NS2 Server Specs and Performance

ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 4,983 mod
edited November 2012 in Server Discussion
Thanks to Devicenull's server performance monitoring site, we can do a more thorough job of linking server specs to performance. Here's a list of the server specs (I could find) linked to devicenull's performance monitor site.

Also, any server owners/operators who want to post (or correct) their server specs please do so (with the server IP) and I'll add it to the list.

EU Servers:
FRAGFEST.de
CODE
CPU: Sandy Bridge i7 2600 @ 3.4 - 3.8GHz (2 Cores for the VM)
RAM: 16GB DDR3 @ 1333 MHz (4GB for the VM)
OS: Windows Server 2008 R2 (64bit)
Virt: Paravirtualized, KVM on Ubuntu 12.04
Performance:
FRAGFEST.de NS2 #1
FRAGFEST.de NS2 #2

HBZ Servers
CODE
The HBZ servers run @ 4,8Ghz for example.
Performance:
Heidis Ziegenfarm 1 (HBZ)
Heidis Ziegenfarm 2 (HBZ)
Heidis Ziegenfarm 3 (HBZ)
Heidis Private Farm

Ende der Nahrungskette Server
CODE
CPU: AMD Phenom II X2 550 Black Edition @ 4.0 GHZ
Ram: 4 GB DDR2 1060 Corsair Dual Channel Modules
HDD: 1 x 1000 GB SATA-II WD HDD
Network: 1 GBit OnBoard
Connection: VDSL 50000 Down 10000 Up
IP: ednk.mine.nu
Performance:

GamingDeluxe.co.uk Server
CODE
Intel Xeon E3-1240 Processor (3.3GHz, 4C/8T, 8M Cache, 80W, Turbo)
8GB Memory (2x4GB Dual Rank LV UDIMMs) (32gb Capable)
250 HDD
Performance:
GamingDeluxe.co.uk 1
GamingDeluxe.co.uk 2
GamingDeluxe.co.uk 3
GamingDeluxe.co.uk 4
GamingDeluxe.co.uk 5
GamingDeluxe.co.uk 6
GamingDeluxe.co.uk 7
GamingDeluxe.co.uk 8
GamingDeluxe.co.uk 9
GamingDeluxe.co.uk 10
GamingDeluxe.co.uk 11
GamingDeluxe.co.uk 12
GamingDeluxe.co.uk 13
GamingDeluxe.co.uk 14
GamingDeluxe.co.uk 15
GamingDeluxe.co.uk 16
GamingDeluxe.co.uk 17
GamingDeluxe.co.uk 18
GamingDeluxe.co.uk 19
GamingDeluxe.co.uk 20
GamingDeluxe.co.uk 21
GamingDeluxe.co.uk 22
GamingDeluxe.co.uk 23
GamingDeluxe.co.uk 24
GamingDeluxe.co.uk 25
GamingDeluxe.co.uk 26
GamingDeluxe.co.uk 27
GamingDeluxe.co.uk 28
GamingDeluxe.co.uk 29
GamingDeluxe.co.uk 30
GamingDeluxe.co.uk 31
GamingDeluxe.co.uk 32
GamingDeluxe.co.uk 33
GamingDeluxe.co.uk 34
GamingDeluxe.co.uk 35
GamingDeluxe.co.uk 36
GamingDeluxe.co.uk 37
GamingDeluxe.co.uk 38
GamingDeluxe.co.uk 39
GamingDeluxe.co.uk 40
GamingDeluxe.co.uk 41
GamingDeluxe.co.uk 42
GamingDeluxe.co.uk 43
GamingDeluxe.co.uk 44

OldAssGamers.com
CODE
These servers are using the latest technology from intel, I7 SANDY BRIDGE-E 3630K , OVERCLOCK special edition 4ghz. With ultra fast 1600ddr3 cl 7 16GB.
OCZ SSD RevoDrive 3
Performance:
OldAssGamers.com - Classic
OldAssGamers.com - Classic #2
OldAssGamers.com - Classic #3
OldAssGamers.com - Scrim #1
Mr. P Server!

