ModJam Day 5: H-Hour - UnknownWorlds

SystemSystem Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
edited April 2013 in NS2 General Discussion

imageModJam Day 5: H-Hour - UnknownWorlds

The final day of the UWE ModJam was bittersweet. It was the day when all three mods began to show the most promise, and yet the day when all development on them had to stop. As the time ticked down towards the 1700 deadline the check-in messages got faster and faster. Each team set out at the start of the week with an idea for something great. Now, that idea faced a sink or swim moment.

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Comments

  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Bump to open comment thread
  • KwisatzHaderachKwisatzHaderach Join Date: 2012-02-06 Member: 143872Members, Reinforced - Shadow, WC 2013 - Supporter
    edited April 2013
    Awesome, can't wait to play! Sweet dreams!

    Also nice to see you back in business Hugh, that was a very professional bump!
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Hugh, you should do "this day in history", random fact, or some kinda tip or something during your bumps.

    I find these mods exciting. I hope this makes modding and modded servers more popular.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    Marine animations in fighter are kind of sucky, fade is awesome tho.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    xen32 wrote: »
    Marine animations in fighter are kind of sucky, fade is awesome tho.

    Good animation takes time. 4 days is not enough to get 'good' animation done considering the huge amount that was needed for 'Fighter'.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited April 2013
    Yea, I suppose last stand was the easier mod of the three, and it shows, but the other two are awesome concepts nonetheless. I reckon last stand could easily grow into something amazing, perhaps even worth incorporating into the full game! Does feel like the mode could benefit from less marines vs more aliens, with marines being a little tankier. You know, to get that true 'swarming' feeling that for example L4D2 has.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    Yeah, Last Stand looks pretty solid already. Could be fleshed out into an official game mode, maybe? :)
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    WE MUST RETAKE PLANET CL-0RF!
  • TharosTharos Join Date: 2012-12-18 Member: 175439Members
    Can't wait to play Fighter, in such a small amount of time I found the backgrounds & animation very nice.
    btw Last stand & La Fauche (french name O_o) seems awesome too :D
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Thanks for live streaming this I'm watching it back now! :D
  • SolarisSolaris Join Date: 2003-05-11 Member: 16213Members
    AuroN2 wrote: »
    WE MUST RETAKE PLANET CL-0RF!
    Remember to bring shirtguns, there might be Lorks!
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    edited April 2013
    If they can make three playable mods in a week id like to see what they can manage to do in a month or more, i think many would prefer more game modes to just continued improvements to the standard game, of course a bit of both would be best, nice work!
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    james888 wrote: »
    Hugh, you should do "this day in history", random fact, or some kinda tip or something during your bumps.

    You are a genius!

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Last Stand looks great, but some of the alien lifeform choices could use some work. Particularly the vanilla lifeforms, Scouting Skulk and Swarm Gorge. Babblers will need a big buff to at least one of their damage/numbers/build speed to be useful in this format.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    We did have one Babbler kill yesterday during testing Zek :P

    Also, so far they've been mostly used for armour and are super effective at that
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    Suggestion for the next mod jam: a Rock Band -like rhythm game.

    NS2 Rocks!
  • Spektor56Spektor56 Join Date: 2010-11-10 Member: 74858Members
    Obraxis wrote: »
    xen32 wrote: »
    Marine animations in fighter are kind of sucky, fade is awesome tho.

    Good animation takes time. 4 days is not enough to get 'good' animation done considering the huge amount that was needed for 'Fighter'.

    You have never played fighter maker before :p. With that game you can make tons of fighter animations in a short amount of time, pretty cool game. I think it was released for the first playstation.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Spektor56 wrote: »
    Obraxis wrote: »
    xen32 wrote: »
    Marine animations in fighter are kind of sucky, fade is awesome tho.

    Good animation takes time. 4 days is not enough to get 'good' animation done considering the huge amount that was needed for 'Fighter'.

    You have never played fighter maker before :p. With that game you can make tons of fighter animations in a short amount of time, pretty cool game. I think it was released for the first playstation.

