Veteran Player - Top 3 needed features
tagwolf
SF Bay Area Join Date: 2013-02-01 Member: 182710Members, Reinforced - Shadow, WC 2013 - Silver
Hey guys. I'm new to the forum but by no means new to NS(2).
NS2 however is lacking a few key things for me that it desperately needs implemented (not in order of importance).
(Also sorry as I'm sure these have all been suggested)
1) Alien mini-map. I don't even think I need to go into why this is so critical. Playing with the 'c' key held down 90% of the game is unemersive and painful.
2) Marines melee should do more damage. Now not instakill halo style damage, but some. I hardly ever see this used and how often do you personally see melee kills? People immediately switch the the pistol and empty out their clip. Also if you guys want realism. A marine basing you in the face with a rifle butt is gonna hurt.
3) Ability to exit Exo suits. I don't like being trapped in a robot. :O
4) Ability to turn on friendly fire in servers options for competition / match play.
5) Vote kicking (in the x menu or the tab menu) implemented into servers for people trolling
6) *BIG ONE* First person perspective option during spectating to look for hackers / aim bots. Although I don't know of any that exist on this engine openly yet.
Also I know I lied about top "3". I thought of a few things last minute. Sorry :P
NS2 however is lacking a few key things for me that it desperately needs implemented (not in order of importance).
(Also sorry as I'm sure these have all been suggested)
1) Alien mini-map. I don't even think I need to go into why this is so critical. Playing with the 'c' key held down 90% of the game is unemersive and painful.
2) Marines melee should do more damage. Now not instakill halo style damage, but some. I hardly ever see this used and how often do you personally see melee kills? People immediately switch the the pistol and empty out their clip. Also if you guys want realism. A marine basing you in the face with a rifle butt is gonna hurt.
3) Ability to exit Exo suits. I don't like being trapped in a robot. :O
4) Ability to turn on friendly fire in servers options for competition / match play.
5) Vote kicking (in the x menu or the tab menu) implemented into servers for people trolling
6) *BIG ONE* First person perspective option during spectating to look for hackers / aim bots. Although I don't know of any that exist on this engine openly yet.
Also I know I lied about top "3". I thought of a few things last minute. Sorry :P
Comments
1) I like the new phase gate lines. But they should probably be dotted or more subtle to clean up the map
2) Marine commander UI needs a little bit more polish and should show hotkey assignments on each item / tab.
That's all I got for now.
1) Double jump press to activate jetpack or at least needing to hold it down until the arch of a normal jump completes.
2) Zoom on main map view with mouse scroll when commanding
3) Ability to favorite the current server you are playing on without remembering it's name.
4) Ability to select list when dead on who to specate or favorite / buddy a particular area or person(s) to spectate by default. (I know that's a tough one to implement)
Ok for real done now. Thanks for your time everyone. I LOVE THE GAME!
I do like zoom in on the map, or a bigger map when commanding. It's annoying to have to 'C' all the time to maybe find someone biting a power node. Spectating, source styel is also something I would support, as it's now you can't tell who you're spectating in third-person.
edit:
Insert after line 669:
Bam.
As for the alien minimap, they just really need to bring back hivesight imo.
1) No.. it makes aliens different & they have hive sight. Aliens do not need more buffs this massive. It is supposed to be more hivesight, less map.
2) Marines are long range, aliens short range. The bash & axe already do considerable damage if used correctly.
3) yes
4) perhaps
5) perhaps
6) Seen plenty people in games getting banned due to 'hacking' when the video clearly showed they just had massive skill. Far to few admins/players scream hack due to being biased or having a lack of experience.
Gore bile bomb is severely over powered without alerting marines. ESPECIALLY in small matches.
I suggest the following for balance and it'd be easy to code:
Let gores bile bomb BUT alert marines of an attack on a structure. In exchange for this balance. Perhaps let gorges to into a team fortress "Spy feign death" pose by holding down shift and not moving?
Cause again, right now with how it's coded. BILE BOMB IS SEVERELY UNBALANCED.
Bile uses up a lot of energy & is the only real way to keep a marine turtle out of the picture.