WongaNS
CODE
3.1GHz with an i5-3450 (4 cores), not OC'ed
8gb ddr3 ram
geforce gtx 460 (1gb)
Performance:
[WongaNS.com] - Natural Selection 2

Archaea Servers
CODE
CPU: i7 2600k @ 4.4Ghz
RAM: 8GB DDR3
OS: Windows server 2008 R2 (64bit)
Performance:
Archaea Private
Archaea Pub Balance Mod
Archaea Combat
Cold-Blooded Gorges
Bounded.se #4
Bounded.se #5
team exertus - Private

EPIC [EU]
CODE
PowerEdge R210 II - Xeon E3-1270, 16GB RAM
Performance:
EPIC [EU] #1
EPIC [EU] #2

Hamburger Ballerbude
CODE
Intel Xenon E3-1230 @ 3,2 GHz
16GB DDR3-ECC
1Gbit-Uplink
OS:
HostOS: ESX
ServerOS: Server2008R2
Performance:
Hamburger Ballerbude #1
Hamburger Ballerbude #2
Hamburger Ballerbude #3

Blue Fang Solutions Servers
CODE
I just wanted to state that BluefangServers run at the minimum 3.8GHz and turbo's at 4.0GHz. We have been monitoring some of our clients' servers at 20 slots and up and they have been full for hours at a steady average tick rate of 30.00FPS. We undersell our machines by at least 20% highest at 30% depending on which games go together well for the specifications of the machine. Each machine is connected at 1,000mbps uplink ports and have unlimited bandwidth pools.
Performance:
BlueFangSolutions.com EU Germany 1
BlueFangSolutions.com EU Germany 2

NA Servers:
NS2Servers.com
CODE
CPU: Sandy Bridge Core i5 2500k @ 4.4 Ghz
RAM: 8GB DDR3 @ 1600 Mhz
OS: Windows server 2008 R2 (64bit)
Performance:
Nexzil Gather Server
Nexzil Gaming | Private
Nexzil Gamine | Private #2
NS2Servers.com Chicago Combat
NS2Servers.com Chicago
NS2Servers.com Virginia #1
KKG 1 Overclocked Game Servers
KKG 2 Overclocked Game Servers
KKG 3 Overclocked Game Servers
The fun house Virginia
lectR's reddit.com/r/ns2 Virginia
NT BUD Gaming
Vanquish Gaming
Garfu's Pub Stomp
[uevo] Chicago
Play Nice | Chicago
U(1) Gauge Invariance
U(2) Gauge Invariance
NorCal NS2
NO LAG
The Gravity Bong
Feed Your Addiction #1
AtroX Clan Competitive
***[UCR] Server #1 SOCAL***

3-PG.com Servers
CODE
Core i5 2500k 4.4Ghz CPU
16 GB DDR3 1600 Ram
128 GB SATAIII SSD
500 GB Hard Drive
3,000 GB Monthly Bandwidth
64bit OS
Performance:
3-PG.com #1
3-PG.com #2
3-PG.com #3

All-In Servers (NS2Servers.com)
CODE
CPU: Ivy Bridge Core i5 3570k @ 4.3 Ghz
RAM: 8GB DDR3 @ 1600 Mhz
OS: Windows server 2008 R2 (64bit)
Performance:
All-In #1
All-In #2
All-In #3
All-In #8

Team156 and 420 Central Servers
CODE
CPU: Ivy Bridge i5 3570k @ 4.4GHz
RAM: 8GB DDR3
OS: Windows Server 2008 R2 (64bit)
Performance:
Team156.com | US Central #1
Team156.com | US Central #2
-[420]- | US Central

Team156 West Servers
CODE
The #156 West server has now been updated to a i7 2600K. It has a slight overclock at the moment but will be ramping it up to around 4.5 GHz in the next few days.
Performance:
Team156.com | US-West #1
Team156.com | US-West #2
Team156.com | US-West #3
Team156.com | US-West #4

Team156 Seattle Servers
CODE
i5 2500k @4.6GHz
4GB (soon to be 8GB) DDR3 1333
2 x 40GB SSD + 1TB HDD
Performance:
Team156.com | US Seattle #1
Team156.com | US Seattle #2
Team156.com | US Seattle #3
Team156.com | US Seattle #4

420 East Coast Server
CODE
CPU: Xeon E3-1270 - 4 x 3.40
RAM: 16GB DDR3
OS: Windows server 2008 R2 (64bit)
Performance:
-[420]- US East Coast
-[420]- US East Two
-[420]- US East Three
-[420]- US East Four

