Recycle resources?

protivakidprotivakid Join Date: 2012-12-31 Member: 176862Members
Hello,
I have only played as a unit on the field and never a commander but I head the commander say something that I did not understand. We were losing as the marines and he was going to forfeit and asked the team if he should "recycle resources"? Someone replied saying "no, and actually this is a bannable offense now".

My question is, what does it mean to "recycle resources"?

Comments

  • GrueneMedizinGrueneMedizin Join Date: 2012-12-13 Member: 175008Members
    He probably meant the resource towers on the map, maybe even the infantry portal, arms lab etc. You don't have to do it anymore since there is a concede option now.
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    He probably meant recycle your base (armory, infantry portal, etc.) to concede the game.
  • halfofaheavenhalfofaheaven Join Date: 2012-11-09 Member: 168660Members, Reinforced - Supporter, Reinforced - Gold
    I was gonna go on a rant about how recycling RTs is the most stupid thing you can do but never mind I guess...

    Blows my mind that even some higher level marine comms do it.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Care to elaborate as to why recycling RTs is a bad idea?
  • PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
    If you recycle an RT, you'll give those lifeforms that were attacking it, a free hand to go attack somewhere else.
    And you will loose your RT anyhow.
    But if you didn't recycle, at least you keep them occupied, and vunerable.

    The only reason I can think of, is that the Marine comm wants to prevent Aliens from getting the points for destroying it. :\
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    edited February 2013
    Marine structures cost resources (res) to build. The Commander also has the option to recycle existing structures - this destroys the structure, but gives back a portion of the res that was used to build it.

    The intended use of recycle is that if the aliens have successfully pushed the marines out of an area where they've built a lot of structures, rather than trying to retake the area, the Commander may decide instead to recycle those structures and reclaim some of the spent resources rather than letting it all go to waste when the aliens destroy them. Another use is for repositioning structures: if you build a phase gate or armory in one spot, but then manage to take ground and build another one further forward, the one in the rear may not be useful any more, and thus you'd be better off to recycle it and get some res back.

    A somewhat unintended use of recycling is as a means for the Commander to unilaterally concede the game. By recycling most of the structures in the Marine base, the Commander can make it easy for the Aliens to end the game. Recycling the infantry portals is especially effective, as once the marines die they can't respawn and the game ends very quickly.

    Now that the game has the "vote to concede" mechanism (a recent addition), the Commander ending the game unilaterally by recycling has become controversial at best and unwelcome at worst. It sounds like the admins of the server you were playing on now view it as unwelcome, even bannable. The Commander in that game was doing it the right way, though, in that he was asking his team rather than deciding on his own. Before we had vote-to-concede that was the only way to give up a lost game. Now, though, it's generally best just to encourage the team to vote concede and otherwise play on until they do.

    There was a recent thread discussing the etiquette and propriety surrounding recyling-to-concede.
  • TheriusTherius Join Date: 2009-03-06 Member: 66642Members, Reinforced - Shadow, WC 2013 - Supporter
    Xarius wrote: »
    Care to elaborate as to why recycling RTs is a bad idea?

    The amount of time it takes for a skulk to bite it down yields as much resources through normal res flow as selling it would. Selling will only result in 1) releasing the skulk from its duty, resulting in more RT harassment and 2) voiding the possibility of the RT luckily surviving through marine intervention or the skulk getting bored
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Xarius wrote: »
    Care to elaborate as to why recycling RTs is a bad idea?

    RT doesn't generate resources when being sold, and you get 75% of it's original cost, multiplied by how much (as a percent) health it has left. So an RT that sells at half HP will give you either 3 or 4 resources (I'm not sure if it always rounds up, or down). Six seconds between each resource collection, you'll probably get 2-4 while the skulk kills it depending on it's starting hp and how distracted they were. It also occupies their time, if you sell it, they'll hit the next RT and you'll sell that too.
  • halfofaheavenhalfofaheaven Join Date: 2012-11-09 Member: 168660Members, Reinforced - Supporter, Reinforced - Gold
    Therius wrote: »
    Xarius wrote: »
    Care to elaborate as to why recycling RTs is a bad idea?

