ArcL!ghtJoin Date: 2007-11-27Member: 63031Members, Squad Five Blue, NS2 Map Tester
Ain't no rest for the wicked - heal spray build 250 structures as gorge. Gentleman has arrived - be a gorge with top hat, monocle and handlebar mustache in ready room Kharra cactus - Get 100 Hydra kills
<!--quoteo(post=1953459:date=Jul 24 2012, 10:20 AM:name={GGs} Chicken)--><div class='quotetop'>QUOTE ({GGs} Chicken @ Jul 24 2012, 10:20 AM) <a href="index.php?act=findpost&pid=1953459"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good Day Mate - As a gorge, fall into the pit at Crevice
Once in a Lifetime! - Have all of your bullets reg on an alien
Better Luck Next Time! - Bite/Swipe a marine who isn't being healed/shielded 6 times, and then get killed by him
Saved by the Reg - Survive a fight with 1hp
Better Double Tap - Shoot a skulk that's standing still at point blank with a level 3 shotty, then get killed by him
Onos Boner - Get hit from 20 feet away by an Onos
Rock of Faith - Give away your position and clip of ammo by shooting at invisible geometry, and then die reloading<!--QuoteEnd--></div><!--QuoteEEnd-->
just to link two threads with the same content: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120272&hl=" target="_blank">http://www.unknownworlds.com/ns2/forums/in...=120272&hl=</a>
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
Some of these achievements are BRILLIANT!!!
With this community input NS2 could have thousands of achievements. This would be good to keep new players interested, and a lot of them would read through the achivements early in their game experience, and possibly get more of an understanding of the game through them.
It's an alternative approach to learning that fits better than filling the HUD with too much information to be able to play the game.
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
Some of these achievements are BRILLIANT!!!
With this community input NS2 could have thousands of achievements. This would be good to keep new players interested, and a lot of them would read through the achivements early in their game experience, and possibly get more of an understanding of the game through them.
It's an alternative approach to learning that fits better than filling the HUD with too much information to be able to play the game.
GISPBattle GorgeDenmarkJoin Date: 2004-03-20Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
<!--quoteo(post=1957081:date=Aug 4 2012, 04:53 PM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Aug 4 2012, 04:53 PM) <a href="index.php?act=findpost&pid=1957081"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Kill a member of UWE, or a playtester.<!--QuoteEnd--></div><!--QuoteEEnd--> Should be a hidden achievement then, or everyone whit a icon will be hunted for sport :S
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
<!--quoteo(post=1953034:date=Jul 22 2012, 07:12 AM:name=Dusteh)--><div class='quotetop'>QUOTE (Dusteh @ Jul 22 2012, 07:12 AM) <a href="index.php?act=findpost&pid=1953034"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's a few possible achievements:
Marine: They're coming outta the goddamn walls! - Kill a wall walking Skulk. Cyst Problem - Destroy a total of 1,000 cysts. Upgrades Complete - Research level 3 weapons and armour for your team. Rambo - Knife the alien hive within 45 seconds of a game starting. Big Game Hunting - Kill a Skulk, Gorge, Lerk, Fade and Onos within 3 minutes. The Boss - Obtain 100 victorys as the commander.
Alien: Weeeeeeee - Belly slide as a Gorge for 10 seconds in one slide. Lights Out - Destroy 50 power nodes. Stay Where You Are - As an Onos, prevent a beacon by stomping the observatory. Slice n Diced - As a Fade, kill 5 marines in under 10 seconds. Tracked - Parasite a Marine. Sniped - Finish off a marine with a Parasite kill.<!--QuoteEnd--></div><!--QuoteEEnd--> I wouldn't like the "Cyst Problem" one. It would cause new players to just be hunting cysts forever, ignoring the rest of the game.
GISPBattle GorgeDenmarkJoin Date: 2004-03-20Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
<!--quoteo(post=1953229:date=Jul 23 2012, 04:56 PM:name=Hunter.S.T.)--><div class='quotetop'>QUOTE (Hunter.S.T. @ Jul 23 2012, 04:56 PM) <a href="index.php?act=findpost&pid=1953229"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Its tough being the boss - Kill Flayra O captain my captain! - Kill one of the devs<!--QuoteEnd--></div><!--QuoteEEnd--> Hell yeah!
