Natural Selection 2 News Update - Beta build 226 (our last beta build?!)

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Natural Selection 2 News Update - Beta build 226 (our last beta build?!) here
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  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    edited October 2012
    I like the new infestation but at the same time it looks half-done with all of the empty spots it leaves behind (and takes too long to fill). To be honest I preferred the blanket cover of the old infestation, a combination of the two seems like the most reasonable solution.

    Although the news post did already address this so I hope it is all sorted out at release!
  • dethovudethovu Join Date: 2009-06-23 Member: 67906Members
    Last beta build?? Dynamic infestation????

    This is cause for celebration of its own!
    <b>
    CHEERS, UWE!!</b>

    What a wild ride it's been...!
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    o_o

    I was getting ready to sleep through the hurricane.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    suppose now's the time to come out of hibernation and get playing again. get ready for suckage!

    and grats UWE. Hard to believe it's been 10 years since first playing this game(series).
  • SkwareSkware Join Date: 2006-10-31 Member: 58125Members
    I literally watched the prototype video this morning and talked about it with some classmates. Pretty pumped to see how it turns out :D
  • MotherGooseMotherGoose Join Date: 2002-03-12 Member: 308Members, Constellation
    edited October 2012
    Congrats UWE!

    as per the other comments here, it really is amazing to think that i stumbled across this OVER 10 YEARS AGO!

    crazy.

    so happy to see this coming full circle, what an incredible game you guys have made :D
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    edited October 2012
    Can't wait to use the new armor.

    I assume the lack of First-Person model changes for Black Armor-users is because of low priority.

    I feel like there are so many ways to change the first-person view to match the model you're using (like how the Halo 4 version of Master Chief has an outline of the helmet visor on the HUD for the player to see)
  • stickybootstickyboot Join Date: 2004-01-29 Member: 25711Members, Constellation
    This is really happening! And to sqeak in some new infestation last second! Wow!

    Did it have something to do with that performance speedup on 224?
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    I didn't notice a fix for the ns2_docking hole in the vent. I haven't tested it out yet, but I didn't notice it in the change log :\
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    <!--quoteo(post=2000557:date=Oct 30 2012, 05:11 AM:name=Radiocage)--><div class='quotetop'>QUOTE (Radiocage @ Oct 30 2012, 05:11 AM) <a href="index.php?act=findpost&pid=2000557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I didn't notice a fix for the ns2_docking hole in the vent. I haven't tested it out yet, but I didn't notice it in the change log :\<!--QuoteEnd--></div><!--QuoteEEnd-->

    "Fixed collision gap in north tunnels (ns2_tram)."
  • Captain VentrisCaptain Ventris Join Date: 2012-09-27 Member: 160871Members
    I assume the Egg health increase was to slightly relieve the ease by which Aliens can get egg-locked?

    Also, does removing teleport egg mean that you won't get teleported when trying to morph anymore?
  • ScubboScubbo Join Date: 2012-10-03 Member: 161364Members
    still seen marine rush egg-locking hives ;p (in last few 226 games just played)

    you can turn off the dynamic infest back to the old kind in graphics options also

    hitreg seems better!
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited October 2012
    The game is performing much better and I like it.

    18 hours and 18 minutes till 1.0!(Hopefully)

    Even though the current infestation is a bit minimal, I really hope the cool growing effect from the video will happen from cyst to cyst.
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    Yeah, the new "rich" infestation sadly seems to be a bit lacking in... richness. Also all the bubbles are are pulsing synchronously and the specular map does weird stuff (in addition to having some strange noise on it that can also be noticed on ns2_docking for example).

