Server crashed?

ZaggyZaggy NullPointerExceptionThe Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester Posts: 3,653 mod
edited December 2013 in Server Discussion
Post your logfile!
Log location:
On Linux (with wine): /home/username/.wine/drive_c/users/username/Application Data/Natural Selection 2/log.txt
On Windows: %APPDATA%\Natural Selection 2\log.txt

If it's too big for a forum post, use http://www.pastebin.com
Alternatively, post it here: https://groups.google.com/forum/#!forum/uwe-server-ops
Post edited by Zaggy on
image Proud Dutchman image
Join the Natural Selection IRC channel: #naturalselection on irc.gamesurge.net!
«1

Comments

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 4,983 mod
    Remember to copy and report your log before you restart the server, as it will overwrite the log file.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue Posts: 620 Fully active user
    I archive off each log file every time the server reboots. If your server is set to automatically reboot, and you've disabled all sorts of error messages, then its probably similar. I use the following, might need to be adjusted for your regional settings, if you do something crazy like use MM/DD/YY.

    for /f "tokens=1-5 delims=/ " %%a in ('echo %date%') do set dateX=%%d%%c%%b
    for /f "tokens=1-5 delims=:." %%a in ('echo %time%') do set timeX=%%a%%b%%c%%d
    move "C:\Users\%username%\AppData\Roaming\Natural Selection 2\log.txt" "C:\Users\%username%\AppData\Roaming\Natural Selection 2\logs\%dateX%%timeX%-log.txt"

    Due to this however, i rarely notice a server crash unless someone tells me or I'm actually playing when it happens.
  • CoTTonCoTTon Join Date: 2005-02-28 Member: 42773Members Posts: 148
    QUOTE (endar @ Nov 3 2012, 07:26 AM) »
    I archive off each log file every time the server reboots. If your server is set to automatically reboot, and you've disabled all sorts of error messages, then its probably similar. I use the following, might need to be adjusted for your regional settings, if you do something crazy like use MM/DD/YY.

    for /f "tokens=1-5 delims=/ " %%a in ('echo %date%') do set dateX=%%d%%c%%b
    for /f "tokens=1-5 delims=:." %%a in ('echo %time%') do set timeX=%%a%%b%%c%%d
    move "C:\Users\%username%\AppData\Roaming\Natural Selection 2\log.txt" "C:\Users\%username%\AppData\Roaming\Natural Selection 2\logs\%dateX%%timeX%-log.txt"

    Due to this however, i rarely notice a server crash unless someone tells me or I'm actually playing when it happens.


    Hey - how did you do that? Having the server restart by itself / and getting the log to do that.

    Thanks
    Running 1 NS2 Server: -
    NO LAG 4.4Ghz CHICAGO - TBGclan.com Type this is console to join the Chicago Server: connect CHI.TBGclan.com

    Apply at TBGclan.com Today!
  • WhosatWhosat Singapore Join Date: 2006-11-03 Member: 58301Members, Reinforced - Shadow Posts: 470 Fully active user
    edited November 2012
    QUOTE (CoTTon @ Nov 4 2012, 02:54 AM) »
    Hey - how did you do that? Having the server restart by itself / and getting the log to do that.

    Thanks


    Use a batch file (.bat) with commands that loop the running of the server.

    This is the bare basic of what I use:
    CODE
    :ns2ds
    start /WAIT /D C:\ns2server\ C:\ns2server\Server.exe -file "C:\ns2server\config\server.txt" -config_path "C:\ns2server\config" -modstorage "C:\ns2server\modstorage" -port 27015 -webport xxx
    echo (%time%) WARNING: ns2server closed or crashed, restarting.
    goto :ns2ds


    The rest of my command line arguments are in my server.txt file as specified by -file

    EDIT:
    So with his additions, it would probably go something like this:

    CODE
    :ns2ds
    start /WAIT /D C:\ns2server\ C:\ns2server\Server.exe -file "C:\ns2server\config\server.txt" -config_path "C:\ns2server\config" -modstorage "C:\ns2server\modstorage" -port 27015 -webport xxx
    echo (%time%) WARNING: ns2server closed or crashed
    echo (%time%) Moving logs
    for /f "tokens=1-5 delims=/ " %%a in ('echo %date%') do set dateX=%%d%%c%%b
    for /f "tokens=1-5 delims=:." %%a in ('echo %time%') do set timeX=%%a%%b%%c%%d
    move "%APPDATA%\Natural Selection 2\log.txt" "%APPDATA%\Natural Selection 2\logs\%dateX%%timeX%-log.txt"
    echo (%time%) Logs moved. Restarting server...
    goto :ns2ds