    The amount of time it takes for a skulk to bite it down yields as much resources through normal res flow as selling it would. Selling will only result in 1) releasing the skulk from its duty, resulting in more RT harassment and 2) voiding the possibility of the RT luckily surviving through marine intervention or the skulk getting bored
    This.

    Marine commanders everywhere take note.

  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    They should have RTs being recycled still generate res then. Alien harvesters still generate res even when the cyst chain is cut...
  • TheriusTherius Join Date: 2009-03-06 Member: 66642Members, Reinforced - Shadow, WC 2013 - Supporter
    Xarius wrote: »
    They should have RTs being recycled still generate res then. Alien harvesters still generate res even when the cyst chain is cut...

    Asymmetric!

    Not really even comparable though. It's fine as it is.

  • LunosLunos Join Date: 2009-08-18 Member: 68518Members
    Therius wrote: »
    Xarius wrote: »
    They should have RTs being recycled still generate res then. Alien harvesters still generate res even when the cyst chain is cut...

    Asymmetric!

    Not really even comparable though. It's fine as it is.

    I'm sick and tired of everyone using this excuse to promote bad balance. The Alien econ is way too resilient right now and if marine res towers stop generating resources when the power is cut, so too should aliens RTs if the cyst chain is cut. There is no reason why they should continue to give res when not connected.

  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    Lunos wrote: »
    Therius wrote: »
    Xarius wrote: »
    They should have RTs being recycled still generate res then. Alien harvesters still generate res even when the cyst chain is cut...

    Asymmetric!

    Not really even comparable though. It's fine as it is.

    I'm sick and tired of everyone using this excuse to promote bad balance. The Alien econ is way too resilient right now and if marine res towers stop generating resources when the power is cut, so too should aliens RTs if the cyst chain is cut. There is no reason why they should continue to give res when not connected.
    Yeah, how will they get it to the hive?

  • TheriusTherius Join Date: 2009-03-06 Member: 66642Members, Reinforced - Shadow, WC 2013 - Supporter
    Lunos wrote: »
    I'm sick and tired of everyone using this excuse to promote bad balance. The Alien econ is way too resilient right now and if marine res towers stop generating resources when the power is cut, so too should aliens RTs if the cyst chain is cut. There is no reason why they should continue to give res when not connected.

    The 'asymmetric' was sarcastic. But I, on the other hand, am sick and tired of people trying to address weaknesses in one team by taking the apparent equivalent in the opposing team and saying that the game will be balanced if you make them similar. Recycling isn't the problem with the res-model imbalances, so why should we address it instead of the real problems (to which I'm not going to go into in this thread, we have multiple other threads about this already)? Harassing alien res nodes would be way too easy if you could stop the resflow by severing the cyst chain. You could effectively camp the alien hive for a minute or two, which is an entirely plausible scenario even with equally-skilled teams, cut the cyst chains and wither the alien economy no matter how big a map control they would have.

    The implications of this would be far greater than some measly 1 or 2 resources you get while selling your extractor on marines. Even if it did generate resources while being recycled, not recycling it would still be the better option almost always for aforementioned reasons.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Ghosthree3 wrote: »
    It also occupies their time, if you sell it, they'll hit the next RT and you'll sell that too.

    Actually, you can cancel the recycle process. That also doesn't make a sound. If the skulk really stops to attack that RT, you just cancel the recycle. :) RT rescued.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    True, but any good skulk isn't going to stop biting an RT, everyone knows, the less hp it has when it sells, less they get for it, of course they'll keep biting it.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    True, but than your argument of freeing that skulk to do something else has no significance.
    You only give him seconds before he would have chomped it down anyway.
  • TheriusTherius Join Date: 2009-03-06 Member: 66642Members, Reinforced - Shadow, WC 2013 - Supporter
    Ghosthree3 wrote: »
    True, but any good skulk isn't going to stop biting an RT, everyone knows, the less hp it has when it sells, less they get for it, of course they'll keep biting it.

