delta78 wrote: »
Today had a game, where three times my power went down in a room with a chair. No alarm, no noting. Alright, I tried to be more careful but literally just for a few seconds I was not looking at main and BAM! 2 onos, gorges and other stuff destroyed power node and bye bye main base. No alarm, no "We are under attack, Captain!", no "Set phasers on their engines!", no "Set vector of attack!" just no power and of course GG.
Xao wrote: »
Silence removes attack alerts to comm and marines, you might get a flashing red structure sometimes but 9/10 you'll have to go by sounds (bile still makes noise, structure being bitten makes noise), scan or suspicion that something is being attacked.
Xao wrote: »
I assume what you mean by shift selecting is grouping all available units in a room, you can do that by double click, say for macs or arcs, double click one, ctrl + # and it's now a control group with all of them selected.
That obs bug has to be fixed, red dots disappearing on rine structures or having to scan to know what's hitting your base is stupid, why would there be a difference between the passive or active scan of an obs.
Wake wrote: »
Game is not over because a base node gets down. If the aliens are not ready or can't exploit this, it won't change anything, just delay the ending.
Of course, if the whole team has gone exo, so be it !