<!--quoteo(post=1957081:date=Aug 4 2012, 04:53 PM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Aug 4 2012, 04:53 PM) <a href="index.php?act=findpost&pid=1957081"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Kill a member of UWE, or a playtester.<!--QuoteEnd--></div><!--QuoteEEnd--> Why would you kill that playtester? You evil evil man :(
I want three types of achievements, "Basic", "Expert", and "Commander".
<ul><li>Basic, "***": Spend 50 resources on the Gorge class</li><li>Basic, "***": Kill a marine and do not get seen by any enemies, nor the marine</li><li>Expert, "Impossible to defeat": Win a round when the opposing team has once controlled all tech-points on the map</li><li>Expert, "***": Use phase gates to kill 3 aliens in 3 different areas of the map, in less than 20 seconds</li><li>Commander, "You fell for it": Get the marines to beacon at their main base by utilizing a rush of life-form hallucinations</li></ul>
It's not that I don't appreciate the gesture and the idea. So my apologies for killing your post up front ;)
Achievements are the WORST thing you can do to a game, players actually play LESS if a game has achievements! So please do everybody a favor and do NOT get achievements in NS2!
Google the research that went into this subject and with quite some effort, you will see that I'm right. (Aka. too lazy to paste the link myself. Do some effort and get smarter on your own, you don't need to be a rocket-scientist to know how to google for stuff;)) Besides; what is the point of achievements? It's the most useless thing ever; and people bragging with achievements should have the option to choose for euthanasia :)
<!--quoteo(post=1984249:date=Sep 28 2012, 08:59 PM:name=appLEjuice)--><div class='quotetop'>QUOTE (appLEjuice @ Sep 28 2012, 08:59 PM) <a href="index.php?act=findpost&pid=1984249"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not that I don't appreciate the gesture and the idea. So my apologies for killing your post up front ;)
Achievements are the WORST thing you can do to a game, players actually play LESS if a game has achievements! So please do everybody a favor and do NOT get achievements in NS2!
Google the research that went into this subject and with quite some effort, you will see that I'm right. (Aka. too lazy to paste the link myself. Do some effort and get smarter on your own, you don't need to be a rocket-scientist to know how to google for stuff;)) Besides; what is the point of achievements? It's the most useless thing ever; and people bragging with achievements should have the option to choose for euthanasia :)
o/<!--QuoteEnd--></div><!--QuoteEEnd--> The burden of proof is on those making the claim. I was googling research on achievements, but none of it concerned itself with how long games with and without achievements are played. I find it hard to believe such a study could adhere to sound methodology either way because the individual games vary so excessively between each other that a sound comparison seems impossible to me. I would be astonished if you could properly eliminate all alternative explanations for this assumed discrepancy and indeed narrow the differences down to that. I am also wondering how you could establish that the lower average playtime wouldn't be caused by people who, additionally to regular gamers like you and me, merely buy these games for achievement hunting, as opposed to everyone playing a little less as you claim. There's a bit more to sound science than just looking at things and writing down what you see.
Either way, because we can't all look for something for who knows how long that is as insignificant as this (<i>as opposed to e.g. research on alzheimer's treatment or the relationship between economical systems and the quality of life instead, or maybe just streams of parliamentary debates.</i>), please do provide the evidence for your claim, as you are the one who can locate it easily. At least don't be surprised or enraged if people don't adopt your position if you don't explain it to them.
I agree. Have some personal achievements too! I notice that the game life of Killing Floor (by Tripwire Interactive) is prolonged because of Steam Achivements. my two cents
"Slightly" inspired from the most badass movie ever..
