We need this map to be finished, you are doing great work it looks fantastic, so excited to get play it after it's finished :). And we really need good new maps for comp. gaming :)
agree it does have a HR Giger quality to it, looks very artistic and the brush work is great, but the whole thing doesnt really seem functional or lived in, it lookse like impressive interesting architecture but it doesnt really resemble anything in terms of functional rooms that serve a purpose. kind of like the levels in quake 3, were they are just DM arenas, they have impressive architecture but they arent designed to be part of any back story.
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
Hope UWE will fix the problem you're having with your map, we would really like to have it for the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=127496" target="_blank">custom map cup</a> in mid-febuary.
<!--quoteo(post=2066107:date=Jan 24 2013, 11:51 PM:name=MisterYoon)--><div class='quotetop'>QUOTE (MisterYoon @ Jan 24 2013, 11:51 PM) <a href="index.php?act=findpost&pid=2066107"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->According to physics and space time of world, that doesn't help anything. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
Sure it can, haven't you heard of the butterflie effect?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->it lookse like impressive interesting architecture but it doesnt really resemble anything in terms of functional rooms that serve a purpose. kind of like the levels in quake 3, were they are just DM arenas, they have impressive architecture but they arent designed to be part of any back story.<!--QuoteEnd--></div><!--QuoteEEnd-->
While kinda true, I don't necessarily think it's a bad thing. It's a got a very clean, oldschool look to it with the nice brushwork, kind of a 10 year throw back but prettier :]
<!--quoteo(post=2066367:date=Jan 25 2013, 03:32 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Jan 25 2013, 03:32 PM) <a href="index.php?act=findpost&pid=2066367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hope UWE will fix the problem you're having with your map, we would really like to have it for the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=127496" target="_blank">custom map cup</a> in mid-febuary.<!--QuoteEnd--></div><!--QuoteEEnd--> It's on our to do list.
I've had the pleasure of running through the latest build and its visually stunning! going off the gameplay on the gray boxed version, its going to be as equally fun to play. its only missing detail passes on a few corridors and vents so its very close to being finished too!
<!--quoteo(post=2067126:date=Jan 26 2013, 08:44 PM:name=Howser)--><div class='quotetop'>QUOTE (Howser @ Jan 26 2013, 08:44 PM) <a href="index.php?act=findpost&pid=2067126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've had the pleasure of running through the latest build and its visually stunning! going off the gameplay on the gray boxed version, its going to be as equally fun to play. its only missing detail passes on a few corridors and vents so its very close to being finished too!<!--QuoteEnd--></div><!--QuoteEEnd-->
are you helping remedy out with perhaps some custom textures? :)
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
<!--quoteo(post=2067101:date=Jan 26 2013, 08:23 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 26 2013, 08:23 PM) <a href="index.php?act=findpost&pid=2067101"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's on our to do list.<!--QuoteEnd--></div><!--QuoteEEnd--> That's great to hear, playable eclipse in sight.
<!--quoteo(post=2067126:date=Jan 26 2013, 09:44 PM:name=Howser)--><div class='quotetop'>QUOTE (Howser @ Jan 26 2013, 09:44 PM) <a href="index.php?act=findpost&pid=2067126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've had the pleasure of running through the latest build and its visually stunning! going off the gameplay on the gray boxed version, its going to be as equally fun to play. its only missing detail passes on a few corridors and vents so its very close to being finished too!<!--QuoteEnd--></div><!--QuoteEEnd-->
Any chance to play it on today Spark Colective session? pls pls pls :))
Architecture looks beautiful, but it looks empty and unused. I guess you are adding props last? Need to make it look like humans interacted with this place.
<!--quoteo(post=2067535:date=Jan 28 2013, 09:25 AM:name=deathshroud)--><div class='quotetop'>QUOTE (deathshroud @ Jan 28 2013, 09:25 AM) <a href="index.php?act=findpost&pid=2067535"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i really cant wait for this to be finished<!--QuoteEnd--></div><!--QuoteEEnd--> who doesn't? :)
you inspired me to work much harder on my own map and its killing me having this cool stuff i want to show but knowing i should at least finish the room first :(
I don't know whether to be impressed or depressed by this map. Here I was feeling proud of the stuff I've done on my map, then I see this. Sick stuff dude, really amazing!
<!--quoteo(post=2067723:date=Jan 28 2013, 06:04 AM:name=BigImp)--><div class='quotetop'>QUOTE (BigImp @ Jan 28 2013, 06:04 AM) <a href="index.php?act=findpost&pid=2067723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know whether to be impressed or depressed by this map. Here I was feeling proud of the stuff I've done on my map, then I see this. Sick stuff dude, really amazing!<!--QuoteEnd--></div><!--QuoteEEnd-->
i felt the same at first, but then decided to use it as inspiration and scrap everything i had previously done knowing i can do it better
Comments
dat looks gorgous!
such a different look to all of the other maps. slightly HR giger but not over done - realllllly nice mate :)
*throws money at the screen*
According to physics and space time of world, that doesn't help anything. ;)
Sure it can, haven't you heard of the butterflie effect?
While kinda true, I don't necessarily think it's a bad thing. It's a got a very clean, oldschool look to it with the nice brushwork, kind of a 10 year throw back but prettier :]
It's on our to do list.
awesome :)
are you helping remedy out with perhaps some custom textures? :)
That's great to hear, playable eclipse in sight.
Any chance to play it on today Spark Colective session? pls pls pls :))
If I see any more cargo containers I'm going to lose it. :D
who doesn't? :)
you inspired me to work much harder on my own map and its killing me having this cool stuff i want to show but knowing i should at least finish the room first :(
i felt the same at first, but then decided to use it as inspiration and scrap everything i had previously done knowing i can do it better