Which does the community prefer? Alien Commander or NS1 Gorge?
Ansom
Join Date: 2012-11-03 Member: 166364Members
Spare me anything else, which do you prefer?
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo--><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->ALIEN COMMANDER<!--colorc--></span><!--/colorc--></b> or <b><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->NS1 GORGE<!--colorc--></span><!--/colorc--></b>?<!--sizec--></span><!--/sizec-->
Results:
<ul><li>(13 Votes) <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Alien Commander<!--colorc--></span><!--/colorc--></li><li>(13 Votes) <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->NS1 Gorge<!--colorc--></span><!--/colorc--></li></ul>
Okay, since some people are complaining: This is not about details. This is about concept. Don't say "I don't like Gorges building in the original, because it did this and I wanted it to do that." or "I don't like the Commander because he does this or doesn't do this." I mean the overall concept. Do you like the concept of Gorges building bases to Commanders regardless of how that is done in NS1 or could be done in NS2? CONCEPT. CONCEPT. CONCEPT. IT'S ABOUT CONCEPT. It's a shame I have to point this out.
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo--><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->ALIEN COMMANDER<!--colorc--></span><!--/colorc--></b> or <b><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->NS1 GORGE<!--colorc--></span><!--/colorc--></b>?<!--sizec--></span><!--/sizec-->
Results:
<ul><li>(13 Votes) <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Alien Commander<!--colorc--></span><!--/colorc--></li><li>(13 Votes) <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->NS1 Gorge<!--colorc--></span><!--/colorc--></li></ul>
Okay, since some people are complaining: This is not about details. This is about concept. Don't say "I don't like Gorges building in the original, because it did this and I wanted it to do that." or "I don't like the Commander because he does this or doesn't do this." I mean the overall concept. Do you like the concept of Gorges building bases to Commanders regardless of how that is done in NS1 or could be done in NS2? CONCEPT. CONCEPT. CONCEPT. IT'S ABOUT CONCEPT. It's a shame I have to point this out.
Comments
I change my vote of 2 to 1.
Comments:
I just wish gorge could drop res towers with his p.res.
Like and prefer are two different things, though.
Alien KOOMAHNDARE is supreme.
Are you saying you're for a Bicomural system? :p
I change my vote of 2 to 1.
Comments:
I just wish gorge could drop res towers with his p.res.<!--QuoteEnd--></div><!--QuoteEEnd-->
What? I'm the only one so far who has a point toward NS1 Gorge. It's lame I have to manually do this because there's no poll option.
So... Gorges of NS1.
plus introduction of Alien commander started this whole Onos drop thing, and now the game is on it's head.
But I wouldn't be against the ability of Gorge to construct RTs for their team, but upgrades are best left to the Khamm.
Might be OP, though.
Lol no. Why should one person decide which upgrade an entire team of <i>MUCH MORE DIVERSE</i> classes gets at a specific time? It makes sense on Marines because their upgrades are more generalized. I don't need Regeneration as a Gorge. I don't need Celerity as a Fade. Yet, sometimes I have to deal with them when I could have made the better choice myself because now the Aliens are enslaved to one person despite being a more independent team overall.
EPIC asymmetry.
As gorge, you can coordinate with the commander to build, anyway.
1.) In NS1 it was a real pain in the onus when one single gorge decided what upgrades the team gets. (See what I did there?) In NS2 it is at least clear, that this one person is the kham and not a random player that dropped the DC / MC / SC first.
2.) I like that there is some new kind of playing the game. The kham is different from the com. It is like a completely new game. I mean, it's not, that the gorge got cut out of the game. He just needs more stuff to do.
So, yeah. At the conclusion, I say. I prefer a gorge and a kham existing in the game instead of cutting the kham out. You don't make this game better, if you cut out the parts that weren't in NS1. You make it better, by improving the gorge and the kham. There are so many possibilities to make both fun.