I like to keep this handy.. for close encounters - 1000 kills with shotgun Man its a shooting gallery down there! - 1000 turret kills How could they cut the power man they're animals! - 1000 power nodes destroyed A day in the Marine Corps is like a day on the farm! - 1000 hours Marines played Lets see what we can see - 1000 scans Not bad for a...human- 1000 Marine Wins Remember short, controlled bursts. - 1000 rifle kills That's it man, game over man, game over! -1000 marine losses Looks like the new Lieutenant's too good to eat with the rest of us grunts - 1000 times played Marine commander Did IQs just drop sharply while I was away? - 1000 losses as Marine commander Looks like some sort of secreted resin - 1000 cysts destroyed Busy little creatures, huh? - 1000 buildings created as Gorge Whatever you're gonna do, do it fast! - 1000 buildings welded
<!--quoteo(post=2026849:date=Nov 17 2012, 07:32 AM:name=Tykjen)--><div class='quotetop'>QUOTE (Tykjen @ Nov 17 2012, 07:32 AM) <a href="index.php?act=findpost&pid=2026849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Slightly" inspired from the most badass movie ever..
I like to keep this handy.. for close encounters - 1000 kills with shotgun Man its a shooting gallery down there! - 1000 turret kills How could they cut the power man they're animals! - 1000 power nodes destroyed A day in the Marine Corps is like a day on the farm! - 1000 hours Marines played Lets see what we can see - 1000 scans Not bad for a...human- 1000 Marine Wins Remember short, controlled bursts. - 1000 rifle kills That's it man, game over man, game over! -1000 marine losses Looks like the new Lieutenant's too good to eat with the rest of us grunts - 1000 times played Marine commander Did IQs just drop sharply while I was away? - 1000 losses as Marine commander Looks like some sort of secreted resin - 1000 cysts destroyed Busy little creatures, huh? - 1000 buildings created as Gorge Whatever you're gonna do, do it fast! - 1000 buildings welded
I could carry on for the rest of the day.. :P<!--QuoteEnd--></div><!--QuoteEEnd-->
That's my all time favorite movie. I've probably watched it at least 60 times in my lifetime.
<!--quoteo(post=2031424:date=Nov 21 2012, 08:21 PM:name=include)--><div class='quotetop'>QUOTE (include @ Nov 21 2012, 08:21 PM) <a href="index.php?act=findpost&pid=2031424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's my all time favorite movie. I've probably watched it at least 60 times in my lifetime.<!--QuoteEnd--></div><!--QuoteEEnd-->
Same here. But I have absolutely zero count as to how many times I've watched it ^. Wonderful bluray treatment it got too btw.
-Didn't even blink: <b>Kill 3 marines as a Fade without using Blink</b> -A fair fight: <b>Switch teams in auto-team balance mode and win</b>
Though I'm not a fan of achievement spam, I do think there should be an achievement for the first of every type of kill. It keeps new players interest and gets them to expand out of their comfort zone and think about other tactics such as a rifle butt and welder kills or skulk tracer kills (can you gorge slide kill someone? That would be awesome).
Also the TF2 model of having different levels within classes is interesting. Get an achievement after your 5th and 10th Lerk achievement.
<b>Scrambled Eggs</b>: Kill 500 eggs by walking on them as an EXO
<b>Fried Eggs</b>: Kill 500 eggs with a flamethrower
<b>Lucky Shot</b>: Kill an enemy with the last bullet in your pistol clip while your primary needs a reload
<b>No Escape</b>: Kill an onos with a pistol while your primary needs a reload
<b>Wiped into Shape</b>: Kill 100 marines using wips (alien com achievement)
<b>Raining Turrets</b>: Kill 100 lifeforms with turrets (marine com achievement)
<b>Hive Love</b>: Heal the hive X times while building (I do not know the number but basically the number would be set to the maximum amount of heals a gorge could preform on a hive during the building process to minimize build time assuming they were heal spraying virtually non stop from the moment it is dropped)
<b>Heavy Siege</b>: Kill a non building hive in less than 5 seconds
<b>Obamanos</b>: Collect your free commander dropped onos, your entitled to it after 3 hives!
Because that seems what many of the achievements suggested here basically are: the silly kind of achievement that gets thrown at your face simply by playing the game. Not inspiring, just there to give people a fix. Then there are those that basically do the same but require so much play time that the majority of players will never get to them before they are fed up with the game. (See any TF2 achievements with "1,000,000" in it.)
