=0, webbed=false }
self = Marine-2489 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1770.1563720703, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=-1, collisionRep=0, communicationStatus=0, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=60, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=0, runningBodyYaw=0, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=0, sprintButtonUpTime=0, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=12, sprinting=false, sprintingScalar=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=1, teamResources=0, techId=53, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=0, timeOfLastOrderComplete=0, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeSprintChange=1770.1563720703, timeUntilResourceBlock=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=-1, viewPitch=0, viewRoll=0, viewYaw=0, visibleClient=false, vortexed=false, weaponUpgradeLevel=0, weaponsWeight=0, webbed=false }
#7: CreateEntity [C]:-1
#8: CreateEntity lua/Utility.lua:1711
mapName = "marine"
origin = cdata
teamNumber = 1
extraValues = nil
values = {origin=cdata, teamNumber=1 }
#9: Replace lua/Player_Server.lua:491
self = MarineCommander-2912 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=1.4835299253464, bodyYawRun=0, cameraDistance=0, clientIndex=29, collisionRep=0, commandStationId=1169, commanderCancel=false, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=4, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, numIdleWorkers=0, numPlayerAlerts=0, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, positionBeforeJump=cdata, primaryAttackLastFrame=false, processMove=false, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=1, resources=20, runningBodyYaw=0, secondaryAttackLastFrame=false, slowAmount=0, standingBodyYaw=1.4835299253464, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=1, teamResources=60, techId=55, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=1759.6558837891, timeOfLastWeaponSwitch=0, timeScoreboardPressed=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=151, viewPitch=1.2217304706573, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0.090999998152256 }
mapName = "marine"
newTeamNumber = 1
preserveWeapons = true
atOrigin = cdata
extraValues = nil
team = MarineTeam { }
teamNumber = 1
client = nil
teamChanged = false
self = CommandStation-1169 {alive=true, animationBlend=0, animationGraphIndex=12, animationGraphNode=8, animationSequence2=3, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=1686.8941650391, animationStart=1759.7943115234, armor=1500, attachedId=2552, buildFraction=1, collisionRep=0, commanderId=2912, constructionComplete=true, flinchIntensity=0, gameEffectsFlags=0, health=3000, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=1500, maxHealth=3000, modelIndex=16, nanoShielded=false, occupied=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=87, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false }
commander = MarineCommander-2912 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=1.4835299253464, bodyYawRun=0, cameraDistance=0, clientIndex=29, collisionRep=0, commandStationId=1169, commanderCancel=false, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=4, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, numIdleWorkers=0, numPlayerAlerts=0, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, positionBeforeJump=cdata, primaryAttackLastFrame=false, processMove=false, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=1, resources=20, runningBodyYaw=0, secondaryAttackLastFrame=false, slowAmount=0, standingBodyYaw=1.4835299253464, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=1, teamResources=60, techId=55, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=1759.6558837891, timeOfLastWeaponSwitch=0, timeScoreboardPressed=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=151, viewPitch=1.2217304706573, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0.090999998152256 }
returnPlayer = nil
previousWeaponMapName = "rifle"
previousOrigin = cdata
previousAngles = cdata
previousHealth = 100
previousArmor = 30
previousMaxArmor = 30
previousAlienEnergy = nil
timeStartedCommanderMode = 1762.8591308594
parasiteState = false
parasiteTime = 0
#11: f1 lua/CommandStructure_Server.lua:76
self = CommandStation-1169 {alive=true, animationBlend=0, animationGraphIndex=12, animationGraphNode=8, animationSequence2=3, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=1686.8941650391, animationStart=1759.7943115234, armor=1500, attachedId=2552, buildFraction=1, collisionRep=0, commanderId=2912, constructionComplete=true, flinchIntensity=0, gameEffectsFlags=0, health=3000, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=1500, maxHealth=3000, modelIndex=16, nanoShielded=false, occupied=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=87, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false }
#12: [string "CommandStation_OnDestroy15"]:15
self = CommandStation-1169 {alive=true, animationBlend=0, animationGraphIndex=12, animationGraphNode=8, animationSequence2=3, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=1686.8941650391, animationStart=1759.7943115234, armor=1500, attachedId=2552, buildFraction=1, collisionRep=0, commanderId=2912, constructionComplete=true, flinchIntensity=0, gameEffectsFlags=0, health=3000, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=1500, maxHealth=3000, modelIndex=16, nanoShielded=false, occupied=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=87, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false }
Are you running any mods?
Could you check if verifying files on the server makes any difference?