    If you're trying it, do post here if it works! :)
    "Games are what gives people the spark of fun, coders are what turn the spark into a fire." - SilentSkulk/Cheeserm
    NS2 Server Setup Wiki | @NS2SG | AlliedModders
  • CoTTonCoTTon Join Date: 2005-02-28 Member: 42773Members Posts: 148
    QUOTE (Whosat @ Nov 3 2012, 07:48 PM) »
    Use a batch file (.bat) with commands that loop the running of the server.

    This is the bare basic of what I use:
    CODE
    :ns2ds
    start /WAIT /D C:\ns2server\ C:\ns2server\Server.exe -file "C:\ns2server\config\server.txt" -config_path "C:\ns2server\config" -modstorage "C:\ns2server\modstorage" -port 27015 -webport xxx
    echo (%time%) WARNING: ns2server closed or crashed, restarting.
    goto :ns2ds


    The rest of my command line arguments are in my server.txt file as specified by -file

    EDIT:
    So with his additions, it would probably go something like this:

    CODE
    :ns2ds
    start /WAIT /D C:\ns2server\ C:\ns2server\Server.exe -file "C:\ns2server\config\server.txt" -config_path "C:\ns2server\config" -modstorage "C:\ns2server\modstorage" -port 27015 -webport xxx
    echo (%time%) WARNING: ns2server closed or crashed
    echo (%time%) Moving logs
    for /f "tokens=1-5 delims=/ " %%a in ('echo %date%') do set dateX=%%d%%c%%b
    for /f "tokens=1-5 delims=:." %%a in ('echo %time%') do set timeX=%%a%%b%%c%%d
    move "%APPDATA%\Natural Selection 2\log.txt" "%APPDATA%\Natural Selection 2\logs\%dateX%%timeX%-log.txt"
    echo (%time%) Logs moved. Restarting server...
    goto :ns2ds


    If you're trying it, do post here if it works! :)



    Very nice.

    Thanks
    Running 1 NS2 Server: -
    NO LAG 4.4Ghz CHICAGO - TBGclan.com Type this is console to join the Chicago Server: connect CHI.TBGclan.com

    Apply at TBGclan.com Today!
  • WhosatWhosat Singapore Join Date: 2006-11-03 Member: 58301Members, Reinforced - Shadow Posts: 470 Fully active user
    Did it work? :D
    "Games are what gives people the spark of fun, coders are what turn the spark into a fire." - SilentSkulk/Cheeserm
    NS2 Server Setup Wiki | @NS2SG | AlliedModders
  • CoTTonCoTTon Join Date: 2005-02-28 Member: 42773Members Posts: 148
    not sure - my server has been full for the last 48 hours - don't wanna jeopardize it LOL.
    Running 1 NS2 Server: -
    NO LAG 4.4Ghz CHICAGO - TBGclan.com Type this is console to join the Chicago Server: connect CHI.TBGclan.com

    Apply at TBGclan.com Today!
  • CoTTonCoTTon Join Date: 2005-02-28 Member: 42773Members Posts: 148
    So server finally crashed after 3 days straight of constant 24 players full.

    I've just copied the last few mins of the server log.

    Server was not joinable - and basically just froze.

    http://pastebin.com/qdPKdyZH
    Running 1 NS2 Server: -
    NO LAG 4.4Ghz CHICAGO - TBGclan.com Type this is console to join the Chicago Server: connect CHI.TBGclan.com

    Apply at TBGclan.com Today!
  • crunchycatcrunchycat Join Date: 2012-11-02 Member: 166082Members Posts: 5
    edited November 2012
    24 player server, up for about 2 days:

    http://pastebin.com/FTtWq3kB

    Server.exe using 1,317,624 K of memory.
    Baconator's NS2 West Coast
  • CoTTonCoTTon Join Date: 2005-02-28 Member: 42773Members Posts: 148
    edited November 2012
    Script works -

    just create a logs folder first.

    I added
    CODE
    ping localhost -n 5 > nul


    in there as well to let the computer really clear the memory first.

