Recycle resources?
protivakid
Join Date: 2012-12-31 Member: 176862Members
Hello,
I have only played as a unit on the field and never a commander but I head the commander say something that I did not understand. We were losing as the marines and he was going to forfeit and asked the team if he should "recycle resources"? Someone replied saying "no, and actually this is a bannable offense now".
My question is, what does it mean to "recycle resources"?
I have only played as a unit on the field and never a commander but I head the commander say something that I did not understand. We were losing as the marines and he was going to forfeit and asked the team if he should "recycle resources"? Someone replied saying "no, and actually this is a bannable offense now".
My question is, what does it mean to "recycle resources"?
Comments
Blows my mind that even some higher level marine comms do it.
And you will loose your RT anyhow.
But if you didn't recycle, at least you keep them occupied, and vunerable.
The only reason I can think of, is that the Marine comm wants to prevent Aliens from getting the points for destroying it.
The intended use of recycle is that if the aliens have successfully pushed the marines out of an area where they've built a lot of structures, rather than trying to retake the area, the Commander may decide instead to recycle those structures and reclaim some of the spent resources rather than letting it all go to waste when the aliens destroy them. Another use is for repositioning structures: if you build a phase gate or armory in one spot, but then manage to take ground and build another one further forward, the one in the rear may not be useful any more, and thus you'd be better off to recycle it and get some res back.
A somewhat unintended use of recycling is as a means for the Commander to unilaterally concede the game. By recycling most of the structures in the Marine base, the Commander can make it easy for the Aliens to end the game. Recycling the infantry portals is especially effective, as once the marines die they can't respawn and the game ends very quickly.
Now that the game has the "vote to concede" mechanism (a recent addition), the Commander ending the game unilaterally by recycling has become controversial at best and unwelcome at worst. It sounds like the admins of the server you were playing on now view it as unwelcome, even bannable. The Commander in that game was doing it the right way, though, in that he was asking his team rather than deciding on his own. Before we had vote-to-concede that was the only way to give up a lost game. Now, though, it's generally best just to encourage the team to vote concede and otherwise play on until they do.
There was a recent thread discussing the etiquette and propriety surrounding recyling-to-concede.
The amount of time it takes for a skulk to bite it down yields as much resources through normal res flow as selling it would. Selling will only result in 1) releasing the skulk from its duty, resulting in more RT harassment and 2) voiding the possibility of the RT luckily surviving through marine intervention or the skulk getting bored
RT doesn't generate resources when being sold, and you get 75% of it's original cost, multiplied by how much (as a percent) health it has left. So an RT that sells at half HP will give you either 3 or 4 resources (I'm not sure if it always rounds up, or down). Six seconds between each resource collection, you'll probably get 2-4 while the skulk kills it depending on it's starting hp and how distracted they were. It also occupies their time, if you sell it, they'll hit the next RT and you'll sell that too.
Marine commanders everywhere take note.
Asymmetric!
Not really even comparable though. It's fine as it is.
I'm sick and tired of everyone using this excuse to promote bad balance. The Alien econ is way too resilient right now and if marine res towers stop generating resources when the power is cut, so too should aliens RTs if the cyst chain is cut. There is no reason why they should continue to give res when not connected.
The 'asymmetric' was sarcastic. But I, on the other hand, am sick and tired of people trying to address weaknesses in one team by taking the apparent equivalent in the opposing team and saying that the game will be balanced if you make them similar. Recycling isn't the problem with the res-model imbalances, so why should we address it instead of the real problems (to which I'm not going to go into in this thread, we have multiple other threads about this already)? Harassing alien res nodes would be way too easy if you could stop the resflow by severing the cyst chain. You could effectively camp the alien hive for a minute or two, which is an entirely plausible scenario even with equally-skilled teams, cut the cyst chains and wither the alien economy no matter how big a map control they would have.
The implications of this would be far greater than some measly 1 or 2 resources you get while selling your extractor on marines. Even if it did generate resources while being recycled, not recycling it would still be the better option almost always for aforementioned reasons.
Actually, you can cancel the recycle process. That also doesn't make a sound. If the skulk really stops to attack that RT, you just cancel the recycle. RT rescued.
You only give him seconds before he would have chomped it down anyway.
Wasting 10-ish seconds biting to deny marines 1 or 2 resources might in some cases be bad play, that 10 seconds could easily put you somewhere where you're needed more.
But about the comment of canceling the recycle process, I never thought of that. I stand corrected.
Seconds matter, in some cases, selling is probably ok, but if you were looking to push for the most efficient game, I never selling RT's (UNLESS they are unbuilt) is the way to go. Just my game experience though, I could be wrong.
Profit!
Of course, it doesn't always work, but when it does... lolz
If there are 2 skulks biting it ( or a bilebomb gorge + skulk ) recycle is better by a thin margin.
Power cut > RT stops working, but remains intact
Cyst chain cut > Harvester continues to work, but slowly dies
oh wait, assymetry
Well building the harvester again after the previous one has died (if it dies, yeah I know), takes a LOT longer than marines putting up another extractor, unless you're a player down with a gorge healing it up.
Asymmetry does not mean imbalance by necessity. It just happens that there are some imbalances right now in the game with aliens having nothing to do at the start of a round except pressure marines, while marines have to build as well as expand and pressure aliens...
I would have thought it'd die? Or sell for 0. I'll try this next time I know 2 skulks are on it and see.
Replace America with immersion and asymmetry.
I was going to make a thread that canceling a recycle should make a power up noise, basically the current recycle noise played backwards, and the lights on the RT should go down, not all at once but just a bit, it should stop shaking if it does once you recycle, maybe emit a steam effect that fogs up alien vision so aliens attacking the res node with AV on get blinded so that's like, more micro for the marine commanders ya know.