NS2HD Servers
CODE
They are custom-built machines using Intel i7-3930k CPUs over-clocked to 4.4Ghz. Each server instance gets a dedicated core and 2Gb of RAM.
Performance:
NS2HD #1
NS2HD #2
NS2HD #3
NS2HD #4
NS2HD #5
NS2HD #6
NS2HD #7
NS2HD #8
NS2HD #9
NS2HD #10
NS2HD #11
NS2HD #12

Gameservers.com
CODE
I'm hosting a server on an E3 1270 that seems to handle 12-14 players just fine.
Performance:
The Skulk Scratching Post

Addiction Servers
CODE
This is a dedicated box running a Xeon E3-1270 V2 @ 3.5Ghz ~ 4.2Ghz depending on load.
16GB DDR3 on Windows Server 2008 R2 SP1 64-Bit
Performance:

JestServers.com
CODE
hardware is identical in all US location, Quad Core Xeon at 3.2 Ghz, 32GB of RAM, all SSD 9/16/12 Stick with 16 to 18 man servers only at this time for this type hardware.
Performance:
HyperionGaming.org | NS2 | West Coast
JestServers.com New York
JestServers.com Florida
JestServers.com Los Angeles
JestServers.com Los Angeles
JestServers.com Dallas
JestServers.com Dallas #2
JestServers.com San Jose

[GG] Servers
CODE
Xeon E3-1270 @3.4Ghz
8GB RAM ECC
2x 1TBs - RAID1
Performance:
[GG] NS2 #1
[GG] NS2 #2
[GG] NS2 #3
[GG] NS2 #4

Slaughterhouse
CODE
* Intel Xeon X3470 processor (four physical 2.93ghz cores on QPI + hyperthreading)
    * 16 GB registered DDR3 memory
    * 1000 GB, 7200 RPM SATA hard drive
    * 2500 GB of InterNAP bandwidth
    * Able to host around 150-250 connected players at once
    * Unlimited IP addresses
Performance:
Slaughterhouse LA

TBGClan.com Chicago Servers
CODE
Performance:
TBGclan.com - Server #1

TBGClan.com West Servers
CODE
i7 2600k
Performance:
TBGclan.com - Server #2
TBGClan.com - Server #3

NFOservers
CODE
Currently I am testing on a three-four core VDS running running an E3-1270 and an E5-2690.
Performance:
NFOservers.com 1
NFOservers.com 2
NFOservers.com 3

NationalGaming.org
CODE
Operating System: CentOS 5.8 Final with Wine for NS2.
CPU: Intel Xeon E3-1270 Sandy Bridge 3.4GHz
Storage: 2x 500GB 7200RPM Western Digital Black Enterprise HDD in RAID 0
Memory: 16GB Samsung DDR3-1333 ECC
Motherboard: SUPERMICRO MBD-X9SCM-F-O LGA 1155
Performance:
NationalGaming.org #1
NationalGaming.org #2

IBISgaming!
CODE
Right now we have 2 4core 2.6ghz xeons. We will need to upgrade those to 3.2ghz to support 16 slots.
Performance:
IBISGaming.com NS2#1 DC

Multiplay Game Servers
CODE
which they claim has an Intel E3-1270, and from their website, each NS2 instance is on its own dedicated core.
Performance:
Multiplay [OldF.net] Seattle West

Blue Fang Solutions Servers
CODE
I just wanted to state that BluefangServers run at the minimum 3.8GHz and turbo's at 4.0GHz. We have been monitoring some of our clients' servers at 20 slots and up and they have been full for hours at a steady average tick rate of 30.00FPS. We undersell our machines by at least 20% highest at 30% depending on which games go together well for the specifications of the machine. Each machine is connected at 1,000mbps uplink ports and have unlimited bandwidth pools.
Performance:
Multip [OldF.net]LA West BlueFang

SA Servers:
ReadyRoom Brasil Server
CODE
C2D E4400 2GHz
2GB DDR2 800
Performance:
ReadyRoom Brasil Server #1
ReadyRoom Brasil Server #2
ReadyRoom Brasil Server #3
ReadyRoom Brasil Server #4