    Also server froze to "not responding" when the entity count was 2000 lol.

    image

    Last few lines b4 it just froze

    Chat All - Oatmeal Scout: is there a suicide command? I'm stuck!
    Chat All - #R156.Deathindustry: /stuck
    Server : 3060.941406 : Oatmeal Scout died
    Server : 3068.844727 : The White Rabbit died
    entity 486 both deleted and created on the same snapshot write (class 10->8)!
    entity 486 both deleted and created on the same snapshot write (class 10->8)!
    entity 486 both deleted and created on the same snapshot write (class 10->8)!
    entity 507 both deleted and created on the same snapshot write (class 10->8)!
    entity 760 both deleted and created on the same snapshot write (class 10->159)!
    entity 50 both deleted and created on the same snapshot write (class 8->10)!
    entity 161 both deleted and created on the same snapshot write (class 117->59)!
    entity 486 both deleted and created on the same snapshot write (class 10->8)!
    entity 507 both deleted and created on the same snapshot write (class 10->8)!
    entity 760 both deleted and created on the same snapshot write (class 10->159)!
    entity 1396 both deleted and created on the same snapshot write (class 59->10)!
    entity 50 both deleted and created on the same snapshot write (class 8->10)!
    entity 161 both deleted and created on the same snapshot write (class 117->59)!
    entity 278 both deleted and created on the same snapshot write (class 8->10)!
    entity 486 both deleted and created on the same snapshot write (class 10->8)!
    entity 498 both deleted and created on the same snapshot write (class 8->10)!
    entity 507 both deleted and created on the same snapshot write (class 10->8)!
    entity 760 both deleted and created on the same snapshot write (class 10->159)!
    entity 1396 both deleted and created on the same snapshot write (class 59->10)!
    Running 1 NS2 Server: -
    NO LAG 4.4Ghz CHICAGO - TBGclan.com Type this is console to join the Chicago Server: connect CHI.TBGclan.com

    Apply at TBGclan.com Today!
  • CoTTonCoTTon Join Date: 2005-02-28 Member: 42773Members Posts: 148
    edited November 2012
    Well

    this is funny - server restarted -

    Joined server - idled - another person joined - changed name - and then it decided to freeze again -

    last few entries of the log were normal - the script unfortunately did not restart it automatically.

    I'm doing a fresh reinstall of the server. Hopefully that will fix this up.

    I've also edited the script a bit to make it create a new folder for each log - and make the time / date a bit nicer to read.

    CODE
    :ns2ds
    start /high /WAIT /D C:\ns2server\ C:\ns2server\Server.exe -file "C:\ns2server\config\server.txt" -config_path "C:\ns2server\config" -webadmin
    echo (%time%) WARNING: ns2server closed or crashed
    echo (%time%) Moving logs
    for /f "tokens=1-5 delims=/ " %%a in ('echo %date%') do set dateX=%%d-%%b-%%c
    for /f "tokens=1-5 delims=:." %%a in ('echo %time%') do set timeX=%%a-%%b-%%c
    mkdir "C:\Users\Administrator\Desktop\Van-Chi NS2 Logs - Steam Cmd\%dateX% %timeX%\"
    move "%APPDATA%\Natural Selection 2\log.txt" "C:\Users\Administrator\Desktop\Van-Chi NS2 Logs - Steam Cmd\%dateX% %timeX%\log.txt"
    echo (%time%) Logs moved. Restarting server...
    ping localhost -n 5 > nul
    goto :ns2ds
    Post edited by Unknown User on
    Running 1 NS2 Server: -
    NO LAG 4.4Ghz CHICAGO - TBGclan.com Type this is console to join the Chicago Server: connect CHI.TBGclan.com

    Apply at TBGclan.com Today!
  • TechnIckSTechnIckS Join Date: 2007-01-14 Member: 59616Members Posts: 197
    what if let's say i don't have a /home/username/.wine/drive_c/users/username/Application Data/Natural Selection 2/log.txt

    actually all i have in drive_c is games, windows and program files...
    NG | TechnIckS image
  • TechnIckSTechnIckS Join Date: 2007-01-14 Member: 59616Members Posts: 197
    edited January 2013
    I got 3 servers running on 2012 server datacenter edition.