    That one is made to create fighter games though, Spark and its animation graph needed a lot of work to make this happen ;)
  • RicezRicez Join Date: 2013-04-13 Member: 184784Members
    Excellent progress in such short time.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I was really impressed by these games: something really innovative for the NS2 engine format brought to life in a TINY space of time. There will be people who say 'you should have been working on NS2 instead of wasting a week on this!' - but these people are unfortunately retarded. What you have done here is shown, first hand, the moddability of your engine, the massive potential it has, a little of your own remarkable imagination, ingenuity, skill and dedication, and most of all: that you guys are gamers at heart. Not money makers, but gamers. That is a big deal these days.

    Hats off: this is a stunning advertisement for the Spark engine, for UWE as an indie studio, for you guys in general and for the community who pitched in.

    I may sound like a fanboy here, but bear in mind that day 5 is the first I've seen of the mod jam (I didn't read about it before as I've been away a bit), and while there are some bugs in NS2 I would dearly LOVE to have fixed, I absolutely understand the need for this week, and can appreciate the output.

    Fantastic work!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited April 2013
    I'd like to play Last Stand and the heist game most. The fighter mod looked awesome too, only the actual combat wasn't great. Loved the menus and artwork and level design. You should have created scenes in the background like macs going to work and skulks running on the walls. Or marines cheering for their squad mate.

    In Last Stand the areas didn't look very fortified so it turned into a regular NS2 combat match. That's what I felt watching anyway. There didn't seem to be any special strategy needed to break down the marines other than what is already in NS2. And rines didn't do anything special to defend the base. That could get boring fast.

    Brian is awesome for making that game in a week. Secretly I think he's been working on it longer - seriously can you make that so quickly?!

    They should have stuck flashlights on the guards to indicate the field of vision. Without that I didn't feel too much suspense watching, and I couldn't tell what the field of vision was.

    I wonder how you could randomise the maps for re-playability?

    Yea and please implement player names on player models in NS2!
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    edited April 2013
    btw. How to about combining these mods into the game.

    Lets have "Fighter" on 3 Readyroom arcade machines. So people can hang around and play "Fighter" till the server has 7 people. Then the Arcades are "out of order" :D

    Lets have "Last man standing" as another vote option to end an game. Maybe as an replacement to concede. With some special rules against vent-hiding this could work.
    Something like an timer for example: After 5 min the game is over and the team who voted for "last man standing" has lost even if 2 are hiding somewhere.

    "Heist" should be the only seperate mod, as its more an own gamestyle type.
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    When will the new engine features like cameras be released?
  • lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
    JimWest wrote: »
    When will the new engine features like cameras be released?

    Hugh mentioned on the stream that it was all Lua, or I think he did anyway, implying it's not actually new engine feature.
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    They used a new engine version, i talked to chops while he was streaming,
    he also got a new version of the LaunchPad.
  • TharosTharos Join Date: 2012-12-18 Member: 175439Members
    JimWest wrote: »
    They used a new engine version, i talked to chops while he was streaming,
    he also got a new version of the LaunchPad.

    "the public release of this code will have to wait until next Monday. At that time the source code and playable versions of all three mods will be released."

    I guess you have your answer :D
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    edited April 2013
    Are the surveillance screens using some special mojo during the render pass or are they actually just displaying a texture to which the view of the camera entity was rendered first, which would allow to update them less frequently than realtime or even save single scene captures on them?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    peregrinus wrote: »
    Brian is awesome for making that game in a week. Secretly I think he's been working on it longer - seriously can you make that so quickly?!

    I assume you're talking about Heist - I promise you that the game did not exist at all until we sat down and started planning it out. Of course it wasn't just Brian! Max, other Brian, myself, Liam and Internets were on the Heist Team all week as well.
    JimWest wrote: »
    When will the new engine features like cameras be released?

    Everything will be out when we release next week - this will include the updates to the modding system and engine that we needed to make in order to make this mod jam possible.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    dePARA wrote: »
    btw. How to about combining these mods into the game.

    Lets have "Fighter" on 3 Readyroom arcade machines. So people can hang around and play "Fighter" till the server has 7 people. Then the Arcades are "out of order" :D

    With the camera system this could actually work! Would love to see that!
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    it would be easier to create a new mod with new game logic, than trying to make fighter compatible in that way.
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