AUS Servers:
Monash Servers
CODE
CPU: intel i5 2500K @ 4.9ghz
RAM: [email protected]
OS: Win 2008 R2
Performance:
Monash NS2 #1
Monash NS2 #2
Monash NS2 #3
Monash Private

AusNS2.org Servers
CODE
We have a few aus servers running on Hypernia servers (Xeon E3-1245V2 - 3.40GHz) at 16p.
16GB RAM
300 GB 10K RPM SATAII
Performance:
[AusNS2.org] Community Server #1
[AusNS2.org] Community Server #2
[AusNS2.org] Lost Potential #01
[AusNS2.org] Lost Potential #02
[AusNS2.org] Lost Potential #03
[AusNS2.org] Team noGG #1
[AusNS2.org] Team noGG #2
[AusNS2.org] Team APEX
[AusNS2.org] Team CMA #1
[AusNS2.org] Team CMA #2
Post edited by Unknown User on

Comments

  • WhosatWhosat Singapore Join Date: 2006-11-03 Member: 58301Members, Reinforced - Shadow Posts: 470 Fully active user
    Wow, thanks for compiling all those info!
    "Games are what gives people the spark of fun, coders are what turn the spark into a fire." - SilentSkulk/Cheeserm
    NS2 Server Setup Wiki | @NS2SG | AlliedModders
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members Posts: 260 Advanced user
    Numbers should explode by the end of the mo for sure
  • falcfalc Join Date: 2011-03-18 Member: 87128Members Posts: 133
    This thread should be sticky! :)
    FRAGFEST.de | Steam Group | Twitter
    A german website and blog about games and stuff.
    NS2 Servers (i7 @ 3.8 GHz)
    Server #1 - 176.9.107.253:27015
    Server #2 - 176.9.107.253:27025
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester Posts: 586 Fully active user
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 4,983 mod
    Updated.

    Thanks Zeikko, Woody, and OldAssGamer
  • eLboteLbot Join Date: 2012-09-13 Member: 159229Members Posts: 97 Fully active user
    It's really worth mentioning that any server perfs that you inspect that show a long time on a stale map (4+hrs or greater) are near enough useless to determine hardware performance, as the software starts to cause issues unless it's nudged along from map to map frequently (<3hrs to be safe)
  • Silent262Silent262 Join Date: 2012-09-21 Member: 160267Members Posts: 51
    You are my hero. Very useful information to have..... What would be VERY awesome is postings with peak processor/memory load stats.

    On a less serious note:
    I would like graphs. And charts. Colors are preferred. Sweeping curves. Much data to organize.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 4,983 mod
    QUOTE (Silent262 @ Oct 2 2012, 02:41 PM) »
    You are my hero. Very useful information to have..... What would be VERY awesome is postings with peak processor/memory load stats.

    I just confirmed that this can't be done with the current data outputted, but I made a request for it, though I doubt we'll see anything until after v1.0. I've personally been pushing for a better way to compare server performance to specs for a while so we can get out of the realm of anecdotes into the realm of data.
  • Silent262Silent262 Join Date: 2012-09-21 Member: 160267Members Posts: 51
    Well, to be honest, I meant that it would be nice if server ops could provide it. I will try to post the info from the TP server (jest box) ASAP. Have to get it populated first.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 4,983 mod
    edited October 2012
    Just wanted to post a quick update on performance/hardware load I got from the v1.0 launch. Its the Team156.com|Seattle server with four full 20 player servers:
    CPU: 80%
    RAM: 6887MB
    Network:
    All Four Servers
    DL Rate = 232 KB/s
    UL Rate = 696 KB/s
    DL Vol = 815 MB/hr
    UL Vol = 2447 MB/hr
    Per Server
    DL Rate = 58 KB/s
    UL Rate = 174 KB/s
    DL Vol = 204 MB/hr
    UL Vol = 612 MB/hr

    image
    image
    image
    image
  • WhosatWhosat Singapore Join Date: 2006-11-03 Member: 58301Members, Reinforced - Shadow Posts: 470 Fully active user
    Thanks for the info! Very useful for us! :)
    "Games are what gives people the spark of fun, coders are what turn the spark into a fire." - SilentSkulk/Cheeserm
    NS2 Server Setup Wiki | @NS2SG | AlliedModders
  • GnolevilGnolevil Join Date: 2012-11-02 Member: 166143Members Posts: 10
    edited November 2012
    Hello gentlemen,

    I figured I'd contribute to the cause here and share the data I have.
    I run the [GG] servers. I currently have 4 running on this one box. All of these are 24 player.
    I've been watching the console output for my servers (And lol'ing pretty hard at the rage but I digress ...) and been seeing quite a few complaints on lag.