    Randomly, one of the 3 gets "stuck" - it shows that server is full in my game monitor (I guess it might respond to queries on port 27016?) - but the web interface is dead, won't show up on server list and noone can join - but when i look at processes i see it running, and using quite a lot of CPU at random intervals - i'd say 75% is over 80/100 cpu usage, and 25% is under 20/100. This only goes on RARELY - out of the 3 servers, server1 did that for the first time today (after an uptime of 7+ days) and server2 did that twice the same day, within a few hours (after being up for under 4 hours). So there seems to be no pattern in time intervals until it gets stuck.

    The error it throws has to do with entity limit.

    I finally found the log file after closing server - if you are running it as a service logs are here in windows server 2012 datacenter: "C:\Windows\SysWOW64\config\systemprofile\AppData\Roaming\Natural Selection 2"

    Here's the last entry at the bottom of the list. It seemed to be working fine before this, and it looks like this crash happened at the end of the game when players were being moved to the ready room.

    CODE
    Error: Server: Too many entities
    [Server] Script Error #1: lua/Server.lua:301: attempt to index local 'entity' (a nil value)
        Call stack:
        #1: CreateLiveMapEntities lua/Server.lua:301
            (for generator) = function
            (for state) =  {10= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-3.141592502594 }, origin=Vector {x=161.84880065918, y=0.60960000753403, z=31.775400161743 }, startSocketed=0 } }, 11= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=0.78539818525314 }, origin=Vector {x=35.458400726318, y=1.1683999300003, z=-37.591999053955 }, startSocketed=0 } }, 12= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=0 }, origin=Vector {x=74.167999267578, y=-0.96520000696182, z=58.572399139404 }, startSocketed=0 } }, 13= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, origin=Vector {x=103.27639770508, y=1.2571370601654, z=-71.831199645996 }, startSocketed=0 } }, 14= {1="power_point", 2="", 3= {angles=Angles {pitch=0, roll=0, yaw=-1.5707963705063 }, origin=Vector {x=33.29940032959, y=-0.60960000753403, z=4.0640001296997 }, startSocketed=0 } }, 15= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, origin=Vector {x=138.58239746094, y=-1.3175438642502, z=70.406524658203 }, startSocketed=0 } }, 16= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=2.3561944961548 }, origin=Vector {x=144.47520446777, y=1.5458974838257, z=-12.903200149536 }, startSocketed=0 } }, 17= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-1.5707963705063 }, origin=Vector {x=118.38939666748, y=1.320799946785, z=-32.308799743652 }, startSocketed=0 } }, 18= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, origin=Vector {x=68.783195495605, y=1.2464206218719, z=-40.284400939941 }, startSocketed=0 } }, 1= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-1.1920928955078e-007 }, origin=Vector {x=55.270401000977, y=-0.66039997339249, z=21.183601379395 }, startSocketed=0 } }, 2= {1="door", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-1.5707963705063 }, clean=0, origin=Vector {x=42.570400238037, y=-2.0320107936859, z=12.191999435425 }, weldHealth=250, weldTime=20 } }, 3= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.570796251297 }, origin=Vector {x=71.170799255371, y=1.7272000312805, z=-68.325996398926 }, startSocketed=0 } }, 4= {1="door", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, clean=1, origin=Vector {x=128.32080078125, y=3.814697265625e-006, z=-35.051998138428 }, weldHealth=250, weldTime=20 } }, 5= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-1.5707963705063 }, origin=Vector {x=119.22760009766, y=-0.41932129859924, z=19.100799560547 }, startSocketed=0 } }, 6= {1="door", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, clean=1, origin=Vector {x=68.557090759277, y=0, z=-61.467998504639 }, weldHealth=250, weldTime=20 } }, 7= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=-3.141592502594 }, origin=Vector {x=118.11000061035, y=-0.86360001564026, z=93.167198181152 }, startSocketed=0 } }, 8= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707964897156 }, origin=Vector {x=127.35559844971, y=-0.66039997339249, z=34.671001434326 }, startSocketed=0 } }, 9= {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=0 }, origin=Vector {x=132.18159484863, y=1.5239999294281, z=-47.548797607422 }, startSocketed=0 } } }
            (for control) = 15
            index = 15
            triple =  {1="power_point", 2="", 3= {angles=Angles {pitch=-0, roll=0, yaw=1.5707963705063 }, origin=Vector {x=138.58239746094, y=-1.3175438642502, z=70.406524658203 }, startSocketed=0 } }
            entity = nil
        #2: ResetGame lua/NS2Gamerules.lua:533
            self = NS2Gamerules-1468 { }
            techPoints =  {1=TechPoint-950 {animationGraphIndex=2, attachedId=-1, collisionRep=0, gameEffectsFlags=64, locationEntId=1196, locationId=11, modelIndex=5, occupiedTeam=0, physicsGroup=13, physicsGroupFilterMask=0, physicsType=4, showObjective=0, sighted=0, smashScouted=0, smashed=0, techId=39 }, 2=TechPoint-669 {animationGraphIndex=2, attachedId=-1, collisionRep=0, gameEffectsFlags=64, locationEntId=1656, locationId=9, modelIndex=5, occupiedTeam=0, physicsGroup=13, physicsGroupFilterMask=0, physicsType=4, showObjective=0, sighted=0, smashScouted=0, smashed=0, techId=39 }, 3=TechPoint-112 {animationGraphIndex=2, attachedId=-1, collisionRep=0, gameEffectsFlags=64, locationEntId=1865, locationId=4, modelIndex=5, occupiedTeam=0, physicsGroup=13, physicsGroupFilterMask=0, physicsType=4, showObjective=0, sighted=0, smashScouted=0, smashed=0, techId=39 } }
            resourcePoints = ClassEntityList { }
            team1TechPoint = TechPoint-1215 {animationGraphIndex=2, attachedId=1266, collisionRep=0, gameEffectsFlags=0, locationEntId=1691, locationId=2, modelIndex=5, occupiedTeam=1, physicsGroup=13, physicsGroupFilterMask=0, physicsType=4, showObjective=0, sighted=0, smashScouted=0, smashed=0, techId=39 }
            team2TechPoint = TechPoint-1138 {animationGraphIndex=2, attachedId=1302, collisionRep=0, gameEffectsFlags=0, locationEntId=996, locationId=5, modelIndex=5, occupiedTeam=2, physicsGroup=13, physicsGroupFilterMask=0, physicsType=4, showObjective=0, sighted=0, smashScouted=0, smashed=1, techId=39 }
        #3: UpdateToReadyRoom lua/NS2Gamerules.lua:792
            self = NS2Gamerules-1468 { }
            state = 5
            SetReadyRoomTeam = function
        #4: lua/NS2Gamerules.lua:929
            self = NS2Gamerules-1468 { }
            timePassed = 0.036795739084482
    Auto-team balance disabled