The only good achievements are those that actually suggest alternative playstyles and strategies to explore. But this again comes with the risk of encouraging the wrong thing at the wrong time just for the sake of unlocking an achievement.
See for reference: <a href="http://www.penny-arcade.com/patv/episode/achievements" target="_blank">http://www.penny-arcade.com/patv/episode/achievements</a>
A mass of achievements also rather hurts the motivation than a fine selection. If a little game throws 400+ achievements at me, I will simply give a f*ck about them because I won't complete them all anyway. But as soon as a game tries to tell me how to do a specific thing, I lose the motivation anyway to experience the game for myself. It destroys a lot of immersion.
I honestly prefer hidden achievements. Achievements for doing something, but receiving them is given in a delayed fashion and you do not know how you got them. For example:
Achievement - Home is where the Hive is.
Secretly gained by Gorge players who participate in several "hive growings" by heal spray.
You'll Never Take Me Alive - Gloriously commit suicide by jumping over the edge before receiving a fatal blow.
But seriously, I find achievements to be soulless, life-sucking abominations that detract from the actual game. Surprisingly, the only achievements I have enjoyed come from Killing Floor (as mentioned here already). They are actually difficult and encourage you to experiment by doing fun/different things. Such as getting a HS on a Siren with an undetonated LAW Rocket.
If achievements were to actually make it into NS2, I would like to see them incorporated as challenges, not as milestones (such as kill x amount of skulks).
<!--quoteo(post=2055568:date=Jan 3 2013, 04:18 PM:name=Xnm)--><div class='quotetop'>QUOTE (Xnm @ Jan 3 2013, 04:18 PM) <a href="index.php?act=findpost&pid=2055568"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You lack Commander achievements.<!--QuoteEnd--></div><!--QuoteEEnd--> The commander only cares for the victory screen at the end.
Comments
Gentleman has arrived - be a gorge with top hat, monocle and handlebar mustache in ready room
Kharra cactus - Get 100 Hydra kills
Once in a Lifetime! - Have all of your bullets reg on an alien
Better Luck Next Time! - Bite/Swipe a marine who isn't being healed/shielded 6 times, and then get killed by him
Saved by the Reg - Survive a fight with 1hp
Better Double Tap - Shoot a skulk that's standing still at point blank with a level 3 shotty, then get killed by him
Onos Boner - Get hit from 20 feet away by an Onos
Rock of Faith - Give away your position and clip of ammo by shooting at invisible geometry, and then die reloading<!--QuoteEnd--></div><!--QuoteEEnd-->
LOL HOLY ######
Thunder Down Under - Stand on top of a certain Australian caster's head in the ready room
Plumbing Expert - kill an alien in a vent while inside it
Skeet Shooting - one-shot a flying lerk with a shotgun
Advanced Skeet Shooting - one-shot a flying lerk with a grenade
You Called For An Exterminator? - Kill a hive without any support
Pig Sticker - kill a Gorge with the switch axe
Dental Plan - kill an alien with the welder
Road to Victory - Ride an Arc to the alien base
-- Commander --
The best defence... - win a match without a commander
Minor Inconvenience - get out of your Command Station to kill a harassing skulk
Relax guys I play SC2 - build a quick robotics bay and put sentries everywhere instead of getting weapons and upgrades
-- Alien --
Sniper - parasite literally everything
Resistor - spend 1000 hours total chewing on power nodes
Annoying ###### - do 10,000 points of damage as a lerk in one life
-- Khammander --
Rush, Classic - win a match without a khammander
I know what I'm doing, honest - build a harvester only for it to die 10 seconds later
Highway to The Danger Zone - cyst up to the marine base
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120272&hl=" target="_blank">http://www.unknownworlds.com/ns2/forums/in...=120272&hl=</a>
With this community input NS2 could have thousands of achievements. This would be good to keep new players interested, and a lot of them would read through the achivements early in their game experience, and possibly get more of an understanding of the game through them.
It's an alternative approach to learning that fits better than filling the HUD with too much information to be able to play the game.
With this community input NS2 could have thousands of achievements. This would be good to keep new players interested, and a lot of them would read through the achivements early in their game experience, and possibly get more of an understanding of the game through them.