    Here is the hardware specs:
    2x Xeon E5-2620s @ 2.00 Ghz
    64GB DDR3 1333 ECC REG RAM
    6x 300GB SASII 15K - RAID 10
    2x bonded 1Gbps Links

    Here is the chart from [GG] #3
    image


    Here is the chart from [GG] #22
    image


    Server side usage (Just from me watching it. I do not have actual numbers):
    CPU: ~15 - 20% (24 Logical cores)
    RAM: ~800MB - 1.25GB per instance
    NET: ~1.7 Mbps per instance

    Regardless, it seems that the server runs fairly well on the E5 series processors if I do say so myself. I'd expect better performance out of the 2690 which is clocked in at 2.9Ghz. The graphs don't really show the actual tickrate very well, but I've noticed it hovers around 12 - 20 on average and takes a hard dive to single digits every now and then.

    I believe this particular setup could be used for high density, medium slot servers (16 - 20).

    I plan on bringing up a few more smaller ones and see how they perform.

    What do you guys think? Maybe speed is the answer here O.o
    ______________________________________________________________
    Gnolevil
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 4,983 mod
    Thanks for posting your server specs! However, those specs and the graphs you posted shows your hardware is having trouble handling running NS2, at least with 24 players. The best performing servers don't show any tickrate drop, acceptable ones never drop below 20, and at the very least it should always stay above 10. Your servers are dropping down to a tickrate of 0. I'd suggest either upgrading to the 2.9GHz hardware or dropping your playercount down to 8-10 players.
  • WhosatWhosat Singapore Join Date: 2006-11-03 Member: 58301Members, Reinforced - Shadow Posts: 470 Fully active user
    Yes sir, 2.0 Ghz is pretty low for a NS2 Server. You should only be running 8-10 players max with that speed. That would be the reason for this:

    QUOTE
    I've been watching the console output for my servers (And lol'ing pretty hard at the rage but I digress ...) and been seeing quite a few complaints on lag.
    "Games are what gives people the spark of fun, coders are what turn the spark into a fire." - SilentSkulk/Cheeserm
    NS2 Server Setup Wiki | @NS2SG | AlliedModders
  • GnolevilGnolevil Join Date: 2012-11-02 Member: 166143Members Posts: 10
    Hey ScardyBob,

    Thanks for the info. I'm going to run some 12 and 16 player servers and see how they go.
    I am also going to experiment with the 2.9Ghz hardware

    I do have one question (Apologies if I missed the answer somewhere):
    Is work under way to make the server application more multi-core friendly?
    ______________________________________________________________
    Gnolevil
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue Posts: 620 Fully active user
    Making the server more multi-core friendly is a double edged sword really. Sure it would be nice to have a server take advantage of multiple cores, to achieve the required performance. But that would mean less servers per physical host. The time spent making it parallel could probably be better spent reducing the actual amount of cycles required to achieve the same goal.

    I'm not sure how most game servers are run, but I believe its mostly a single core experience.
  • GnolevilGnolevil Join Date: 2012-11-02 Member: 166143Members Posts: 10
    Partly the reason I was curious about the multi core part was due to the current market of high end enterprise level processors. The current E series Xeon lineup does not focus on speed. They have a lower clock, but their architecture and sheer core count make them able to some serious work. For example, their E7-4850 has 10 cores clocked at 2.0Ghz. The fastest core they have right now is the E5 - 2690 @ 2.9Ghz (Turbo 3.8 Ghz).

    Personally, I think of the Xeons vs i5/7 as freight trains vs sports cars. They are not as fast, but can move a lot.

    Anywho .. I do have some data for the 2690. I installed two into my server last night and got some great data from it.
    Firstly, the boost in clock rate did help. The jump from 2.0 to 2.9 did make a noticeable difference. My 24 player server runs much better. The rubber banding issue is gone, but the tick rate still gets hit hard.

    [GG] #22 - 24 Players


    Here is the 16 player server. So far, it's running very well.