    You can see where it crashed here: http://ns2servers.devicenull.org/servers/6...=01%2F02%2F2013
    Post edited by Unknown User on
    NG | TechnIckS image
  • DeadmindsXDeadmindsX Join Date: 2012-11-07 Member: 168110Members Posts: 19
    edited January 2013
    Mine crashed as well. I didn't get a chance to get the logs.. but managed to take a screenshot.
    Its something with entity
    It says 23/24 Wonuts server #3, but you can't connect to it. webadmin was running, but it won't load. had to end process.
    Server is running 2008 r2 - enterprise, and ns2server3.exe is set to 2 affinity processor.
  • gamester_5gamester_5 Join Date: 2008-04-17 Member: 64094Members Posts: 143 Fully active user
    edited January 2013
    Server Specs:

    Intel i7 - 2600K overclocked to 4.4GHz
    16GB memory
    Server 2008 Enterprise

    4 - NS2 instances running


    I have had this crash a few times in this build. It will show people are still on the server and when I go to connect to it it says : Could not establish connection to server.
  • TechnIckSTechnIckS Join Date: 2007-01-14 Member: 59616Members Posts: 197
    Yep crashes the same way mine does, but I managed to pull the crash error above. Did you look at CPU usage when it's "crashed"?
    NG | TechnIckS image
  • DGKHaploDGKHaplo Join Date: 2002-12-22 Member: 11324Members, Constellation Posts: 35 Advanced user
    Server has been crashing since 245 - this is the first log file looks like it crashed during map change.
    log.txt 150.6K
    aka - |DFA| Haplo
    aka - |DFA| Reckoning

    Server Op and Admin for:

    |DFA| Halls of Armageddon 71.201.65.186:27015
    Noobs ONLY server 71.201.65.186:27019
  • DGKHaploDGKHaplo Join Date: 2002-12-22 Member: 11324Members, Constellation Posts: 35 Advanced user
    Just a follow up. Server has not crashed since the 11th. I haven't made any changes. It just stopped crashing. *shrug*
    aka - |DFA| Haplo
    aka - |DFA| Reckoning