    Yes, I am a demanding customer. Keep up the good work and congratulations on reaching this milestone. :)
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Just played 2 rounds, marine and alien. Everything feels really solid, nice work guys. Tomorrow is going to be a success :)
  • CaptnRussiaCaptnRussia Join Date: 2012-10-30 Member: 164462Members
    Oh boy! Can't wait and congrats on working till the end. You all deserve some well earned R&R. Take it easy guys and thanks humbly for all the things y'all did to make this game. I am truly honored to play such a beautiful game!
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited October 2012
    Not sure about the new infestation. It seems to be missing large patches in places there should at least be floor decals, and its model seems to be limited to random oval bumps.

    It'd be much nicer if the infestation geometry was randomly generated, if infestation always had at least the floor decal when it was in effect to prevent structure placement confusion, and if the pulsations had a tendency to emanate from the hive through the infestation instead of randomly.
  • rmbrown09rmbrown09 Join Date: 2012-10-17 Member: 162592Members
    Can someone get a video of this stuff up?? Or did I miss a link.
  • PerestroikaPerestroika Join Date: 2011-07-24 Member: 111955Members, NS2 Map Tester
    thatd be pretty creepy if the hive beat like a heart and the infestation pulsated outwards form it
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    We're not quite done with the infestation. It will look a bit different in 1.0.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    Has the health of the command station gone up? I was just screwing around by myself and noticed that it took significantly longer to bile the cc than the powernode.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    SO happy I could cry!
  • FappuchinoFappuchino Join Date: 2012-10-10 Member: 162008Members
    <!--quoteo(post=2000579:date=Oct 29 2012, 09:56 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Oct 29 2012, 09:56 PM) <a href="index.php?act=findpost&pid=2000579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not quite done with the infestation. It will look a bit different in 1.0.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Wow, you guys are crazy, no kidding about not being able ready up for pre-loads.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Infestation is a work in progress, and as mentioned in the patch notes, it will be getting filled in more so there are less gaps. It has been a delicate balance between visuals, gameplay and performance when it comes to actual 3 dimensional infestation, and it's pretty amazing what Max and Steve have been able to pull off in such a short amount of time.

    --Cory
  • TAPETRVETAPETRVE Join Date: 2011-02-08 Member: 80866Members
    edited October 2012
    While the infestation looks still a bit rough around the edges, I like the direction it is going. Now it feels less like an "ordinary" slime cover and more like part of a living, breathing organism; almost like a huge gastrointestinal system.

    <!--quoteo(post=2000568:date=Oct 30 2012, 07:35 AM:name=Dghelneshi)--><div class='quotetop'>QUOTE (Dghelneshi @ Oct 30 2012, 07:35 AM) <a href="index.php?act=findpost&pid=2000568"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also all the bubbles <b>are are pulsing synchronously</b>...<!--QuoteEnd--></div><!--QuoteEEnd-->

    ...and that's a good thing in my opinion. The uniform motion conveys a sense of breathing... or maybe bowel movements :-D .
  • BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
    <!--quoteo(post=2000558:date=Oct 30 2012, 01:13 AM:name=PsympleJester)--><div class='quotetop'>QUOTE (PsympleJester @ Oct 30 2012, 01:13 AM) <a href="index.php?act=findpost&pid=2000558"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Fixed collision gap in north tunnels (ns2_tram)."<!--QuoteEnd--></div><!--QuoteEEnd-->

    Tram is not the same thing as Docking. Has the docking hole been fixed?
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->Yeah but even living breathing things don't do everything at once.. it looks very unnatural being in sync like that.<!--colorc--></span><!--/colorc-->
  • bLink`bLink` Join Date: 2012-02-18 Member: 146506Members, Reinforced - Supporter
    Just tried out the build.

    So, sometimes evovling in vents, gets you out of the map. :D
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    It was not mentioned in the change log if the performance enhanced version of veil was included or not.
  • dethovudethovu Join Date: 2009-06-23 Member: 67906Members
    <b>V-SYNC + MULTICORE</b> = severe movement hitching

    It seems disabling either one stops the hitching.

    I have to play with V-sync, so I disabled multi-core to make the game playable. But I also noticed all 4 cores were still being used (?)
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