    [GG] #5 - 16 Players

    I also did some testing regarding the Turbo Boost for Xeons. The server application does not put enough load on the processor, even with a full 24 players, to fully activate the turbo boost. The 2690, for instance, runs at 1.2 Ghz idle (X9DRI-LN4F+ -> You need to enable EIST (Speed stepping) in order to enable Turbo). Under a fully loaded server, the CPU will only rise to 1.4 - 1.6 Ghz.
    I supposed I could try this again and disable HT and lock each instance to 1 core.

    ______________________________________________________________
    Gnolevil
  • horrorhorsthorrorhorst Join Date: 2012-11-06 Member: 167587Members Posts: 1
    edited November 2012
    hey,

    ive noticed that my servers arent listed @ http://ns2servers.devicenull.org/ so i will post my specs here.

    Hamburger-Ballerbude #1 - 85.114.138.175:27015
    Hamburger-Ballerbude #2 [NS-Stats] - 85.114.138.175:27017
    Hamburger-Ballerbude #3 [NS-Stats] - 85.114.138.176:27015

    Hardware:
    Intel Xenon E 1230 @ 3,2 GHZ imo
    16 GB ECC -Ram
    1gbit uplink
    Host-OS: ESX
    Instance-OS: Windows Server 2008 R2 (64bit)



    horrorhorst
    Post edited by Unknown User on
  • CLARK_KENTCLARK_KENT Vancouver, Canada Join Date: 2002-11-21 Member: 9508Members, Reinforced - Silver Posts: 100 Fully active user
    edited November 2012
    I'll add our newest server rental, since Multiplay doesn't seem to be on this list.

    We rent from Multiplay Game Servers, the same servers as UWE's official ones.

    Our gaming community wanted one that was close to us (the majority of us live in Vancouver, BC, Canada), or at least west coast, and we used to run a Seattle location with NFO for NS1 for many years. We were wanting to go back to NFO for all the years of good service, but they were unable to provide us with a server at time of writing. NS2servers.com was another provider we were looking at, and we were looking forward to their California location, but that is no longer in the works, and Las Vegas is now their most westward location (we were not getting good routing to that location from our computers).

    So, Multiplay was one of the few last options. It wasn't an instant setup as the Seattle location had not yet had NS2 installed. About 4 hours later, we were good to go with 16 slots. Immediately, the routing was quite nice for our members, however, the server rate was fluctuating between 10 and 30. While many of the gaming community said it was okay, myself, having played a lot on many servers, especially those on NS2servers, the servers weren't performing. While the game itself seemed smooth to play, my hit reg was quite poor.

    I sent another support ticket and got an answer within 2 hours. They agreed the server was performing poorly, so they decided to move us to another one, which they claim has an Intel E3-1270, and from their website, each NS2 instance is on its own dedicated core. Another 2 hours later, they were ready to move us. Ever since then, the server has been performing awesome! Server rates average anywhere between 29 and 30 (graph here). I bumped it up to 18 slots from 16, and the server is still performing the same. No lag. Great hit reg. Low latencies.

    We're quite happy with the results! Multiplay comes highly recommended. Not that I have a lot of experience with web administration, but their Clan Forge web admin system seems great, which also allows you to upgrade slots/services, etc., in a self-service fashion. And there is a Clan Pay system, which allows members (or anyone else with the URL link for that matter) to donate to and automatically credit the account (via cc and PayPal).

    Support response times for their ticketing system average between 2 to 6 hours, which is reasonable. Their support staff seem friendly too. They do have a live support chat that is not always on 24/7, but close to (they cite staff shortage), and they're reasonably friendly and knowlegeable for a Tier 1 first point of contact.

    Multiplay [OldF.net] Seattle West - No Lag Fast CPU
    74.209.160.101:27015
    http://ns2servers.devicenull.org/detail.php?id=16114

    image
    Known Aliases in NS1 and NS2: Furious Gorge aka 9, 1001, 234, NSPlayer, CAPS LOCK, CLARK KENT
  • WhosatWhosat Singapore Join Date: 2006-11-03 Member: 58301Members, Reinforced - Shadow Posts: 470 Fully active user
    QUOTE (Gnolevil @ Nov 4 2012, 01:46 AM) »
    Partly the reason I was curious about the multi core part was due to the current market of high end enterprise level processors. The current E series Xeon lineup does not focus on speed. They have a lower clock, but their architecture and sheer core count make them able to some serious work. For example, their E7-4850 has 10 cores clocked at 2.0Ghz. The fastest core they have right now is the E5 - 2690 @ 2.9Ghz (Turbo 3.8 Ghz).