    Server Op and Admin for:

    |DFA| Halls of Armageddon 71.201.65.186:27015
    Noobs ONLY server 71.201.65.186:27019
  • Kro55f1r3Kro55f1r3 Join Date: 2013-04-07 Member: 184674Members Posts: 35
    edited April 2013
    Map : NS2_veil
    Server config : AMD FX8350 - OC 4.3GHz -8GO ram - Windows server 2012 datacenter - Tickrate = 30 when not freeze

    Bug about causing a Freeze and you can found this message 20 times on the console (server-side):
    Network variable 'orderparam' of class 'order' has value 0.0000000 which is outside the range 0.0000 to 0.00000

    This message freeze the server during 1-2sec and find it 3-5 times per round.

  • Kro55f1r3Kro55f1r3 Join Date: 2013-04-07 Member: 184674Members Posts: 35
    Signature du problème :
    Nom d’événement de problème: APPCRASH
    Nom de l’application: Server.exe
    Version de l’application: 0.0.0.0
    Horodatage de l’application: 5228d11e
    Nom du module par défaut: Server.exe
    Version du module par défaut: 0.0.0.0
    Horodateur du module par défaut: 5228d11e
    Code de l’exception: c0000005
    Décalage de l’exception: 00028570
    Version du système: 6.2.9200.2.0.0.400.8
    Identificateur de paramètres régionaux: 1036
    Information supplémentaire n° 1: 5861
    Information supplémentaire n° 2: 5861822e1919d7c014bbb064c64908b2
    Information supplémentaire n° 3: dac6
    Information supplémentaire n° 4: dac6c2650fa14dd558bd9f448e23afd1

    Lire notre déclaration de confidentialité en ligne :
    http://go.microsoft.com/fwlink/?linkid=190175

    Si la déclaration de confidentialité en ligne n’est pas disponible, lisez la version hors connexion :
    C:\Windows\system32\fr-FR\erofflps.txt
    lifesfun
  • hyckshycks Join Date: 2013-08-14 Member: 186848Members, Reinforced - Supporter Posts: 56
    edited September 2013
  • Kro55f1r3Kro55f1r3 Join Date: 2013-04-07 Member: 184674Members Posts: 35
    New odd scripting bug

    Client connected (89.2.40.149)
    Client Authed. Steam ID: 71741160
    Client disconnected (89.2.40.149) Your game files do not match the server's. Try verifying your game cache in Steam, or maybe an update just came out.
    Error: lua/BadgeMixin.lua:82: Attempt to access an object that no longer exists (was type ServerClient)
    [Server] Script Error #92: lua/BadgeMixin.lua:82: Attempt to access an object that no longer exists (was type ServerClient)
    Call stack:
    #1: __index [C]:-1
    #2: lua/BadgeMixin.lua:82
    rawJson = "[]"
    obj = {reinforcedTier="" }
    pos = 3
    err = nil


    No body can join when my second server work fine ? I m very upset of this update 255 with Badgemixin.lua spam bug !
    What doing this ? Someone have a idea ?
  • Kro55f1r3Kro55f1r3 Join Date: 2013-04-07 Member: 184674Members Posts: 35
    Kro55f1r3 wrote: »
    Signature du problème :
    Nom d’événement de problème: APPCRASH
    Nom de l’application: Server.exe
    Version de l’application: 0.0.0.0
    Horodatage de l’application: 5228d11e
    Nom du module par défaut: Server.exe
    Version du module par défaut: 0.0.0.0
    Horodateur du module par défaut: 5228d11e
    Code de l’exception: c0000005
    Décalage de l’exception: 00028570
    Version du système: 6.2.9200.2.0.0.400.8
    Identificateur de paramètres régionaux: 1036
    Information supplémentaire n° 1: 5861
    Information supplémentaire n° 2: 5861822e1919d7c014bbb064c64908b2
    Information supplémentaire n° 3: dac6
    Information supplémentaire n° 4: dac6c2650fa14dd558bd9f448e23afd1

    Lire notre déclaration de confidentialité en ligne :
    http://go.microsoft.com/fwlink/?linkid=190175

    Si la déclaration de confidentialité en ligne n’est pas disponible, lisez la version hors connexion :
    C:\Windows\system32\fr-FR\erofflps.txt