    Wasting 10-ish seconds biting to deny marines 1 or 2 resources might in some cases be bad play, that 10 seconds could easily put you somewhere where you're needed more.

    But about the comment of canceling the recycle process, I never thought of that. I stand corrected.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    _Necro_ wrote: »
    True, but than your argument of freeing that skulk to do something else has no significance.
    You only give him seconds before he would have chomped it down anyway.

    Seconds matter, in some cases, selling is probably ok, but if you were looking to push for the most efficient game, I never selling RT's (UNLESS they are unbuilt) is the way to go. Just my game experience though, I could be wrong.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    Someone already mentioned my point: pretending to sell works in pubs quite often (surprisingly often!). The skulk will sometimes run away before seeing that the tower is actually recycled. I've saved a few RTs that way for several minutes before another skulk has wandered along to find a nearly dead RT.

    Profit!

    Of course, it doesn't always work, but when it does... lolz
  • DraconisDraconis Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
    Ghosthree3 wrote: »
    Xarius wrote: »
    Care to elaborate as to why recycling RTs is a bad idea?

    RT doesn't generate resources when being sold, and you get 75% of it's original cost, multiplied by how much (as a percent) health it has left. So an RT that sells at half HP will give you either 3 or 4 resources (I'm not sure if it always rounds up, or down). Six seconds between each resource collection, you'll probably get 2-4 while the skulk kills it depending on it's starting hp and how distracted they were. It also occupies their time, if you sell it, they'll hit the next RT and you'll sell that too.

    If there are 2 skulks biting it ( or a bilebomb gorge + skulk ) recycle is better by a thin margin.
  • PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
    edited February 2013
    Lunos wrote: »

    I'm sick and tired of everyone using this excuse to promote bad balance. The Alien econ is way too resilient right now and if marine res towers stop generating resources when the power is cut, so too should aliens RTs if the cyst chain is cut. There is no reason why they should continue to give res when not connected.
    Again, that same asymmetry applies to this as well.

    Power cut > RT stops working, but remains intact
    Cyst chain cut > Harvester continues to work, but slowly dies

  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    sure, if cutting a cyst chain takes as long as chewing down a power node

    oh wait, assymetry
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    ogz wrote: »
    sure, if cutting a cyst chain takes as long as chewing down a power node

    oh wait, assymetry

    Well building the harvester again after the previous one has died (if it dies, yeah I know), takes a LOT longer than marines putting up another extractor, unless you're a player down with a gorge healing it up.

    Asymmetry does not mean imbalance by necessity. It just happens that there are some imbalances right now in the game with aliens having nothing to do at the start of a round except pressure marines, while marines have to build as well as expand and pressure aliens...

  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Draconis wrote: »
    Ghosthree3 wrote: »
    Xarius wrote: »
    Care to elaborate as to why recycling RTs is a bad idea?

    RT doesn't generate resources when being sold, and you get 75% of it's original cost, multiplied by how much (as a percent) health it has left. So an RT that sells at half HP will give you either 3 or 4 resources (I'm not sure if it always rounds up, or down). Six seconds between each resource collection, you'll probably get 2-4 while the skulk kills it depending on it's starting hp and how distracted they were. It also occupies their time, if you sell it, they'll hit the next RT and you'll sell that too.

    If there are 2 skulks biting it ( or a bilebomb gorge + skulk ) recycle is better by a thin margin.

    I would have thought it'd die? Or sell for 0. I'll try this next time I know 2 skulks are on it and see.
  • XaoXao Join Date: 2012-12-12 Member: 174840Members


    Replace America with immersion and asymmetry.

    I was going to make a thread that canceling a recycle should make a power up noise, basically the current recycle noise played backwards, and the lights on the RT should go down, not all at once but just a bit, it should stop shaking if it does once you recycle, maybe emit a steam effect that fogs up alien vision so aliens attacking the res node with AV on get blinded so that's like, more micro for the marine commanders ya know.
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