To name just a few:<ul><li>A Nydus-Canal building for the gorge that works like a teleporter for every alien beside onos. (Needs second hive and upgrade from the kham, to balance early game.)</li><li>A ramp-up for the heal spray. It has been nerved that much, because a healing gorge in an offensive was to powerful. But healing things out of combat is boring. So make the heal spray more powerful, the longer the target wasn't damaged.</li><li>Make an kham-upgrade for the heal spray, so it does over heal to aliens giving skulks 10 or 20 Points more armor for 5 seconds. To bring the gorge near battles.</li><li>Make a kham-upgrade for the heal-spray, so it is able of reviving fallen aliens, as long as the player isn't respawned. (Would need a few heal-sprays to revive, so the gorge is vulnerable in this time.) This would be the asymmetric counterpart to marine weapon recycling. The gorge couldn't revive you, if you died in the middle of enemy marines. But if you died just around that corner with your pretty fade, the gorge there could revive you. LESS FRUSTRATING! YAY! :D</li><li>Give the gorge the ability to temporary infest a small area. This will tighten the bond between gorge and kham. Maybe you could even introduce the need for infestation to place hives again.
</li><li>Put Leap out of the hive-2-tech-tree. A default-alien ability can never compete with spore or blink. It is obvious, that it doesn't belongs in this tech-tree, because it destroys the options you have there. Every kham will research leap first, if he has the choice. Instead create a completely new building for the skulk upgrades. If you need a second hive for this building it will be remain into mid-game.</li><li>To this new skulk-upgrade-building you can add a res-for-kill upgrade only for the skulk.</li><li>To this new skulk-upgrade-building you can add an upgrade that makes the skulk-model smaller, (maybe in 3 steps) so they scale with marine weapon upgrades.</li></ul>
<b>You see? There are so many possibilities to make the Kham AND the gorge work and fun. So stop being always in the past and get creative. You don't make things better by destroying them. Things get better by creating.</b>
it needs a lot of work though...
in my opinion gorge should be able to also build these buildings : support buildings, crag ie.
alien commander needs a lot of reworks also, currently there is nothing to do as alien commander, most of your time you're just waiting resources doing nothing, because there is nothing you CAN do, you don't have to be co-ordinated with your teammates because buildings build them selves, you can't support your aliens exept with "bonewall?" and crag fast heal buff, there is literally no resource sinks as alien commander so you can plant 5min onos wich is also boring to just wait resources.
what alien commander needs :
1. only gorges are able to build buildings or they won't ever complete, exept for cysts, so you need to be co-ordinated with your team.
2. more support skills to support in combat, so skulks would be expecting you to help them just like marines are with ammo / health.
3. more important resource sinks for upgrades, all upgrades should be tiered like in ns1 that you need 3 same upgrade to have it's full potential.
but this is just my opinion, i think current alien commander feels like it's forced into the game, it's "ok" and "quite fun", but most of the time you're just waiting resources and it's flat boring.
So it's better for any player to be able to go gorge and drop an unwanted upgrade chamber and possibly griefing the game every time a new hive is built like in NS1?
And Khamms get upgrades depending on what the majority need.
And the majority are usually skulks at that time so he goes for Celerity and Cara first.
At first I liked alien commander, then I realised you have to do the same thing over and over again, trying to do it as fast as possible, dealing with annoying cysts that are always buggy, trying to manage aliens without any tools to coordinate them.
Ideally I'd like a reformed NS1 gorge who can place all structures but doesn't determine what hive aliens get.
I just wish all the (non crag/shift/shade) skills were centralised and delivered by drifter, cost no resources and in doing so sacrificed the drifter. That way marines won't just get bone-walled out of nowhere and the alien comm can do interesting things like fake-out marines in a firefight and actually have a greater hand in the outcome of their minions battles anywhere on the map. I think drifters are a really cool mechanic :)
OTOH, I feel like NS2 gorge is a really underused class on the public games I play at the moment. It's really chilled out being combat medic and is a role I enjoy. Points for healing, please!
<!--quoteo(post=2015197:date=Nov 8 2012, 11:06 AM:name=MuckyMcFly)--><div class='quotetop'>QUOTE (MuckyMcFly @ Nov 8 2012, 11:06 AM) <a href="index.php?act=findpost&pid=2015197"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alien Commander all the way, gorges are great in their role as onos healer and destroyers of structures, builder of walls.. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
You aren't including the negative sides of having gorges do what the commander is supposed to, namely; balance problems which are incredibly difficult to resolve. Not just "oh no we are going to have to think about this for a day or two", but problems which, throughout the entire course of NS1, plagued the devs, with seemingly no answer in sight. Thus, the alien commander was born. The alien commander IS the solution to that balance problem.