    Maybe find a dependency with the "-console" active
    Someone had this APPCRASH bug already ?
    Console grey screen "not response" and not the serverside screen
  • xAlex79xAlex79 Sydney. Australia Join Date: 2013-12-29 Member: 191021Members Posts: 17
    My server crashes all the time on map changes. here is the log (in multiple posts it's huge)

    Part 1
    [20:13:25]Vote Complete: VoteChangeMap. Successful? Yes
    Error: No method OnCreate found!
    Error: No method SetOrigin found!
    Error: invalid key to 'next'
    [Server] Script Error #1: invalid key to 'next'
    Call stack:
    #1: CreateEntity [C]:-1
    #2: CreateEntity lua/Utility.lua:1711
    mapName = "view_model"
    origin = cdata
    teamNumber = -1
    extraValues = nil
    values = {origin=cdata, teamNumber=-1 }
    #3: InitViewModel lua/Player.lua:397
    self = Marine-2489 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1770.1563720703, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=-1, collisionRep=0, communicationStatus=0, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=60, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=0, runningBodyYaw=0, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=0, sprintButtonUpTime=0, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=12, sprinting=false, sprintingScalar=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=1, teamResources=0, techId=53, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=0, timeOfLastOrderComplete=0, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeSprintChange=1770.1563720703, timeUntilResourceBlock=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=-1, viewPitch=0, viewRoll=0, viewYaw=0, visibleClient=false, vortexed=false, weaponUpgradeLevel=0, weaponsWeight=0, webbed=false }
    #4: OnInitialized lua/Player.lua:410
  • xAlex79xAlex79 Sydney. Australia Join Date: 2013-12-29 Member: 191021Members Posts: 17
    Part 2
    #4: OnInitialized lua/Player.lua:410
    self = Marine-2489 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1770.1563720703, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=-1, collisionRep=0, communicationStatus=0, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=60, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=0, runningBodyYaw=0, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=0, sprintButtonUpTime=0, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=12, sprinting=false, sprintingScalar=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=1, teamResources=0, techId=53, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=0, timeOfLastOrderComplete=0, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeSprintChange=1770.1563720703, timeUntilResourceBlock=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=-1, viewPitch=0, viewRoll=0, viewYaw=0, visibleClient=false, vortexed=false, weaponUpgradeLevel=0, weaponsWeight=0, webbed=false }
    #5: f1 lua/Marine.lua:273
    self = Marine-2489 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1770.1563720703, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=-1, collisionRep=0, communicationStatus=0, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=60, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=0, runningBodyYaw=0, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=0, sprintButtonUpTime=0, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=12, sprinting=false, sprintingScalar=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=1, teamResources=0, techId=53, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=0, timeOfLastOrderComplete=0, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeSprintChange=1770.1563720703, timeUntilResourceBlock=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=-1, viewPitch=0, viewRoll=0, viewYaw=0, visibleClient=false, vortexed=false, weaponUpgradeLevel=0, weaponsWeight=0, webbed=false }
  • xAlex79xAlex79 Sydney. Australia Join Date: 2013-12-29 Member: 191021Members Posts: 17
    Part 3
    #6: [string "Marine_OnInitialized5"]:15
    self = Marine-2489 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1770.1563720703, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=-1, collisionRep=0, communicationStatus=0, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=60, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=0, runningBodyYaw=0, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=0, sprintButtonUpTime=0, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=12, sprinting=false, sprintingScalar=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=1, teamResources=0, techId=53, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=0, timeOfLastOrderComplete=0, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeSprintChange=1770.1563720703, timeUntilResourceBlock=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=-1, viewPitch=0, viewRoll=0, viewYaw=0, visibleClient=false, vortexed=false, weaponUpgradeLevel=0, weaponsWeight=0, webbed=false }
    #7: CreateEntity [C]:-1
    #8: CreateEntity lua/Utility.lua:1711
    mapName = "marine"
    origin = cdata
    teamNumber = 1
    extraValues = nil
    values = {origin=cdata, teamNumber=1 }
    #9: Replace lua/Player_Server.lua:491
