babblers stick to marines
tarquinbb
Join Date: 2012-11-03 Member: 166314Members
most people seem to agree that babbler is an ingenious idea, but the execution has left a lot of people wanting...
understandably there's a plethora of ideas to make the babbler more useful - but i'm yet to see one as awesome as having babblers sticking to marines.
imagine the babbler attack dealt 10 damage, then clings onto the marine dealing an additional set damage over time before dropping off. the additional damage would obviously be circumstance to balance.
- makes babblers more dangerous without having to worry so much about exploitable AI.
- other marines can shoot the babbler(s) off their buddy; evoking teamplay.
- it would look awesome; especially with multiple babblers clinging on :P
understandably there's a plethora of ideas to make the babbler more useful - but i'm yet to see one as awesome as having babblers sticking to marines.
imagine the babbler attack dealt 10 damage, then clings onto the marine dealing an additional set damage over time before dropping off. the additional damage would obviously be circumstance to balance.
- makes babblers more dangerous without having to worry so much about exploitable AI.
- other marines can shoot the babbler(s) off their buddy; evoking teamplay.
- it would look awesome; especially with multiple babblers clinging on :P
Comments
The code is already there for them to stick on players.
Something like if a babbler bites a marine they do 10 initial damage, then attach to the marine and do 10 additional damage more over 5 secs. Maybe with increasing babblers attached to the marine, the higher the DoT each babbler applies.
I can already imagine a guy running back from the front lines screaming SHOOT IT OFF SHOOT IT OFF HELP!
"Dear God get this thing off my neck it really hurts! I can feel it burrowing it's oh GOD GET IT AWAY FROM ME CUT IT OFF!!! CUT!!! IT!!! OFFFFF!!! OF MEEEEE!!!!!!!"
*Friends successfully remove babbler from Marine's neck.*
"I can feel it....I can still feel it under my skin..." *Goes to cry in a corner from the horrific psychological trauma he has received.*
Awsome video btw
How would getting in exo/com station work however?
i guess the same as if the alien with babblers gets into a hive...
im all for it.
i want to refrain from talking exact numbers, because it would need testing etc and would need to change depending on any tweaking to babbler mechanics.
how often do babblers manage to attack a marine? i've probably killed 50 babblers since the update and been bitten twice because i wasn't even bothering to avoid them. ergo i expect the damage could safely go quite a bit higher with current AI.
Agreed. A slight buff to speed would be great, but of course not at the level of the HL1 goon things. The "stick to marine" will help the instances of babblers actually doing a fair amount of damage once they manage to hit. If babblers become too formidable for their cost, the cost can be adjusted along with inclusion on the alien tech tree.
I love this idea, too. Imagine a shade covering 3 gorge's worth of babbler eggs.
true, but wtf are babblers for in the first place if not to make fighting gorges very tedious? :P
http://forums.unknownworlds.com/discussion/128894/crazy-parasite-idea#latest
maybe if the marine dies while being subject to babbler gyration...
otherwise i hate that left4dead feeling. it feels like no matter how skilled, you still get helplessly anesthetized by another player 'clicking' in your general direction.
And visually you can have them get bigger and bigger like a tick.
This allows players to help each other and improve the quality of the babbler, it creates more tactics and could be very fun to watch.
Also agreed with Angelusz about knocking them off of yourself.
for me the basis for the whole idea was to make babbler's potentially deal more damage, so marines can't carelessly wade through treating them like babbler plushies. being able to knock them off yourself isn't really changing anything.
i don't like the idea of blocking vision either - it's just an annoying handicap :P