Natural Selection 2 News Update - Beta build 226 (our last beta build?!)
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
Although the news post did already address this so I hope it is all sorted out at release!
This is cause for celebration of its own!
<b>
CHEERS, UWE!!</b>
What a wild ride it's been...!
I was getting ready to sleep through the hurricane.
and grats UWE. Hard to believe it's been 10 years since first playing this game(series).
as per the other comments here, it really is amazing to think that i stumbled across this OVER 10 YEARS AGO!
crazy.
so happy to see this coming full circle, what an incredible game you guys have made :D
I assume the lack of First-Person model changes for Black Armor-users is because of low priority.
I feel like there are so many ways to change the first-person view to match the model you're using (like how the Halo 4 version of Master Chief has an outline of the helmet visor on the HUD for the player to see)
Did it have something to do with that performance speedup on 224?
"Fixed collision gap in north tunnels (ns2_tram)."
Also, does removing teleport egg mean that you won't get teleported when trying to morph anymore?
you can turn off the dynamic infest back to the old kind in graphics options also
hitreg seems better!
18 hours and 18 minutes till 1.0!(Hopefully)
Even though the current infestation is a bit minimal, I really hope the cool growing effect from the video will happen from cyst to cyst.
Yes, I am a demanding customer. Keep up the good work and congratulations on reaching this milestone. :)
It'd be much nicer if the infestation geometry was randomly generated, if infestation always had at least the floor decal when it was in effect to prevent structure placement confusion, and if the pulsations had a tendency to emanate from the hive through the infestation instead of randomly.
Wow, you guys are crazy, no kidding about not being able ready up for pre-loads.
--Cory
<!--quoteo(post=2000568:date=Oct 30 2012, 07:35 AM:name=Dghelneshi)--><div class='quotetop'>QUOTE (Dghelneshi @ Oct 30 2012, 07:35 AM) <a href="index.php?act=findpost&pid=2000568"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also all the bubbles <b>are are pulsing synchronously</b>...<!--QuoteEnd--></div><!--QuoteEEnd-->
...and that's a good thing in my opinion. The uniform motion conveys a sense of breathing... or maybe bowel movements :-D .
Tram is not the same thing as Docking. Has the docking hole been fixed?
So, sometimes evovling in vents, gets you out of the map. :D
It seems disabling either one stops the hitching.
I have to play with V-sync, so I disabled multi-core to make the game playable. But I also noticed all 4 cores were still being used (?)