Marine secondary fire: just a novelty?
Spooge
Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
Not sure how much this has been discussed but what is the purpose of the secondary "rifle butt smash" for marines?
Are you supposed to hit skulks with it? How much damage does it do? Does that damage increase with upgrades?
Has anyone actually scored a kill with it?
Also, are there any plans for additional secondary fire actions in the future?
Are you supposed to hit skulks with it? How much damage does it do? Does that damage increase with upgrades?
Has anyone actually scored a kill with it?
Also, are there any plans for additional secondary fire actions in the future?
Comments
It's faster than switching to pistol or axe
If you pay attention to the damage done you might realize that they are 1 bash away from dieing and can go for it instead of another action
Most would be more curious to know why you cannot bash with other weapons
I would like to see the rifle butt added to the shotgun.
I think at some point it stunned/knocked back skulks but that was buggy and deemed undesirable (anything that takes control away from the player is bad, stomp is bad enough).
Some interesting ideas were brought up here.
Neither I think.
They just wanted shotgun in, and after that moved on I believe.
Shotgun was in the game before lmg buck was
Heal spray kills are pretty satisfying too.
If I run out of ammo or cannot change mags in time and I know the enemy is about to die it is called the "bi-yatch slappa!"... When you kill someone that way it's like insulting them at the same time
That said, I had plenty riffle bash kills. faster then switching weapons.
Shock combo pls
Excellent, thank you for letting us know.
Or an alternative fire mode in which grenades explode on impact. That would be awesome.
There was a UWE video long time ago that mentioned an idea they had: flamethrower canisters could be thrown as a fire-grenade. Sounds cool.