Character Models
The Classic Fade is now available to get ingame!
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=120855757&searchtext=" target="_blank">http://steamcommunity.com/sharedfiles/file...amp;searchtext=</a>
<img src="http://i89.photobucket.com/albums/k210/concep7/FadeViewport1_zps9428a5a4.jpg" border="0" class="linked-image" />
<img src="http://i89.photobucket.com/albums/k210/concep7/FadeViewport2_zps9fb56778.jpg" border="0" class="linked-image" />
Many thanks to Evil_Ice for compiling and vert weighting this guy.
And I hope you guys enjoy shooting at this fellow.
<span style='color:#000000;background:#000000'>----ORIGINAL POST----
I'd always wondered what the old NS1 models would look like with more of a 'nostalgic' update into the current gen.
After seeing the source models/animations released I kinda dove into this without any real idea of how it'd be implemented, as it differs quite a lot in size and shape from the default fade... Due to that I'm not sure how far I'm going to go with it in its current proportions.
-image removed-
Still a heavy work in progress atm, just mostly getting the form down and seeing what things look good.
Comments/thoughts are welcome.</span>
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=120855757&searchtext=" target="_blank">http://steamcommunity.com/sharedfiles/file...amp;searchtext=</a>
<img src="http://i89.photobucket.com/albums/k210/concep7/FadeViewport1_zps9428a5a4.jpg" border="0" class="linked-image" />
<img src="http://i89.photobucket.com/albums/k210/concep7/FadeViewport2_zps9fb56778.jpg" border="0" class="linked-image" />
Many thanks to Evil_Ice for compiling and vert weighting this guy.
And I hope you guys enjoy shooting at this fellow.
<span style='color:#000000;background:#000000'>----ORIGINAL POST----
I'd always wondered what the old NS1 models would look like with more of a 'nostalgic' update into the current gen.
After seeing the source models/animations released I kinda dove into this without any real idea of how it'd be implemented, as it differs quite a lot in size and shape from the default fade... Due to that I'm not sure how far I'm going to go with it in its current proportions.
-image removed-
Still a heavy work in progress atm, just mostly getting the form down and seeing what things look good.
Comments/thoughts are welcome.</span>
Comments
keep it going \o/
On a different note, is there an ETA on that fade model?
Fantastic work though, would love to see it finished.
Maybe you could change how the torso connects to the legs. It looks a bit like an action figure there, or like it's wearing a leotard.
The NS2 fade while fitting in a bit more with the rest of the Kharaa looked kinda strange to me. It's too symetrical I think, The NS1 fade had some asymetry that gave it a very organic and rough feel.<!--colorc--></span><!--/colorc-->
I think the meaner face does charm for it, in addition to the thicker build.
Bit of an update, made the arms slightly longer amongst other things.
<img src="http://i89.photobucket.com/albums/k210/concep7/wipshot2_zpscd2c96d9.jpg" border="0" class="linked-image" />
I'll try contacting the NS2c team to see if they'd want this when it's done, to animate it and such.
it looks like its the highpoly model a sculpture in zbrush or similer software before starting out with the low poly.
To answer your question though it's most likely pushing a million at the moment.
Stands at around 7300ish triangles.
<img src="http://i89.photobucket.com/albums/k210/concep7/lowpoly1_zps208e8c41.jpg" border="0" class="linked-image" />
<img src="http://i89.photobucket.com/albums/k210/concep7/lowpoly2_zps4899d712.jpg" border="0" class="linked-image" />
Only got time to take some quick shots in Xnormal and that gets a bit blurry at times, should get the picture tho.
<img src="http://i89.photobucket.com/albums/k210/concep7/texture-1_zpsbb162a32.jpg" border="0" class="linked-image" /><img src="http://i89.photobucket.com/albums/k210/concep7/texture2_zps9ec54e27.jpg" border="0" class="linked-image" />
running into a few issues however actually getting this into spark. Most likely that I'm not using max 2009 and the provided collada exporter.