    Personally, I think of the Xeons vs i5/7 as freight trains vs sports cars. They are not as fast, but can move a lot.

    Anywho .. I do have some data for the 2690. I installed two into my server last night and got some great data from it.
    Firstly, the boost in clock rate did help. The jump from 2.0 to 2.9 did make a noticeable difference. My 24 player server runs much better. The rubber banding issue is gone, but the tick rate still gets hit hard.

    [GG] #22 - 24 Players


    Here is the 16 player server. So far, it's running very well.

    [GG] #5 - 16 Players

    I also did some testing regarding the Turbo Boost for Xeons. The server application does not put enough load on the processor, even with a full 24 players, to fully activate the turbo boost. The 2690, for instance, runs at 1.2 Ghz idle (X9DRI-LN4F+ -> You need to enable EIST (Speed stepping) in order to enable Turbo). Under a fully loaded server, the CPU will only rise to 1.4 - 1.6 Ghz.
    I supposed I could try this again and disable HT and lock each instance to 1 core.


    There has been loads of talk just a while back about the Turbo Boost feature. Something about changing the C-something state in the BIOS. Try searching it.

    16-player servers need around 3.4 GHz to maintain a stable tick rate (UWE Official Servers run at 3.5GHz from what I understand, and they still suffer slightly at the end game sometimes. One of their servers crashed and was locked out after playing a 40-minute game where the entire map was fully cysted less one marine base).
    "Games are what gives people the spark of fun, coders are what turn the spark into a fire." - SilentSkulk/Cheeserm
    NS2 Server Setup Wiki | @NS2SG | AlliedModders
  • GnolevilGnolevil Join Date: 2012-11-02 Member: 166143Members Posts: 10
    QUOTE (Whosat @ Nov 8 2012, 09:07 PM) »
    There has been loads of talk just a while back about the Turbo Boost feature. Something about changing the C-something state in the BIOS. Try searching it.

    16-player servers need around 3.4 GHz to maintain a stable tick rate (UWE Official Servers run at 3.5GHz from what I understand, and they still suffer slightly at the end game sometimes. One of their servers crashed and was locked out after playing a 40-minute game where the entire map was fully cysted less one marine base).


    Hey Whosat,

    Regarding the Turbo Boost feature, you do need to enable c-state in the BIOS (For this particular motherboard). However, that feature downclocks the CPUs when they are not significantly loaded. Since these motherboards are enterprise level boards, you cannot edit clock rates.

    Since then, I have migrated our servers to another dedicated box with the following specs:
    Xeon E3-1270 @3.4Ghz
    8GB RAM ECC
    2x 1TBs - RAID1

    I'm currently running 4 servers on that box and they are doing quite well. The 24 palyer is averaging around 25 ticks. The 20 player servers are 29-30.
    I think it might be safe to say that ~3.4 Ghz is the safe number for a solid 20 player.

    Here are the links to devicenull if you want to check them out:
    Server #1 - 24
    Server #2 - 20
    Server #3 - 20
    Server #4 - 20


    Hope all this info help guys!
    ______________________________________________________________
    Gnolevil
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 4,983 mod
    Alright, I updated the op with some new servers and fixing the broken links. Let me know if there are any issues.
  • warbuckswarbucks Join Date: 2011-06-16 Member: 104794Members Posts: 6
    Figure I'd post our server here:

    gcgaming.net | chicago (69.39.236.93:27015)

    Specs:

    E3-1230 @ 3.3ghz
    16GB of RAM

    Running a 20 slot server (among other games as well).

    Server tickrate seems to be quite good at this player count.
  • CoTTonCoTTon Join Date: 2005-02-28 Member: 42773Members Posts: 148
    Unfortunately this page needs to be updated.