It's an alternative approach to learning that fits better than filling the HUD with too much information to be able to play the game.
Should be a hidden achievement then, or everyone whit a icon will be hunted for sport :S
Marine:
They're coming outta the goddamn walls! - Kill a wall walking Skulk.
Cyst Problem - Destroy a total of 1,000 cysts.
Upgrades Complete - Research level 3 weapons and armour for your team.
Rambo - Knife the alien hive within 45 seconds of a game starting.
Big Game Hunting - Kill a Skulk, Gorge, Lerk, Fade and Onos within 3 minutes.
The Boss - Obtain 100 victorys as the commander.
Alien:
Weeeeeeee - Belly slide as a Gorge for 10 seconds in one slide.
Lights Out - Destroy 50 power nodes.
Stay Where You Are - As an Onos, prevent a beacon by stomping the observatory.
Slice n Diced - As a Fade, kill 5 marines in under 10 seconds.
Tracked - Parasite a Marine.
Sniped - Finish off a marine with a Parasite kill.<!--QuoteEnd--></div><!--QuoteEEnd-->
I wouldn't like the "Cyst Problem" one. It would cause new players to just be hunting cysts forever, ignoring the rest of the game.
O captain my captain! - Kill one of the devs<!--QuoteEnd--></div><!--QuoteEEnd-->
Hell yeah!
<!--quoteo(post=1957081:date=Aug 4 2012, 04:53 PM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Aug 4 2012, 04:53 PM) <a href="index.php?act=findpost&pid=1957081"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Kill a member of UWE, or a playtester.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why would you kill that playtester? You evil evil man :(
<ul><li>Basic, "***": Spend 50 resources on the Gorge class</li><li>Basic, "***": Kill a marine and do not get seen by any enemies, nor the marine</li><li>Expert, "Impossible to defeat": Win a round when the opposing team has once controlled all tech-points on the map</li><li>Expert, "***": Use phase gates to kill 3 aliens in 3 different areas of the map, in less than 20 seconds</li><li>Commander, "You fell for it": Get the marines to beacon at their main base by utilizing a rush of life-form hallucinations</li></ul>
Bleed 'Em Dry - Defeat the enemy team after res locking them
Against All Odds - Defeat the enemy team while res locked
Spawn Killer - Defeat the marine team by powering down all infantry portals and killing any survivors
Blackout Schamackout - Defeat the alien team while your infantry portals are unpowered
Parasite Eve - Kill 5 marines by finishing them off with the Skulk parasite
Guardian Angel - Nano shield a marine and have them go on to finish four or more aliens within the duration of it
Unstoppable - Kill four or more aliens while nano shielded
Stomach Bug - Kill an Exo Suit with the Gorge's Bile Bomb
Mechanic - Weld an exo up 500 points of health
Gorillas In The Mist - Healspray an Onos up 800 points of health
The Art of War - As a commander have at least four exo suits or onii on the battlefield.
Out with a bang - As the last person alive on your team, score a kill.
Blaze of Glory - As an exo suit or onos kill a command station or hive with less than 50 health.
All Your Base - Establish a base at your enemy's starting location
Black Gold - Capture every resource point on a map
Flyswatter - Kill a lerk with a melee attack
Anklebiter - Kill two jetpack marines as a skulk while they are at least one metre off the ground
Achievements are the WORST thing you can do to a game, players actually play LESS if a game has achievements!
So please do everybody a favor and do NOT get achievements in NS2!
Google the research that went into this subject and with quite some effort, you will see that I'm right. (Aka. too lazy to paste the link myself. Do some effort and get smarter on your own, you don't need to be a rocket-scientist to know how to google for stuff;))
Besides; what is the point of achievements? It's the most useless thing ever; and people bragging with achievements should have the option to choose for euthanasia :)
o/
Bleed 'Em Dry - Defeat the enemy team after res locking them
Against All Odds - Defeat the enemy team while res locked
Spawn Killer - Defeat the marine team by powering down all infantry portals and killing any survivors
Blackout Schamackout - Defeat the alien team while your infantry portals are unpowered
Parasite Eve - Kill 5 marines by finishing them off with the Skulk parasite
Guardian Angel - Nano shield a marine and have them go on to finish four or more aliens within the duration of it
Unstoppable - Kill four or more aliens while nano shielded
Stomach Bug - Kill an Exo Suit with the Gorge's Bile Bomb
Mechanic - Weld an exo up 500 points of health
Gorillas In The Mist - Healspray an Onos up 800 points of health
The Art of War - As a commander have at least four exo suits or onii on the battlefield.