One bilebomb gorge is easily stopped by putting a clip into it. Multiple gorges? That means there team is not in any attack form, nuke a hive. A bilebombing gorge is not healing.
Really no problem there.
I made a suggestion pertaining that in that modular Exo thread which I think might work. If the player has to stay out of the Exo for a fixed period of time after getting out it will be a risk for them, especially if they are alone. And a simple exit animation might just stop Exo players from getting out alive in combat. At the same time Exo players could still help repairing or setting up instead of waiting in a dark corridor until finally that welder marine came from the other end of the map to keep them company. It might also permit players to trade Exos to better players if they have the resources left.
i have the chat in the middle of the screen in 800x600, for this reason training in a pub is impossible, and find 2-3 pcw per day ( low ) is hard, also on irc
3 months, no change, i give up probably
An Exo, is an inversion of the NS1 Heavy. NS1 heavies were about tanking hard with welders and creating trains. An exo train is much more fragile, yet much more sharp-edged.
A pair of NS1 heavies were capable of performing self-maintenance; That's entirely the point of Exos in NS2, they wanted to get rid of that aspect.
Most of those are on UWE's to-do list, but are not as high of a priority as things such as performance increases, bugfixes, and other new features.
So that makes your comment about knowing emersion a moot point. Your minimap suggestion was the direct opposite.
This is just awful.
Unless you are a top tier game designer, you don't have any credibility behind your words, and based on your suggestions, I don't think they are very good ones, and I dont think anyone really agrees with you either.
IF you think they are the utmost important issues in NS2 you can't have possibly played more than 4 and a half minutes.
Trust me, I'm a certified Swiss watch time keeper. I know time...and emersion. Can't forget emersion.
What do you know, a good recommendation came from this thread after all.
I love that a couple fan boys can turn a thread from something possibly productive into something biased and based in conflict.
Not saying these feature suggestions are perfect. Hence suggestions and ideas. It's something you'd have to test and see how it would work in the masses. Especially in a game like NS that is very difficult to balance due to 2 completely different play styles fighting each other all with different level skilled players on each side. Strategy/Balance even varies GREATLY depending on the map. I have nightmares about 12 year olds shouting "GET NANO!!!".
Regardless, I stand by what I said. For me, personally, it'd improve gameplay. I also believe for the majority of players, these are good things.
As far as hive sight, God that brings me back. Have no clue how it'd work with the current mechanics. But the devs removed it for some reason. It probably caused some sort of issues against the marines. But alas, without it in the game now I can't say how it'd stack up. But please, at least give aliens a minimap someday after the more important issues are sorted. :P
Again, still love the game and hope it hits the masses someday. This might require an XBLA release. But way off topic now.
What the hell are you running in 800x600 for? It seems ridiculous to ask for support for a resolution like that.
All points I am hammering on, where argued back with motivation & points from ingame. ^^
The good players will still be using the full map to determine the flow of the game. A minimap of the surrounding area is pointless clutter.
Many maps have complex vents and pathways that can easily be forgotten, at least by myself, at times.
However holding down C most of the time is really annoying. Many people bind this to a mouse button.
Here's an even better idea. In the minimap setting, under the off/on, put a zoom slider.
I was standing in Obs I think, telling the comm to please drop something there and got flamed by my teammates for not listening blindly to the orders of my comm and helping them attack. Ah the good times.
Here's an idea. off/on settings for everything.
Why make design decisions at all when you can just make toggles.
I love it
*toggles off sarcasm*
I like the idea of Modular Exos, as we have discussed to great effect, multiple times in the past. However, giving them the ability to exit, animation or no is counter-intuitive to their design as somewhat-fragile, but powerful with support.
Hivesight IS awful right now and needs increased range along with better utilization of Parasite, but giving Aliens a minimap is a horrible idea.
The axe and riflebutt have never felt right to me. I can't exactly pin it down, but I feel the riflebutt should do no damage, but have a slight shove effect as seen in L4D. The axe should remain unchanged, as it is primarily an anti-structure weapon, not a melee weapon.
My opinions matter more than yours, because they are fact. Also, I am Astronaut with Russian Space Program.