    Everyone single link is dead because of an issue with Device Null's server - it wiped everyone's server in the beginning of Dec and then when it came back it gave everyone new links.
    Running 1 NS2 Server: -
    NO LAG 4.4Ghz CHICAGO - TBGclan.com Type this is console to join the Chicago Server: connect CHI.TBGclan.com

    Apply at TBGclan.com Today!
  • MrAgentMrAgent Join Date: 2003-05-19 Member: 16487Members, Constellation Posts: 47
    Might as well add my server here

    1ABDbags.com VA/WashDC NS2Stats
    ns2.1abdbags.com

    Hardware
    CPU: Intel i7 970 @ 3.4ghz (may overclock this if needed.
    RAM: 24GB
    Other: Running on a Fusion-io ioDrive2 2.4TB drive (faster than any other SSD out there)
    Host: Windows Server 2012
    -MrAgent image
  • AlphaWolfAlphaWolf Join Date: 2003-01-11 Member: 12175Members Posts: 93
    edited December 2012
    The devnull links just show blank stat pages for me (I think probably for the reason CoTToN pointed out).

    I have an opportunity to acquire a Xeon x3470 3.0ghz 8GB ram server at no cost (it's at my house right now, and I don't think its owner really cares to keep it anymore, not to mention he owes me quite a bit of cash - interest free too.) Also, getting a reliable pipe for hosting services from my house will cost me about $50 a month more than I pay now (not a huge deal) and I can easily allocate 3Mb to this purpose 24/7.

    This will be running bare-metal (as in, no VM) with no other services running. How many players could that support? And is it worth the monthly price for the connection, or would it be cheaper to get a suitable VPS?
  • mbrickmbrick Join Date: 2013-01-24 Member: 181869Members Posts: 15
    edited January 2013
    QUOTE (AlphaWolf @ Dec 29 2012, 09:35 AM) »
    The devnull links just show blank stat pages for me (I think probably for the reason CoTToN pointed out).

    I have an opportunity to acquire a Xeon x3470 3.0ghz 8GB ram server

    Yes the links all reset. You can also browse all servers here if you are looking for a specific one.

    That processor is a 2.93 and up to 3.6ghz turbo. I suspect you could probably run an 18 player server. That's just going off clock speed, it is a bit older tech so maybe a few less. Be sure turbo boost is on in the bios, and make sure in Windows the energy settings are set to high performance. It's not hard to set up and try...

    What speed connection do you have now and what are you quoting the extra price for?
  • unter_hosenunter_hosen Join Date: 2003-01-05 Member: 11858Members, Constellation Posts: 108
    All

    I thought I would post our servers up in here. I look after the T W A T servers (Team Work And Tactics).

    We have just installed a new dedicated box in the UK heres the specs

    Intel i7 3930k running @ 4.6GHz (all the time)
    16GB Corsair Vengence RAM @ 1600MHz
    Dual Samsung 840 Pro 128GB SSDs in RAID 1

    This is running the client 4920 build so we can fully comply with the ENSL consistency checking.

    Any servers running on this box will be on the IP 91.204.210.71 and will be identified in game with 4.6GHz appended to the name.

    Our original dedicated server is installed in France near Paris and the spec of this is...

    Intel Xeon E5-1620 @ 3.6GHz
    64GB RAM ECC (not sure of the speed, I didnt build it)
    Dual Intel 320 SSD 120GB

    I will be putting all different kinds of servers up all the time so keep an eye out in the game list and I hope to see some of you guys on there.
    Team Work and Tactics Server Admin

    Go and give the servers a try, if clans need a server, I'm sure we can help out :)
  • BoubaBouba Join Date: 2013-11-10 Member: 189253Members Posts: 13 Fully active user
    edited February 2016
    We are running under a BlueFang Solution 24 slot server and to be honest it rocks ! on a full deep game tickrate is pretty stable and the ping is pretty good , the guys deserve to be known as the best support i ever met , i doubt anybody would be unhappy with them.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts Posts: 2,825 admin
    edited February 2016
    Bouba wrote: »
    We are running under a BlueFang Solution 24 slot server and to be honest it rocks ! on a full deep game tickrate is pretty stable and the ping is pretty good , the guys deserve to be known as the best support i ever met , i doubt anybody would be unhappy with them.

    Thread_Necromancer.jpg


    Please check the date of the OP and last post before resurrecting something ancient ;)
    Developer, Modder and Server Admin of Survival of the Fattest - Ingame Nick: Ghoul
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