Out with a bang - As the last person alive on your team, score a kill.
Blaze of Glory - As an exo suit or onos kill a command station or hive with less than 50 health.
All Your Base - Establish a base at your enemy's starting location
Black Gold - Capture every resource point on a map
Flyswatter - Kill a lerk with a melee attack
Anklebiter - Kill two jetpack marines as a skulk while they are at least one metre off the ground<!--QuoteEnd--></div><!--QuoteEEnd-->
These are really good imo
Not Just for Ladders Anymore - In a round, kill 10 enemies with mines.
Ninja Gaiden - Build a Phase Gate in a room with a mature hive.
AND MY AXE - Kill an Onos with the switch axe.
Method to the Madness - As Marines, win a game without building an observatory.
Not Anymore You're Not - Enter the Command Station or Hive after the previous Commander was ejected.
Now you can Panic - Destroy the Observatory or Power Node while Distress Beacon is attempting to activate.
Trickle Down Economics - Buy a teammate a weapon.
Now you see it, Now you're dead - As a Fade, Vortex an Exo and kill a Marine attempting to weld him.
Clairvoyant - Kill a cloaked alien with a single shot from any weapon.
Achievements are the WORST thing you can do to a game, players actually play LESS if a game has achievements!
So please do everybody a favor and do NOT get achievements in NS2!
Google the research that went into this subject and with quite some effort, you will see that I'm right. (Aka. too lazy to paste the link myself. Do some effort and get smarter on your own, you don't need to be a rocket-scientist to know how to google for stuff;))
Besides; what is the point of achievements? It's the most useless thing ever; and people bragging with achievements should have the option to choose for euthanasia :)
o/<!--QuoteEnd--></div><!--QuoteEEnd-->
The burden of proof is on those making the claim. I was googling research on achievements, but none of it concerned itself with how long games with and without achievements are played. I find it hard to believe such a study could adhere to sound methodology either way because the individual games vary so excessively between each other that a sound comparison seems impossible to me. I would be astonished if you could properly eliminate all alternative explanations for this assumed discrepancy and indeed narrow the differences down to that. I am also wondering how you could establish that the lower average playtime wouldn't be caused by people who, additionally to regular gamers like you and me, merely buy these games for achievement hunting, as opposed to everyone playing a little less as you claim. There's a bit more to sound science than just looking at things and writing down what you see.
Either way, because we can't all look for something for who knows how long that is as insignificant as this (<i>as opposed to e.g. research on alzheimer's treatment or the relationship between economical systems and the quality of life instead, or maybe just streams of parliamentary debates.</i>), please do provide the evidence for your claim, as you are the one who can locate it easily. At least don't be surprised or enraged if people don't adopt your position if you don't explain it to them.
The euthanasia comment was in very poor taste.