    self = MarineCommander-2912 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=1.4835299253464, bodyYawRun=0, cameraDistance=0, clientIndex=29, collisionRep=0, commandStationId=1169, commanderCancel=false, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=4, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, numIdleWorkers=0, numPlayerAlerts=0, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, positionBeforeJump=cdata, primaryAttackLastFrame=false, processMove=false, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=1, resources=20, runningBodyYaw=0, secondaryAttackLastFrame=false, slowAmount=0, standingBodyYaw=1.4835299253464, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=1, teamResources=60, techId=55, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=1759.6558837891, timeOfLastWeaponSwitch=0, timeScoreboardPressed=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=151, viewPitch=1.2217304706573, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0.090999998152256 }
    mapName = "marine"
    newTeamNumber = 1
    preserveWeapons = true
    atOrigin = cdata
    extraValues = nil
    team = MarineTeam { }
    teamNumber = 1
    client = nil
    teamChanged = false
  • xAlex79xAlex79 Sydney. Australia Join Date: 2013-12-29 Member: 191021Members Posts: 17
    Part 4
    #10: Logout lua/CommandStructure_Server.lua:258
    self = CommandStation-1169 {alive=true, animationBlend=0, animationGraphIndex=12, animationGraphNode=8, animationSequence2=3, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=1686.8941650391, animationStart=1759.7943115234, armor=1500, attachedId=2552, buildFraction=1, collisionRep=0, commanderId=2912, constructionComplete=true, flinchIntensity=0, gameEffectsFlags=0, health=3000, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=1500, maxHealth=3000, modelIndex=16, nanoShielded=false, occupied=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=87, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false }
    commander = MarineCommander-2912 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=1.4835299253464, bodyYawRun=0, cameraDistance=0, clientIndex=29, collisionRep=0, commandStationId=1169, commanderCancel=false, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=4, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, numIdleWorkers=0, numPlayerAlerts=0, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, positionBeforeJump=cdata, primaryAttackLastFrame=false, processMove=false, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=1, resources=20, runningBodyYaw=0, secondaryAttackLastFrame=false, slowAmount=0, standingBodyYaw=1.4835299253464, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=1, teamResources=60, techId=55, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=1759.6558837891, timeOfLastWeaponSwitch=0, timeScoreboardPressed=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=151, viewPitch=1.2217304706573, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0.090999998152256 }
    returnPlayer = nil
    previousWeaponMapName = "rifle"
    previousOrigin = cdata
    previousAngles = cdata
    previousHealth = 100
    previousArmor = 30
    previousMaxArmor = 30
    previousAlienEnergy = nil
    timeStartedCommanderMode = 1762.8591308594
    parasiteState = false
    parasiteTime = 0
    #11: f1 lua/CommandStructure_Server.lua:76
    self = CommandStation-1169 {alive=true, animationBlend=0, animationGraphIndex=12, animationGraphNode=8, animationSequence2=3, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=1686.8941650391, animationStart=1759.7943115234, armor=1500, attachedId=2552, buildFraction=1, collisionRep=0, commanderId=2912, constructionComplete=true, flinchIntensity=0, gameEffectsFlags=0, health=3000, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=1500, maxHealth=3000, modelIndex=16, nanoShielded=false, occupied=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=87, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false }
    #12: [string "CommandStation_OnDestroy15"]:15
    self = CommandStation-1169 {alive=true, animationBlend=0, animationGraphIndex=12, animationGraphNode=8, animationSequence2=3, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=1686.8941650391, animationStart=1759.7943115234, armor=1500, attachedId=2552, buildFraction=1, collisionRep=0, commanderId=2912, constructionComplete=true, flinchIntensity=0, gameEffectsFlags=0, health=3000, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=1500, maxHealth=3000, modelIndex=16, nanoShielded=false, occupied=true, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=1, techId=87, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false }
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester Posts: 3,653 mod
    Thanks for the log, could you post it using pastebin.com next time please?
    Are you running any mods?
    image Proud Dutchman image
    Join the Natural Selection IRC channel: #naturalselection on irc.gamesurge.net!
  • xAlex79xAlex79 Sydney. Australia Join Date: 2013-12-29 Member: 191021Members Posts: 17
    Only Shine Admin and Ns2stats (Which I thought were required to get white listed)
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester Posts: 3,653 mod
    Friend of mine runs those without issue, except for then the mods update and the map/server hasn't cycled yet.
    Could you check if verifying files on the server makes any difference?
    image Proud Dutchman image
    Join the Natural Selection IRC channel: #naturalselection on irc.gamesurge.net!
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