(i wanted to post my archievment idea but some one was faster xD)
my two cents
I like to keep this handy.. for close encounters - 1000 kills with shotgun
Man its a shooting gallery down there! - 1000 turret kills
How could they cut the power man they're animals! - 1000 power nodes destroyed
A day in the Marine Corps is like a day on the farm! - 1000 hours Marines played
Lets see what we can see - 1000 scans
Not bad for a...human- 1000 Marine Wins
Remember short, controlled bursts. - 1000 rifle kills
That's it man, game over man, game over! -1000 marine losses
Looks like the new Lieutenant's too good to eat with the rest of us grunts - 1000 times played Marine commander
Did IQs just drop sharply while I was away? - 1000 losses as Marine commander
Looks like some sort of secreted resin - 1000 cysts destroyed
Busy little creatures, huh? - 1000 buildings created as Gorge
Whatever you're gonna do, do it fast! - 1000 buildings welded
I could carry on for the rest of the day.. :P
I like to keep this handy.. for close encounters - 1000 kills with shotgun
Man its a shooting gallery down there! - 1000 turret kills
How could they cut the power man they're animals! - 1000 power nodes destroyed
A day in the Marine Corps is like a day on the farm! - 1000 hours Marines played
Lets see what we can see - 1000 scans
Not bad for a...human- 1000 Marine Wins
Remember short, controlled bursts. - 1000 rifle kills
That's it man, game over man, game over! -1000 marine losses
Looks like the new Lieutenant's too good to eat with the rest of us grunts - 1000 times played Marine commander
Did IQs just drop sharply while I was away? - 1000 losses as Marine commander
Looks like some sort of secreted resin - 1000 cysts destroyed
Busy little creatures, huh? - 1000 buildings created as Gorge
Whatever you're gonna do, do it fast! - 1000 buildings welded
I could carry on for the rest of the day.. :P<!--QuoteEnd--></div><!--QuoteEEnd-->
That's my all time favorite movie. I've probably watched it at least 60 times in my lifetime.
Same here. But I have absolutely zero count as to how many times I've watched it ^. Wonderful bluray treatment it got too btw.
-A fair fight: <b>Switch teams in auto-team balance mode and win</b>
Though I'm not a fan of achievement spam, I do think there should be an achievement for the first of every type of kill. It keeps new players interest and gets them to expand out of their comfort zone and think about other tactics such as a rifle butt and welder kills or skulk tracer kills (can you gorge slide kill someone? That would be awesome).
Also the TF2 model of having different levels within classes is interesting. Get an achievement after your 5th and 10th Lerk achievement.
And of course Comm achievements.
<b>Fried Eggs</b>: Kill 500 eggs with a flamethrower
<b>Lucky Shot</b>: Kill an enemy with the last bullet in your pistol clip while your primary needs a reload
<b>No Escape</b>: Kill an onos with a pistol while your primary needs a reload
<b>Wiped into Shape</b>: Kill 100 marines using wips (alien com achievement)
<b>Raining Turrets</b>: Kill 100 lifeforms with turrets (marine com achievement)
<b>Hive Love</b>: Heal the hive X times while building (I do not know the number but basically the number would be set to the maximum amount of heals a gorge could preform on a hive during the building process to minimize build time assuming they were heal spraying virtually non stop from the moment it is dropped)
<b>Heavy Siege</b>: Kill a non building hive in less than 5 seconds
<b>Obamanos</b>: Collect your free commander dropped onos, your entitled to it after 3 hives!
Because that seems what many of the achievements suggested here basically are: the silly kind of achievement that gets thrown at your face simply by playing the game. Not inspiring, just there to give people a fix.
Then there are those that basically do the same but require so much play time that the majority of players will never get to them before they are fed up with the game. (See any TF2 achievements with "1,000,000" in it.)
The only good achievements are those that actually suggest alternative playstyles and strategies to explore. But this again comes with the risk of encouraging the wrong thing at the wrong time just for the sake of unlocking an achievement.
See for reference:
<a href="http://www.penny-arcade.com/patv/episode/achievements" target="_blank">http://www.penny-arcade.com/patv/episode/achievements</a>
A mass of achievements also rather hurts the motivation than a fine selection. If a little game throws 400+ achievements at me, I will simply give a f*ck about them because I won't complete them all anyway. But as soon as a game tries to tell me how to do a specific thing, I lose the motivation anyway to experience the game for myself. It destroys a lot of immersion.
Achievement - Home is where the Hive is.
Secretly gained by Gorge players who participate in several "hive growings" by heal spray.
But seriously, I find achievements to be soulless, life-sucking abominations that detract from the actual game. Surprisingly, the only achievements I have enjoyed come from Killing Floor (as mentioned here already). They are actually difficult and encourage you to experiment by doing fun/different things. Such as getting a HS on a Siren with an undetonated LAW Rocket.
If achievements were to actually make it into NS2, I would like to see them incorporated as challenges, not as milestones (such as kill x amount of skulks).
The commander only cares for the victory screen at the end.